Author Topic: remove infernus:o[REJECTED]  (Read 10952 times)

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Offline BikeDriver

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Re: remove infernus:o
« Reply #30 on: December 17, 2009, 01:24:27 PM »
Actually, in the All Around San Andreas race you still have a good chance of winning with an NRG in my opinion. I prefer to race with NRG because you can take shortcuts easily, especially in the country side.

unless everybody else fail/suck with infernus it is impossible to win with NRG. believe me, i know what im talking about. yes i finished all round SA with NRG as winner but the time was like 9:15 and with infernus it was less than 8:20. a minute is an eternity in a race.
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Offline HASEEB1

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Re: remove infernus:o
« Reply #31 on: December 17, 2009, 03:08:17 PM »
agree with biker
in the presence of infernus all cars of server are meanless because infernus have 24km/h and no car in gta have  speed more than 230.Check it in your handling file
If everyone will mod their cars to 240 speed then it will work
Only the hydra can beat infernus

Offline Simon

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Re: remove infernus:o
« Reply #32 on: December 17, 2009, 11:57:28 PM »
@ HASEEB1: Um, both Turismo and Infernus have max speeds of 240.0 km/h in the handling.cfg file.

@ BikeDriver: As I stated it was my opinion, and that's your opinion. Your opinion also states that you won the race, therefore reinforcing the idea that you still have a good "chance" of winning with an NRG. Also if you take out the Infernus then people will scramble to get the next best vehicle.

Top speed isn't everything in the vehicle performance. However I will agree that it is the single most important factor in the Julius Freeway race -- due to that being the most boring and simple race, which hardly tests any of the other vehicle qualities. Mass, acceleration, turnmass (and more) are all different factors to how well the vehicle performs in SA.

The bottom line is that the Infernus will not be removed, but we will look into more ways for you to control the races and remove the Infernus from your own races. I'd personally like for more circuit races to be added which test other vehicle qualities and are more difficult.

Offline BikeDriver

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Re: remove infernus:o
« Reply #33 on: December 18, 2009, 12:03:01 AM »
@ HASEEB1: Um, both Turismo and Infernus have max speeds of 240.0 km/h in the handling.cfg file.

@ BikeDriver: As I stated it was my opinion, and that's your opinion. Your opinion also states that you won the race, therefore reinforcing the idea that you still have a good "chance" of winning with an NRG. Also if you take out the Infernus then people will scramble to get the next best vehicle.

Top speed isn't everything in the vehicle performance. However I will agree that it is the single most important factor in the Julius Freeway race -- due to that being the most boring and simple race, which hardly tests any of the other vehicle qualities. Mass, acceleration, turnmass (and more) are all different factors to how well the vehicle performs in SA.

The bottom line is that the Infernus will not be removed, but we will look into more ways for you to control the races and remove the Infernus from your own races. I'd personally like for more circuit races to be added which test other vehicle qualities and are more difficult.

the turismo is not as fast as infernus. i tested it yesterday with scott. it just accelerates a way faster, which is an advantage in some race tracks.

and btw:
im the best race track builder EVVVVVVVVER. if it is possible by any chance - i really would like to build new race tracks for LW. I assure you: im good!

and julius thruway is awesome ;)
not boring at all.
BikeDriv:))))

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Offline Simon

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Re: remove infernus:o
« Reply #34 on: December 18, 2009, 01:27:08 AM »
The race script isn't really in the condition to accept user submissions BUT I have an idea to remedy that. I'll drop a line with Zamaroht later and see what he thinks and gather some information, since the script is his baby :).

Offline Raku

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Re: remove infernus:o
« Reply #35 on: December 18, 2009, 07:54:11 AM »
If you want a equal race,then everybody get an infernus and that's it.
You don't have to remove it.

Offline [Sx]Firefly[UB]

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Re: remove infernus:o
« Reply #36 on: December 18, 2009, 10:47:34 AM »
I think the BEST way to classify races would be in different kinds of cars, i think 3 kinds would be best

the Imports, super cars, and generic.... imports include all the cars that can be modded at arch angels and the other mod place (thats not transfenders), like elergy, flash, sultan, etc.... super cars are the fast ones, turismo, GT, NRG, bullet, cheetah etc (but i think infurnus should be left out in this category), generic would be all the other cars, like buffalo, huntley, PCJs, basically anything thats not a import or a super car...

when selecting race, it would be say, something like /racehost xxxxxx xxx xxxx etc, then you select the track, say all around SA 1 lap, then you select car class: all, import, super sport, or generic. (all cars would include infurnues, any other will not).


Offline Fuse

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Re: remove infernus:o
« Reply #37 on: December 18, 2009, 11:04:51 AM »
-1..
I think all the cars should stay.
But maybe replace some useless cars. I want some hustlers at LW's :)
« Last Edit: December 18, 2009, 02:01:55 PM by RedFusion »

Offline HASEEB1

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Re: remove infernus:o
« Reply #38 on: December 18, 2009, 11:33:55 AM »
If you want a equal race,then everybody get an infernus and that's it.
You don't have to remove it.
Only 15 infernus can not be ditributed among 100 people

Offline AJP

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Re: remove infernus:o
« Reply #39 on: December 18, 2009, 01:20:18 PM »
I want some rustlers at LW's :)

????

there's like.. close to 10

Offline Fuse

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Re: remove infernus:o
« Reply #40 on: December 18, 2009, 02:02:48 PM »
I want some rustlers at LW's :)

????

there's like.. close to 10

Sorry :P
I mean Hustlers  ;)

Offline BikeDriver

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Re: remove infernus:o
« Reply #41 on: December 19, 2009, 01:32:58 AM »
If you want a equal race,then everybody get an infernus and that's it.
You don't have to remove it.

well.. i mastered the infernus and im bored. unless somebody kills or rams me i win every single race with infernus.

I think the BEST way to classify races would be in different kinds of cars, i think 3 kinds would be best

the Imports, super cars, and generic.... imports include all the cars that can be modded at arch angels and the other mod place (thats not transfenders), like elergy, flash, sultan, etc.... super cars are the fast ones, turismo, GT, NRG, bullet, cheetah etc (but i think infurnus should be left out in this category), generic would be all the other cars, like buffalo, huntley, PCJs, basically anything thats not a import or a super car...

when selecting race, it would be say, something like /racehost xxxxxx xxx xxxx etc, then you select the track, say all around SA 1 lap, then you select car class: all, import, super sport, or generic. (all cars would include infurnues, any other will not).

sounds perfect.
i would prefer the classes like that:
- import
- no infernus
- no bikes
- no cars
- no sport vehicles
- all
« Last Edit: December 19, 2009, 01:52:52 AM by BikeDriver »
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Offline Champion

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Re: remove infernus:o
« Reply #42 on: December 19, 2009, 02:31:49 AM »
well.. i mastered the infernus and im bored. unless somebody kills or rams me i win every single race with infernus.

Now you're just getting cocky.

Offline BikeDriver

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Re: remove infernus:o
« Reply #43 on: December 19, 2009, 03:16:52 AM »
on purpose :P
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Offline â–ºBuRNZâ„¢

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Re: remove infernus:o
« Reply #44 on: December 19, 2009, 05:18:42 AM »
remove the fuckin rustlers instead