Author Topic: Gangmates kills and deaths  (Read 8223 times)

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Offline V4Ng3LiS

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Re: Gangmates kills and deaths
« Reply #15 on: May 06, 2010, 11:45:07 AM »
It's stupid... Than I must first left the gang and than duel this man with which I was in gang....



By: V4Ng3LiS

Offline [Cheetos]

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Re: Gangmates kills and deaths
« Reply #16 on: May 06, 2010, 11:46:00 AM »
Hell no, gangs don't need another advantage other single players. What if I'm fighting a gang and one of them is about to die and the gang decides to shoot him so it dosen't count on his stats.
Yea u right ... this is 1 of the disadvantage

Offline AJP

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Re: Gangmates kills and deaths
« Reply #17 on: May 06, 2010, 12:32:58 PM »
No thanks

Offline Simon

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Re: Gangmates kills and deaths
« Reply #18 on: May 06, 2010, 01:03:50 PM »
Hazard, I think you are talking about a different thing. I think you are talking about making a classification of types of kills, but Cheetos is just suggesting that gang-kills are not counted.

Then I think no to the idea. A kill is a kill, a death is a death..  no matter who does it. Tampering with the raw data is a no-no, adding extra classifications I have nothing against. I was against the driveby's tampering with stats for the same reason.
« Last Edit: May 06, 2010, 01:07:54 PM by Hazard »

Offline Gryphus_One

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Re: Gangmates kills and deaths
« Reply #19 on: May 06, 2010, 01:56:51 PM »
Hell no, gangs don't need another advantage other single players. What if I'm fighting a gang and one of them is about to die and the gang decides to shoot him so it dosen't count on his stats.

Very true, although something similar can happen with the current system: if you are fighting against a gang, and you are about to kill one of its members, maybe another of his gang-mates can kill him, because he was gonna die anyway, and at least the kill is scored by this gang-mate and not by you...

Offline Faraday

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Re: Gangmates kills and deaths
« Reply #20 on: May 06, 2010, 02:14:10 PM »
OH NO!!!!1111ONE LESS KILL!!!!1111 OHNOES I IZ GONNA CRIES TO MOMMYS NOWS!

Stop your bitching about kills and deaths.

Offline mayhem

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Re: Gangmates kills and deaths
« Reply #21 on: May 06, 2010, 02:29:45 PM »
Hell no, gangs don't need another advantage other single players. What if I'm fighting a gang and one of them is about to die and the gang decides to shoot him so it dosen't count on his stats.

Word.

Offline Shizalk

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Re: Gangmates kills and deaths
« Reply #22 on: May 06, 2010, 04:07:21 PM »
*The advantages of this change happening: hmm its would dicrease " wtf im in your gang" story! and.....

Just watch out who are you inviting to your gang. You are supposed to invite people that you and your gang mates get along with, not everyone who asked to be invited.

Offline Slice

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Re: Gangmates kills and deaths
« Reply #23 on: May 06, 2010, 06:00:42 PM »
*The advantages of this change happening: hmm its would dicrease " wtf im in your gang" story! and.....

Just watch out who are you inviting to your gang. You are supposed to invite people that you and your gang mates get along with, not everyone who asked to be invited.
i thought u were supposed to invite people that says /me NEED GANG PLS ID 612!!!!!!!!

also,
well first off it's stupid, and secondly it could be abused..

"hey guys im bout to die, kill me pls!!"

so.. no

Offline Gryphus_One

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Re: Gangmates kills and deaths
« Reply #24 on: May 06, 2010, 11:02:34 PM »
well first off it's stupid, and secondly it could be abused..

"hey guys im bout to die, kill me pls!!"

so.. no

I quote myself below just because detractors of the idea seem to have missed this:

something similar can happen with the current system: if you are fighting against a gang, and you are about to kill one of its members, maybe another of his gang-mates can kill him, because he was gonna die anyway, and at least the kill is scored by this gang-mate and not by you...

Offline Slice

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Re: Gangmates kills and deaths
« Reply #25 on: May 06, 2010, 11:23:10 PM »
well first off it's stupid, and secondly it could be abused..

"hey guys im bout to die, kill me pls!!"

so.. no

I quote myself below just because detractors of the idea seem to have missed this:

something similar can happen with the current system: if you are fighting against a gang, and you are about to kill one of its members, maybe another of his gang-mates can kill him, because he was gonna die anyway, and at least the kill is scored by this gang-mate and not by you...
that, however, sounds like a good idea. not adding teamkills to stats. leaving deaths the way they are.

Offline Gryphus_One

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Re: Gangmates kills and deaths
« Reply #26 on: May 07, 2010, 01:48:55 AM »
not adding teamkills to stats. leaving deaths the way they are.

Well, that would be an intermediate point between the current system and Cheeto's suggestion.

Offline Simon

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Re: Gangmates kills and deaths
« Reply #27 on: May 07, 2010, 05:58:13 AM »
well first off it's stupid, and secondly it could be abused..

"hey guys im bout to die, kill me pls!!"

so.. no

I quote myself below just because detractors of the idea seem to have missed this:

something similar can happen with the current system: if you are fighting against a gang, and you are about to kill one of its members, maybe another of his gang-mates can kill him, because he was gonna die anyway, and at least the kill is scored by this gang-mate and not by you...
that, however, sounds like a good idea. not adding teamkills to stats. leaving deaths the way they are.

There will be no selective counting of deaths/kills (e.g. if KillType is TeamKill then don't add).. the data is to be kept RAW. Classifying is OK, stripping data out permanently based on conditions is NOT, the kills/deaths is simply KILLS/DEATHS.

Server: "Kills [kills_here] but on [date_here] it was decided to stop adding gang kills to these stats."
Player: "Oh, how many kills have I actually made in total?
Server: "Who knows, someone decided it was a good idea to selectively stop counting some kills. Although these stats do include them before the date they were implemented but now they're all inconsistently aggregated together. Woo hoo, this is actually now statistically impossible to make a proper analysis."

The kill/death ratio is not a rating. It should not be treated as one like many players think it does. Is a player who has a higher ratio 'better' than a player a player with a 'lower' ratio? No; because the ratio is not a rating and does not classify different types of kills.

The intermediate point would be adding a classifications rather than selectively counting. This was what my original post was getting at. This way we could also add a stat named "Kill Rating" which calculates a rating based on the different class weights (e.g. driveby has a kill rating multiplier of 0.5, team kills have a kill rating multiplier of 0).

Offline Gryphus_One

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Re: Gangmates kills and deaths
« Reply #28 on: May 07, 2010, 11:20:44 AM »
Hazard, there has been a recent change in the way of counting kills and deaths, and there hasen't been the problem you are describing: this change I mean is when db counting was changed. Before it was -1 for the killer and a death for the victim, whereas now it doesn't count at all, so it's possible to make something similar to the gang-kills.

Offline j.king

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Re: Gangmates kills and deaths
« Reply #29 on: May 07, 2010, 11:52:53 AM »
._.

Gang damage is the best thing when its like 4v1, you can count on them to miss me completely and shoot the hell out of their own team.