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Recycle Bin => Suggestions (2008-2011) => SA-MP Archive (2015) => SA-MP Archive => Recycle Bin => Rejected Suggestions => Topic started by: SRC on May 25, 2010, 06:20:55 PM

Title: Activating missiles from Area 69
Post by: SRC on May 25, 2010, 06:20:55 PM
Helo ! I have a proposal to Area 69 and the aircraft carrier in SF that there are some '' guns '' while shooting anything that normally moves through the air  ;D ... is some fun to fly through those areas and some rockets coming at you chasing you, trying to overthrow you. Who is for or against '' guns '' to be enabled to leave a comment.  ;)

http://farm3.static.flickr.com/2348/2192872546_cf23a8811c.jpg (http://farm3.static.flickr.com/2348/2192872546_cf23a8811c.jpg)

Thanks
Title: Re: Activating missiles from Area 69
Post by: mayhem on May 25, 2010, 06:23:19 PM
I guess isn't possible  ???
Title: Re: Activating missiles from Area 69
Post by: SRC on May 25, 2010, 06:26:04 PM
Yes can activating  ;)
Title: Re: Activating missiles from Area 69
Post by: j.king on May 25, 2010, 06:27:32 PM
wow, that would be awsome! like when you get the tank there is always nubs in rustlers hatin' on you >:(
Title: Re: Activating missiles from Area 69
Post by: Reny on May 25, 2010, 06:33:18 PM
I guess isn't possible  ???
+,I voted all 4..LOL
Title: Re: Activating missiles from Area 69
Post by: SRC on May 25, 2010, 06:37:06 PM
wow, that would be awsome! like when you get the tank there is always nubs in rustlers hatin' on you >:(

This is not a problem .. Just do not sit in the tank area 69 all safety precautions .. must go there once and you can hunt with it Rustler. I thought of those who are passionate about the Rustler or other aircraft .. something that is extremely trying to pass on there [air] and leaving the area without being damaged. Tank is a big problem, plus it just shoot rockets into the air and not ground. ;)
Title: Re: Activating missiles from Area 69
Post by: Alex0 on May 25, 2010, 06:57:16 PM
Yup cool.
Title: Re: Activating missiles from Area 69
Post by: Friskyyyy on May 25, 2010, 07:19:23 PM
I think it would be possible if not hydra. It's another suggestion, but if we have HYDRA, THEN we should save it from missiles. So that idea its better than you said.
Title: Re: Activating missiles from Area 69
Post by: [JOKER]Miczi on May 25, 2010, 07:33:06 PM
There are no Hydras, wtf are you talking about  ???

the idea is awesome, I remember that when I started playing sa-mp I was afraid of flying above military base cause of this missiles, before I noticed that they don't work :P
Title: Re: Activating missiles from Area 69
Post by: Friskyyyy on May 25, 2010, 09:06:17 PM
There are no Hydras, wtf are you talking about  ???

the idea is awesome, I remember that when I started playing sa-mp I was afraid of flying above military base cause of this missiles, before I noticed that they don't work :P
i said if would be Hydra, then this idea could be.
Title: Re: Activating missiles from Area 69
Post by: CranK_Max on May 26, 2010, 11:26:33 AM
It would be funny if you are able to add/buy those wepps to your properties. If somebody get killed by them you´ll get the kill  ;D.

All in 1 great idea
Title: Re: Activating missiles from Area 69
Post by: Roach on May 26, 2010, 05:24:25 PM
Yes,good idea, but just above the area 69.
Title: Re: Activating missiles from Area 69
Post by: AJP on May 26, 2010, 05:25:29 PM
Yes,good idea, but just above the area 69.
yea not on the SF Carrier
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on May 27, 2010, 02:54:59 PM
Yeah when playing single player mode, one of my favourite things was to fly over the military area and evade the missiles.
If this were implemented, they could also implement a competition about who survives the longest time flying over that area without leaving it, with prizes to the winners.  ;)
Title: Re: Activating missiles from Area 69
Post by: [JOKER]Miczi on May 27, 2010, 08:24:15 PM
It could be like a pirate ship - when you are in a plane over that area your cash increases xD

BTW, nice poll:
Quote
Want to activate the missiles in those areas?
You may only select up to 4 options.

    * Yes
    * I don't care
    * No
    * Maybe"
Lawl  :P
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on May 27, 2010, 09:57:18 PM
It could be like a pirate ship - when you are in a plane over that area your cash increases xD

Hey Miczi you are a genius!!! Seriously, I'm not joking, this is such a good idea!!! ;)
And the same way you say there were fights on the ships, this would also lead to air combats over the military area, in which the planes wouldn't only have to dodge the missiles, but also to try to destroy the other planes, that would be so exciting!!! ;D

BTW, nice poll:
Quote
Want to activate the missiles in those areas?
You may only select up to 4 options.

    * Yes
    * I don't care
    * No
    * Maybe"
Lawl  :P

 ;D
Title: Re: Activating missiles from Area 69
Post by: SRC on June 04, 2010, 06:06:24 PM
Hey , So guys this Suggestions is Accepted ? have 61 procent  [ Yes ] :D
Title: What happened to this suggestion?
Post by: SRC on July 04, 2010, 02:54:40 PM
 Hey
 
 I have a question, what happened to this suggestion is accepted? or not those mortar or rocket enabled?  ???

http://forum.littlewhiteys.co.uk/index.php/topic,13038.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,13038.0.html)
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on July 04, 2010, 03:02:21 PM
Yeah come on, do what Miczi said: missiles from Area69 and making this zone like the Pirate Ships, so you earn money if you fly over it while you are chased by the missiles. Obviously you don't earn any money if you are on the ground (without the missiles being fired to you).

Now that it's time to ask for more activities and challenges for planes, this one would be awesome.
Title: Re: Activating missiles from Area 69
Post by: SRC on July 04, 2010, 03:06:02 PM
 Yes it would be fun to have watched the missile may have to solve the problem with the Rustler can be in some places some throwers to fire rockets into the air after only Rustler entertainment that would attract team [R] there and make a challenge and race can no longer destroy  ;D
Title: Re: Activating missiles from Area 69
Post by: BikeDriver on July 04, 2010, 03:06:10 PM
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.
Title: Re: Activating missiles from Area 69
Post by: SRC on July 04, 2010, 03:12:21 PM
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.

Seriously , come on me is impossible to avoid some missiles can heat those missiles come after them doing stupid stunt to get closer to the ground or very much and they are destroyed. It is not impossible! Is very easy to get rid of these missiles  :D
Title: Re: Activating missiles from Area 69
Post by: BikeDriver on July 04, 2010, 03:13:50 PM
the suggestion is good
but:
the problem is that im pretty sure that its hardly possible to script a rocket that works like the ones in singleplayer.

hazard come and tell us :D
Title: Re: Activating missiles from Area 69
Post by: Simon on July 04, 2010, 03:14:24 PM
i swearl you it will not be possible. ::)

its a samp.exe based feature that the SAM's are offline. it wont be possible to enable it with scripts.

there still is the possibiliy to manually script some rocket throwing thing. thats possible. already played on server with this. but it will be mostly impossible to make it a challenge to avoid the rockets.

im think this is hardly possible.

This. It is sort of possible in the sense that missiles could be thrown up and exploded. There would be no skill involved, there is no collision detection for the scripters to play with, there is only lag and 'random' functions. The system would either have to hit you everytime or hit you based on a random function.. you wouldn't be able to have physical rockets to chase you around and be able to avoided like single player.. so in the end it'd be a lot of work for a half assed working feature ;).
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on July 04, 2010, 03:24:28 PM
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?
Title: Re: Activating missiles from Area 69
Post by: Simon on July 04, 2010, 03:29:55 PM
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on July 04, 2010, 03:32:07 PM
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.

Yeah I know, but I was asking if it's possible to make that bot fire missiles whenever a manned plane is near.
Title: Re: Activating missiles from Area 69
Post by: BikeDriver on July 04, 2010, 03:32:43 PM
you can only make them follow some route, right? you can make a bot walk/drive a path and nothing else, no?

i guess its totally impossible.
Title: Re: Activating missiles from Area 69
Post by: SRC on July 04, 2010, 03:34:53 PM
So understand that can not make you watch the rockets in the normal GTA game? ahh missed another suggestion  :(
Title: Re: Activating missiles from Area 69
Post by: Simon on July 04, 2010, 03:41:24 PM
Hazard, I suposse it will be impossible but, can you script a Hydra bot (like the three AT-400 that are flying from one airport to another) that fires missiles to the planes of human players?

Yes, but I doubt the way you envision. The bots are on set paths, they are pre-recorded.

Yeah I know, but I was asking if it's possible to make that bot fire missiles whenever a manned plane is near.

Nope, as I said they're recorded. That means whatever happens in the recording also happens when the bot is played back, this includes missile firings (if they're synced for recording).. I can't predict where all you guys are gonna be for a recording and I also can't control when a Hydra shoots a missile through Pawn scripting.
Title: Area 69 missiles
Post by: tony_ab on July 11, 2010, 09:16:44 PM
Why was this rejected? http://forum.littlewhiteys.co.uk/index.php/topic,13038.0.html (http://forum.littlewhiteys.co.uk/index.php/topic,13038.0.html)
you said its impossible but its possible lol

http://forum.sa-mp.com/showthread.php?t=115695 (http://forum.sa-mp.com/showthread.php?t=115695)

what u think hazard? D:
Title: Re: Activating missiles from Area 69
Post by: Simon on July 11, 2010, 11:15:33 PM
Merged and unlocked. Sadly there's no download there to see if they're just chucking missiles into the air, basically with a system like this ping will become an even bigger factor (notice how it was a slow helicopter and not a plane in the video)
Title: Re: Activating missiles from Area 69
Post by: tony_ab on July 12, 2010, 07:58:10 AM
can you modify it?

edit: maybe you could put it on the test server, so we try it out?
Title: Re: Activating missiles from Area 69
Post by: MidNight on July 12, 2010, 03:39:20 PM
you guys shoud concetrate on more important  stuff than jokes like that ::)
Title: Re: Activating missiles from Area 69
Post by: tony_ab on July 12, 2010, 03:45:03 PM
you guys shoud concetrate on more important  stuff than jokes like that ::)
and you should stay out of our business
Title: Re: Activating missiles from Area 69
Post by: MidNight on July 12, 2010, 07:01:14 PM
and you should stay out of our business
is this all you can say, how futile
Title: Re: Activating missiles from Area 69
Post by: robbynab on July 12, 2010, 07:02:25 PM
Why the heck are you even visiting the forum any longer, go to your samp.nl and don't annoy us.

Thanks.
Title: Re: Activating missiles from Area 69
Post by: MidNight on July 12, 2010, 07:12:21 PM
just commenting... ;)
Title: Re: Activating missiles from Area 69
Post by: Swanson on July 12, 2010, 08:15:43 PM
Like anybody actually wants your comments. You only say useless stuff and you don't even play LW anymore so go away and stfu.
Title: Re: Activating missiles from Area 69
Post by: BikeDriver on July 12, 2010, 10:18:12 PM
fuck off midnight you brainless worm. everybody hates you. go play barbie.
Title: Re: Activating missiles from Area 69
Post by: Sneaky on July 13, 2010, 05:14:37 AM
This would be cool and possible, but like Hazard said it will look half assed, and it'll lag up the server. SA-MP just doesn't have the functions yet to make the really cool stuff :(
Title: Re: Activating missiles from Area 69
Post by: tony_ab on July 13, 2010, 10:27:42 AM
This would be cool and possible, but like Hazard said it will look half assed, and it'll lag up the server. SA-MP just doesn't have the functions yet to make the really cool stuff :(
:D
Title: Re: Activating missiles from Area 69
Post by: SRC on July 13, 2010, 12:41:30 PM
you guys shoud concetrate on more important  stuff than jokes like that ::)

You can concentrate on how your mother will look after 100 years?
Title: Re: Activating missiles from Area 69
Post by: Gryphus_One on July 17, 2010, 01:16:57 AM
Rejected again??  :'( :'( :'(