Author Topic: Preventing db to low health and then sawns (updated)  (Read 5419 times)

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Offline Gryphus_One

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Preventing db to low health and then sawns (updated)
« on: July 24, 2010, 09:25:56 PM »
Some people like Scott say that what annoys them about db is not being dbed normally, but the players that db you to low health, then get out of their vehicles and kill you on foot with sawns. So I have an idea to prevent this, without affecting the normal dbers:
  • A summary of the changes that you want: when you db (no matter if you hit someone or you just shoot to the air), after releasing the fire key a timer starts counting (for example 15 or 20 seconds), and if you get out of the car within that time, you cannot shoot or you can shoot with only one sawn instead of two (like in single player mode when CJ has low sawn skills). Or you can shoot normally but if you kill someone within that time you don't get the +1 for your stats (like with normal db).
    In any case, a text would tell the player about this to prevent him from being confussed.
  • The advantages of this change happening: it would reduce the problem of players dbing you to low health and then killing you on foot, without affecting the normal dbers.
  • The disadvantages of this change happening: if you db ONLY to destroy the vehicle of another player (and you want to fight him on foot after that), when you get out of your car you cannot fight and you have to run (or stay in your car without dbing) until the time passes.
    UPDATE: to avoid problems with this change,  we can make it so you can db to low health and then shoot on foot a limited number of times (for example, 1 or 2 per hour), and the measure that I'm suggesting would work ONLY if you exceed that limit.
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« Last Edit: July 24, 2010, 09:54:31 PM by [kicked]Gryphus_One »

Offline [Cheetos]

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Re: Preventing db to low health and then sawns
« Reply #1 on: July 24, 2010, 09:30:44 PM »
well done , good idea u got my +1

Offline BikeDriver

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Re: Preventing db to low health and then sawns
« Reply #2 on: July 24, 2010, 09:32:08 PM »
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
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Devilboy665

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Re: Preventing db to low health and then sawns
« Reply #3 on: July 24, 2010, 09:32:17 PM »
well...I like this 1!  ;D

+1

Offline Swanson

Re: Preventing db to low health and then sawns
« Reply #4 on: July 24, 2010, 09:36:45 PM »
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.

Offline Gryphus_One

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Re: Preventing db to low health and then sawns
« Reply #5 on: July 24, 2010, 09:51:17 PM »
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.

Mmmm, maybe to avoid the two problems that you say, we can make it so you can db to low health and then shoot on foot a limited number of times (for example, 1 or 2 per hour), and the measure that I'm suggesting would only work if you exceed that limit.

Offline [JOKER]Miczi

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Re: Preventing db to low health and then sawns (updated)
« Reply #6 on: July 24, 2010, 10:21:16 PM »
-1 cause I dont see a reason to limit db more.


Offline BikeDriver

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Re: Preventing db to low health and then sawns
« Reply #7 on: July 24, 2010, 10:34:32 PM »
gryphus this will fuck up bounty hunts completly.

there is just no way besides DB to kill somebody who is driving around with BMX, who haz bounty of 5.000.000.
i dont like any idea that makes DB harder.

for example there are times when there is no other possibility but dbing somebody until he has THE SAME health as you and then you get off and fight him fair.

i dont like this suggestion at all.
Don't like it. How am I supposed to kill someone after a long chase, and finally destroyed the car with db? Before I can kill him he has another vehicle or found his way inside a bank/ammu.

Mmmm, maybe to avoid the two problems that you say, we can make it so you can db to low health and then shoot on foot a limited number of times (for example, 1 or 2 per hour), and the measure that I'm suggesting would only work if you exceed that limit.

gryphus srly.. sometimes i think that you are really simple minded.

your way of thinking and solving problems is so hilarious and unbelievably complex (in the meaning of too complicated..)
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Offline Gryphus_One

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Re: Preventing db to low health and then sawns
« Reply #8 on: July 24, 2010, 10:43:04 PM »
gryphus srly.. sometimes i think that you are really simple minded.

your way of thinking and solving problems is so hilarious and unbelievably complex (in the meaning of too complicated..)

You contradict yourself: if I were simple minded, I wouldn't think in such complex solutions, but I would just suggest the same as others: to avoid only one secondary problem caused by db, remove or punish the whole db (which is excessive of course).
Also, complex solutions not only don't have to be bad, but sometimes are necessary, look for example at Sjitty's suggestions: they are complex but are great.
Many times, if you want to attack a certain problem without affecting its surroundings, you have to design complex routes because the easiest and most direct one would have too many secondary effects (for example, removing the whole db would affect all the normal and innocent dbers that don't finish you on foot).
In all aspects of life, there are certain problems that cannot be fixed with simple solutions but with complex ones... that's the difficulty of some things...
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« Last Edit: July 24, 2010, 11:57:42 PM by [kicked]Gryphus_One »

Offline BikeDriver

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Re: Preventing db to low health and then sawns (updated)
« Reply #9 on: July 24, 2010, 10:46:36 PM »
whatever but dont you see this?

how stupid this shit sounds?

"You cant use your weapons if you db and get out of the vehicle within 30 seconds. but only twice per hour xD"

dude this is so retarded...
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Offline Gryphus_One

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Re: Preventing db to low health and then sawns (updated)
« Reply #10 on: July 24, 2010, 10:53:54 PM »
Yeah well, but people would get used to it after playing with it during a short time.

Tbh, I actually don't care about those who db to low health and then kill on foot, I'm only suggesting this as a solution for those who DO care about it, and their only idea to solve their problem is removing or punishing db completely (like that idea of your car losing health when you hold the fire key), which is totally unfair because it's fixing a secondary effect by affecting a whole sector of the players (the normal dbers) that have no fault of the bad ways of other players.

So that's why I suggest this alternative.
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« Last Edit: July 24, 2010, 11:58:41 PM by [kicked]Gryphus_One »

Offline BikeDriver

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Re: Preventing db to low health and then sawns (updated)
« Reply #11 on: July 24, 2010, 10:57:24 PM »
dude people can help themselve. if somebody is killing you that lame you just go to him and rape his arse until he crys!

just because of some few idiots who do this sometimes you dont need to fuck up db completly.

DB is important method to kill runners and this idea will fuck it up completly.

you get that, do you?
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Offline BikeDriver

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Re: Preventing db to low health and then sawns (updated)
« Reply #12 on: July 24, 2010, 11:06:45 PM »
sry benny your way of thinking is pure failure too.


teleports are failure. you are dieing so you just db somebody so that you get teleported away. srly why dont you use your brain :S
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Offline Swanson

Re: Preventing db to low health and then sawns (updated)
« Reply #13 on: July 24, 2010, 11:12:01 PM »
Yeah well, but people would get used to it after playing with it during a short time.

Tbh, I actually don't care about those who db to low health and then kill on foot, I'm only suggesting this as a solution for those who DO care about it, and their only idea to solve their problem is removing or punishing db completely (like that idea of your car losing health when you hold the fire key), which is totally unfair because it's fixing a secondary effect by affecting a whole sector of the players (the normal dbers) that have no fault of the bad ways of other players.

If you stick a coke bottle in your ass everyday, I'm sure you'll eventually get used to it. But this doesn't mean you want a coke bottle in your ass.

Offline BikeDriver

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Re: Preventing db to low health and then sawns (updated)
« Reply #14 on: July 24, 2010, 11:13:49 PM »
If you stick a coke bottle in your ass everyday, I'm sure you'll eventually get used to it. But this doesn't mean you want a coke bottle in your ass.

your some funny fag :D
no srly.. lol
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