Hello,
SUMMARYBased on the next qutoe from Hazzard i got myself thinking on how to combine thse 3 ideas into a good concept:
Less Money:
I tried to get this happening in 2.0. As some of you old folks may remember it was very difficult to make cash when 2.0 was first made playable. I don't think that ridiculously expensive items and perks are the answer, I'd like for more things in the system to take money that are believable and require more strategic decisions.
Crime:
When you put that money in your bank you're essentially locking away part of the economy, your money may be safe but it's also stopping the cash flow. I think that's a problem - this is a crime game, there should be some criminal system that puts that money at risk.
Imagine being able to steal from the bank, the casinos, ammunation (high powered weapons or just loads of free ammo for your weapons).. whoever owned ammunation, the bank or the casino would feel the loss and the people who used that bank would feel the loss.
These robberies would be made somewhat difficult to pull off though, alarm systems would need to be made etc because it'd suck if the bank was robbed every 5 minutes.
Justice:
Put those coppers to use with the robbery system, they'd get a nice reward for killing or jailing a player depending on their criminal ranking. The player wouldn't be in jail any time because it's lame to be forced to sit into a cell, they'd just respawn at a prison in "Alcatraz" (some mapper could make an awesome prison off of San Fierro)...
So basically the problem is that making money with properties is too easy and takes little effort because of the following reason:
1) Big properties (farms)
2) ONce properties bought, you can just lay back (even pause in bank) and let the money flow in without even have to play anymore
3) With low player count (especially at night GMT) getting bought out is not as big a problem as it used to be so extar moneys.
The following concept would reduce the money gain and make properyies harder to deal with.
Picking up profits instead of getting them directlyInstead of just waiting in some bank for your property money, taking 0 risk of losing money, it should be like in San Andreas single player where u have to go to your properties to pick up your money. This will result in more effort to gain money and more risk of losinh your money making it harder to make big money. Also, this obligates the player to stay active on server to get that money, obligated to fight hes way to his props get money and fight his way back to a bank. DM DM DM thats what LW is about, no easy walk in the park, fight for your money, not hiding for skilled DM'ers who wann steal your money like a chicken.
Rob the propertiesIf the previous system is working, this means that at every property money is generated, and the owner of that property can pick up that money. BUt as long as the owner doestn pick up the money, the money in the property increases, leaving fortunes inside a unguarded property. Time for a robber to do his job? Indeed. So now an other player can go to a proprtie and TRY to rob the property. When he does so (for example /rob) the owner of the propertie is notified, so he knows he (and his friends) has to go to his property to protect it. But the robber cant just pickup all the money that easy. This would be too easy. No, the robber has to stay at property for a certain time, so the owner has at least some time to try to protect his money, for example 20-30 seconds, not frozen but bound to some bounderies around or inside the proprty. Or like this, the longer the robber stays the more money he can steal. Off course the robber cant rob more then that proprty is currentlty holdin, so its no use robbinga a proprty without an owner, or a property where the money has just been picked up. The robber also doesnt know in advance how much money i in the proprty so he takes a risk. Its possible hes robbing a property of someone u dont want trouble with and yet rob like only 5000 dollar cause there was only 5000$ available. So the robber would have to choose a potential valuable property before he looks for trouble.
Protect your propertie moneyWhen notifed, its up to the owner to get his money back. He can now rush to that property to catch that robber in action or chase and kill him after the robbery. THe longer the robber was robbing, the more money he has, but the higher the chance, the owner will come and kill him. And if your not strong enough to protect your properties yourself, tough luck, try paying some bad ass killers to protect your store then
another way to spend your money. Bu thats another story.
I really think this concept solves a lot fo issues related to huge amounts of property money, yet it also adds a new robbery feature to earn money, yet effort is needed for both ways to earn your money, leaving the lazy rich players crying.
ADVANTAGESMore effort for less money. Solves a big part fo the cash overflow in the server
More active playing for either getting money from properties or more fighting to rob the properties
More serious LW worthy players, less lazy crying give-me-everything-i-want-now-without-working-for-it kid noobs like we all hate :p
More fun
DISADVANTAGESThis system is gonna make it damn hard to make lot of money, but i dont consider this as a disadvantage, because again, LW should be tough server :p
Greetings
Sjitty
PS: Again, dont hate me for type errors, im really bad typer XD