Hints
- make the map timelimit shorter than 10 minutes when the race takes less time. This makes it more challenging.
- make wide checkpoints, but don't spam them because they might block your view.
- colour the vehicle change checkpoints. This prevents sudden changes, thus prevents nasty crashes.
- this is my opinion: never make vehicles with any sort of guns in a race. There will always be people that kill others
- don't spam vehicle changes. Take DROPOUT2 as an example of how you must not do it.
- try to add a flow in your map -- if you ever miss a cp in your own map, it might be that the cp is placed badly.
- add repairs to every race. The good spots are right after or even on the start, because of cluster forming, in the middle one or two times. Don't spam them. I prefer maps were repairs lay on a different, slower route. This way you must try not to crash often.
- nitro does not always make a map better. Make nitrous harder to pick up, but be sure that you still have advantage by picking up a nitro.
- make a wide start, although it's very hard to prevent clusters on a server with 32 max players.
- don't make your map too long. When you are testing your own map, try to mark the good parts and when the good parts stop, it's best to make a finish. This doesn't mean you can't make maps of 20 minutes duration. Theres actually a really good map this long, but I've forgotten it's name.
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