I'm possibly being a bit oldfaggish on the matter though.
Back in my day staying alive was a real thing, and the only measure of death evasion to come along was /q.
We'd never think about suicide to steal the kill from our very own killers. Surviving was our game because anything else would have been on the same pathetic level than ragequits and /q-avoids. We would have felt ashamed to even consider it. It was a loss, not a win. Not even near.
Back in my day, running was an actual thing. It was a form of art. You could be the worst DMer on the planet, but with outstanding dodging skills you could own the respect of your fellow foes and be awarded recognition by clan death squads ([JOKER] knows).
But some day the playerbase became so full of spoiled brats thinking satisfaction must come without any effort, that they just stopped getting involved with us artists and decided to lame and rape instead. Thus, lacking competition, the art of running died and the players who followed it gradually left the game, leaving behind a community full of laming muppets and lazy faggots displaying the carelessness that led to the decay we experience in this death evasion argument, which in my opinion is the expression of the yet again pathetic intentions of some people to destroy the very last and lowest, even most pathetic bastion of what running did become after it's death, to transform the game into their personal kingdom to play God in effortlessly.
Edit: this is how you make a fly into an elephant. Calm your tits