Author Topic: [I]Make races even more protected.  (Read 5749 times)

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Offline D1ce

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[I]Make races even more protected.
« on: August 27, 2009, 07:58:53 PM »
A summary of the changes that you want:
Having been participating races lately, there wasn't a time when I couldn't spot at least one lamer, attempting to shoot someone's tires, hijack racers' vehicles, and so forth. It's kind of annoying to be honest and I am fairly sure most of you feel alike, and so the problem should be dealt with.

A.) The idea is to take away the weapons you are carrying, when approaching the race-start. A 50-80 unit radius around the starting point would do the job. So when entering the area, your weapons would be taken away temporarily, and given back once you are further again.

B.) Matter of approach, in terms of time this is one is faster to implement. Check whether a player is within 50-80 units and freeze for 5 seconds in case key_fire is hit - Just like in 24/7's. That way there is no way you could shoot even a single bullet, and screw up someone's vehicle => race.


The advantages of this change happening:
This simple but effective idea provides SAFE race starts. Not having to worry about your tyres and vehicle damage will bring relief for most of us.  ;D


The disadvantages of this change happening:
By implementing either of these ideas, you ruin offenders' fun. But seriously, I can't think of any... But you are obviously not supposed to visit a race for DMing purposes, so blocking weapons won't hurt anyone.


Any script snippets which provide the feature that you want
I could, but I don't find it necessary, considering this is really not a big deal.

If you pick the first one, just store weapon data in an array. Take it away when needed, and by accessing the variables give it back accordingly. (In fact you could store weapon data in the array you use in minigames. Upon /stoprampage, you are given your weapons back)

Second one takes less time, you probably have a variable, indicating there is a race being hosted (but not yet started). When key_fire is hit, just check the variable that contains race info. If there's a race, compare player positions as well, otherwise do nothing. If the result is positive, either send a warning message or just freeze the offender, but definitely don't allow anyone to shoot.

That would be it, /discuse
« Last Edit: August 27, 2009, 08:00:26 PM by D1ce »

Offline Dominator

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Re: Make races even more protected.
« Reply #1 on: August 27, 2009, 08:32:56 PM »
Sounds fine, but what if you hit the nitro in the area, thats also key_fire/RMB. Taking the weapons would do the trick, yeah. But about that freeze thing..no. Wont work out, see above.
well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.

Offline D1ce

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Re: Make races even more protected.
« Reply #2 on: August 27, 2009, 08:40:09 PM »
Mh, you got me for a second. You can always check if player is in any vehicle though.

Offline NiGHTM4RE

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Re: Make races even more protected.
« Reply #3 on: August 27, 2009, 11:39:01 PM »
The server is based on a Deathmatch gamemode so, Race at your own risk.
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Offline AJP

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Re: Make races even more protected.
« Reply #4 on: August 27, 2009, 11:53:06 PM »
Ok, I hear you, I hate it when I'm in line at a good spot waiting for a big prize and the race to start. But there will always be race tards, always. Right now, or at least during a period of time there was disabling weapons and infinite vehicle health (except for tires) at the race start which in my opinion should be enough.
I've been sniped, rammed, removed of my vehicle, jacked and killed on the floor, plane rammed 10 seconds from the start, db'd, annoyed with a passenger in my bike and lost because of it, in cross fire with a chase and blown up because of another explosion close by and all in that red checkpoint with loads of cars.
It's not even because it's DM, it's just the natural habit of players all squashed close together in the same place to start mayhem, on purpose or not.
More scripting against the race tards can cause bugs, and bugs suck for everyone, there used to be this bug where your vehicle locked and once you got out, you could kiss it goodbye wherever you were.

Offline Chainer

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Re: Make races even more protected.
« Reply #5 on: August 28, 2009, 03:38:55 AM »
Yeah, we seem to have something like this in place already, by which I mean the disabling of weapons near the race start...

Alternatively we could have some command which ONLY works while you are in a car and inside the race start, that you can type and will teleport you and your car to a spray shop, and once it's fixed, teleport you back to the race start. That way you don't have to worry about people puncturing your tires because you can just get your car fixed instantly.

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Re: Make races even more protected.
« Reply #6 on: August 28, 2009, 03:41:11 AM »
The server is based on a Deathmatch gamemode so, Race at your own risk.
true, but the start should be protected as much as possible.

Offline AJP

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Re: Make races even more protected.
« Reply #7 on: August 28, 2009, 04:36:53 AM »
The only way to protect races completely is for race starts to be in a complete half sphere bubble of unbreakable glass in which the only way to enter is by /ipromissnottobearacetard right by it.

Is it worth? I don't think so

Offline Simon

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Re: Make races even more protected.
« Reply #8 on: August 28, 2009, 07:59:57 AM »
Put the racers in a virtual world until the race starts.

Offline iMJets

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Re: Make races even more protected.
« Reply #9 on: August 28, 2009, 08:16:38 AM »
i just hate when im at race and someone like abnormalface goes out of race and shots ppls tires aka mine or something like that as a example i think they need to disable guns alittle more further away so u cant shot cause ppls tires still get shot  :-\

Offline j.king

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Re: Make races even more protected.
« Reply #10 on: August 28, 2009, 09:18:41 AM »
A.) The idea is to take away the weapons you are carrying, when approaching the race-start. A 50-80 unit radius around the starting point would do the job. So when entering the area, your weapons would be taken away temporarily, and given back once you are further again.

i vote yes on proposition race protection :D


Offline [Shade]

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Re: Make races even more protected.
« Reply #11 on: August 30, 2009, 09:06:54 PM »
Mh, you got me for a second. You can always check if player is in any vehicle though.
That means people could drive by in a vehichle.

I've been sniped, rammed, removed of my vehicle, jacked and killed on the floor, plane rammed 10 seconds from the start, db'd, annoyed with a passenger in my bike and lost because of it, in cross fire with a chase and blown up because of another explosion close by and all in that red checkpoint with loads of cars.

LMAO. Sorry, i just Lol'd when i read that :P  :D
« Last Edit: August 30, 2009, 09:09:12 PM by [bZ]Ignite »

Offline Bloodst3r

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Re: Make races even more protected.
« Reply #12 on: September 01, 2009, 01:59:35 AM »
+1 for Chainer's and Simon's Suggestion.

Offline dugi

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Re: Make races even more protected.
« Reply #13 on: September 01, 2009, 02:07:06 AM »
Alternatively we could have some command which ONLY works while you are in a car and inside the race start, that you can type and will teleport you and your car to a spray shop, and once it's fixed, teleport you back to the race start. That way you don't have to worry about people puncturing your tires because you can just get your car fixed instantly.

We could also wait for 0.3 which allows to fully repair a vehicle including tyres and its body, with this the races will be protected well enough.

Offline iShine

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Re: Make races even more protected.
« Reply #14 on: September 01, 2009, 10:59:30 AM »
+1 for Chainer. Good idea.
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