Poll

Update the property system?

Keep the old property system
4 (19%)
Put in Ez's new property system
17 (81%)

Total Members Voted: 21

Author Topic: [N]Change the property system  (Read 4033 times)

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Offline AJP

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[N]Change the property system
« on: May 25, 2010, 09:05:10 PM »
A summary of the changes that you want
I want there to be many many properties, and I want this instead of the current property.
http://forum.littlewhiteys.co.uk/index.php/topic,11985.0.html

The advantages of this change happening
Properties can be added easier.

The disadvantages of this change happening
None.

Any script snippets which provide the feature that you want
You already have it.
« Last Edit: September 14, 2010, 08:52:06 PM by AJP »

Offline SRC

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Re: Change the property system
« Reply #1 on: May 25, 2010, 09:18:35 PM »
Yes I agree with this idea of change  ;)

Offline mayhem

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Re: Change the property system
« Reply #2 on: May 26, 2010, 09:03:12 AM »
If you guys wanna keep this one , upgrade it with more features.Voted for Ez's property system.

Offline j.king

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Re: Change the property system
« Reply #3 on: May 26, 2010, 09:44:10 AM »
Ez ftw.


Offline Simon

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Re: Change the property system
« Reply #4 on: May 26, 2010, 09:58:28 AM »
We would like to put in Ez's system but it's incomplete and hasn't had proper testing. That system was also on the 3.0 core so porting it to the 2.0 core would probably be more time consuming than rewriting it.

Offline Ez

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Re: Change the property system
« Reply #5 on: May 26, 2010, 10:57:56 AM »
Rewriting it for 2.0 would be a more viable option as the code for 3.0 wasn't 100% stable and was incomplete.
And as Simon said it would probably be less time consuming and wouldn't really take that long.

Offline Alex0

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Re: Change the property system
« Reply #6 on: May 26, 2010, 11:48:31 AM »
Yeah this should be a good change.

Offline [JOKER]Miczi

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Re: Change the property system
« Reply #7 on: May 26, 2010, 01:07:36 PM »
I can't wait for this system, it seems awesome but is it a suggestion? It was already said that it will be added, all we can do is wait :/


Offline Roach

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Re: Change the property system
« Reply #8 on: May 26, 2010, 05:18:21 PM »
I also have a nice property system on the streetwise server.
If you don't know where a property is, you can locate the property id and stuff, and it creates a marker on your map where it is located.
for admins its also easy to create/edit/add/delete/properties....

The system little whitey has now is not that bad.
It would be nice if (new) players could /locate propertyID and get a red marker on their map so they can find the propertie they would like to buy.
It would also be nice if there would be more unique properties to buy.
And for the cashflow it might be a good idea that you won't get all the money back when you sell the property( for example you will get 800k back from the big farm instead of 1 mill, which gives you a chance of losing money, but it could be better for the cashflow and people fighting over properties.)

Offline Sjitty

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[N]Change properity system
« Reply #9 on: July 20, 2010, 07:20:05 PM »
Hello,

SUMMARY

Based on the next qutoe from Hazzard i got myself thinking on how to combine thse 3 ideas into a good concept:

Quote
Less Money:
I tried to get this happening in 2.0. As some of you old folks may remember it was very difficult to make cash when 2.0 was first made playable. I don't think that ridiculously expensive items and perks are the answer, I'd like for more things in the system to take money that are believable and require more strategic decisions.

Crime:
When you put that money in your bank you're essentially locking away part of the economy, your money may be safe but it's also stopping the cash flow. I think that's a problem - this is a crime game, there should be some criminal system that puts that money at risk.

Imagine being able to steal from the bank, the casinos, ammunation (high powered weapons or just loads of free ammo for your weapons).. whoever owned ammunation, the bank or the casino would feel the loss and the people who used that bank would feel the loss.

These robberies would be made somewhat difficult to pull off though, alarm systems would need to be made etc because it'd suck if the bank was robbed every 5 minutes.

Justice:
Put those coppers to use with the robbery system, they'd get a nice reward for killing or jailing a player depending on their criminal ranking. The player wouldn't be in jail any time because it's lame to be forced to sit into a cell, they'd just respawn at a prison in "Alcatraz" (some mapper could make an awesome prison off of San Fierro)...

So basically the problem is that making money with properties is too easy and takes little effort because of the following reason:

1) Big properties (farms)
2) ONce properties bought, you can just lay back (even pause in bank) and let the money flow in without even have to play anymore
3) With low player count (especially at night GMT) getting bought out is not as big a problem as it used to be so extar moneys.

The following concept would reduce the money gain and make properyies harder to deal with.

Picking up profits instead of getting them directly

Instead of just waiting in some bank for your property money, taking 0 risk of losing money, it should be like in San Andreas single player where u have to go to your properties to pick up your money. This will result in more effort to gain money and more risk of losinh your money making it harder to make big money. Also, this obligates the player to stay active on server to get that money, obligated to fight hes way to his props get money and fight his way back to a bank. DM DM DM thats what LW is about, no easy walk in the park, fight for your money, not hiding for skilled DM'ers who wann steal your money like a chicken.

Rob the properties

If the previous system is working, this means that at every property money is generated, and the owner of that property can pick up that money. BUt as long as the owner doestn pick up the money, the money in the property increases, leaving fortunes inside a unguarded property. Time for a robber to do his job? Indeed. So now an other player can go to a proprtie and TRY to rob the property. When he does so (for example /rob) the owner of the propertie is notified, so he knows he (and his friends) has to go to his property to protect it. But the robber cant just pickup all the money that easy. This would be too easy. No, the robber has to stay at property for a certain time, so the owner has at least some time to try to protect his money, for example 20-30 seconds, not frozen but bound to some bounderies around or inside the proprty. Or like this, the longer the robber stays the more money he can steal. Off course the robber cant rob more then that proprty is currentlty holdin, so its no use robbinga a proprty without an owner, or a property where the money has just been picked up. The robber also doesnt know in advance how much money i in the proprty so he takes a risk. Its possible hes robbing a property of someone u dont want trouble with and yet rob like only 5000 dollar cause there was only 5000$ available. So the robber would have to choose a potential valuable property before he looks for trouble.

Protect your propertie money

When notifed, its up to the owner to get his money back. He can now rush to that property to catch that robber in action or chase and kill him after the robbery. THe longer the robber was robbing, the more money he has, but the higher the chance, the owner will come and kill him. And if your not strong enough to protect your properties yourself, tough luck, try paying some bad ass killers to protect your store then :) another way to spend your money. Bu thats another story.

I really think this concept solves a lot fo issues related to huge amounts of property money, yet it also adds a new robbery feature to earn money, yet effort is needed for both ways to earn your money, leaving the lazy rich players crying.

ADVANTAGES

More effort for less money. Solves a big part fo the cash overflow in the server
More active playing for either getting money from properties or more fighting to rob the properties
More serious LW worthy players, less lazy crying give-me-everything-i-want-now-without-working-for-it kid noobs like we all hate :p
More fun

DISADVANTAGES

This system is gonna make it damn hard to make lot of money, but i dont consider this as a disadvantage, because again, LW should be tough server :p

Greetings

Sjitty

PS: Again, dont hate me for type errors, im really bad typer XD

Offline Gryphus_One

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Re: Change properity system
« Reply #10 on: July 20, 2010, 09:47:55 PM »
I see you really use your brain very much and you have very good ideas to create really complex systems that almost nobody else would be able to even imagine.
However, when you say that you want LW to be really hard and to leave the weaker players out of the game, I start thinking that we two may end becoming enemies...

Offline [JOKER]Miczi

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Re: Change properity system
« Reply #11 on: July 20, 2010, 09:54:34 PM »
Awesome! Genius! Great! I love you! The best suggestion about properties I've seen here ever!

And maybe ppl should be able to let other person gain a % of the money from the property, so that newbies would be able to buy the prop together. Or the owner of the property can make a deal with someone to guard the property?

Anyway, I love it the way it is.


Offline Champion

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Re: Change properity system
« Reply #12 on: July 20, 2010, 10:45:02 PM »
tl;dr

but what ever it is, i vote maybe

Devilboy665

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Re: Change properity system
« Reply #13 on: July 20, 2010, 10:55:45 PM »
Me...Like...It!  ;D

Offline Sjitty

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Re: Change properity system
« Reply #14 on: July 21, 2010, 09:39:17 AM »
Quote
However, when you say that you want LW to be really hard and to leave the weaker players out of the game, I start thinking that we two may end becoming enemies...

Its not that i want the what u call "weak" player out of there. Its more that i want them to put more effort in the server, and have more fun actually. If they have to raise against players with millions to start buying properties, they wont be able to. However, the ppl who alreayd have millions will now have a harder time controlling all their properties, and it will be almost impossble for one player to own ALL properties, cause hell get robbed, bought out, and still has to pick up the money., leaving more props to new players. Also the new players will feel more obligated to team up, make "friends" trying to beat the bigger players.

See what i mean? Its not that i want them out, its more that i want make the server more interesting, so u can see wich players, even though new and "weak" for now, want to put some effort in playing actively on LW. But i understand your concern.

Quote
And maybe ppl should be able to let other person gain a % of the money from the property, so that newbies would be able to buy the prop together. Or the owner of the property can make a deal with someone to guard the property?

Well, i would say thats good, but i wouldn say you need a script for that. If your a fair player you will pay your teammates urself, and if not, ppl wont like u anymore and wont be teaming up anymore. Id let the money dealing over to your own spirit of playing :) Also when teaming up, you can just create a gbank already to shar your money to reach bigger amounts. This is more just team playing, thrusting the players ur teaming up with, and if sopmething goes wrong, you can only learn from it.