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Author Topic: Script to allow full reload  (Read 5270 times)

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Offline iMJets

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Script to allow full reload
« on: July 26, 2010, 08:26:39 PM »
A summary of the changes that you want
A Script to make people fully shot 4 shots aka (If you havent shot 4 shots you can not switch to tec or mac without doing the rest of the shots) It would be similar to a anti-db script but it forces you to shot 4 shots
The advantages of this change happening
Less Admins needing to warn people and less people being able to abuse the rules
The disadvantages of this change happening
would have to be tested and may be a bit buggy if not scripted right
Any script snippets which provide the feature that you want
will post some if i get any
would be similar to anti cbug and anti db im guessing so ill see what i can do
« Last Edit: July 26, 2010, 08:31:12 PM by S3X®Jets®UBâ„¢ »

Offline iMJets

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Re: Script to allow full reload
« Reply #1 on: July 26, 2010, 08:37:06 PM »
Does this remove the ability to switch ? or 2shot ?
it should force u to do 4 shots but still be able to switch the idea is to remove 2 shot im trying to work on a script im not very good but ill see what i can get if i have anything to give up to help this  :)

Offline Me[T]aL_

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Re: Script to allow full reload
« Reply #2 on: July 26, 2010, 08:47:43 PM »
yea this is nice
at night when no admins are on some nubs think their awsome cus they 2 shoot...

Offline iMJets

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Re: Script to allow full reload
« Reply #3 on: July 26, 2010, 08:50:23 PM »
yea this is nice
at night when no admins are on some nubs think their awsome cus they 2 shoot...
exactly i dont think this is hard to script either but i may be wrong idk  ???
this would keep admins jobs way easier if the bot either could kick for 2 shoting or gave warning to the player that is doing it and then kicked them if they did it say 2 or 3 times.
also the suggestion for kicking for pauseing at doors could be done with this also

Offline iMJets

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Re: Script to allow full reload
« Reply #4 on: July 26, 2010, 09:06:02 PM »
It should be scriptable since LW had a Cbug thing aswell before. But i think that Cbug thing didnt work to good.
need slice or something to make this script or someone who is rlly good at scripting  ::)

Offline [JOKER]Miczi

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Re: Script to allow full reload
« Reply #5 on: July 26, 2010, 09:39:39 PM »
What is the difference? I mean, what is bad when someone shots 2 bullets and then switch? He just gives less dmg, doesn't he?


Offline iMJets

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Re: Script to allow full reload
« Reply #6 on: July 26, 2010, 09:42:58 PM »
What is the difference? I mean, what is bad when someone shots 2 bullets and then switch? He just gives less dmg, doesn't he?
well im basicly saying that its not fair and plus 2 shoting is against the rules and not exactly if u keep shoting 2 u dont have to reload at all so this script would eliminate 2 shoting basicly. Which would eliminate a lot of the lameing that has been going on lately and may even give new people who join the server a better chance

Offline BikeDriver

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Re: Script to allow full reload
« Reply #7 on: July 26, 2010, 09:48:20 PM »
such a script is not possible
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline iMJets

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Re: Script to allow full reload
« Reply #8 on: July 26, 2010, 09:52:18 PM »
such a script is not possible
umm im quite sure it is

Offline Fuse

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Re: Script to allow full reload
« Reply #9 on: July 26, 2010, 11:03:04 PM »
I don't know if it's possible or not, but nice idea

Offline BikeDriver

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Re: Script to allow full reload
« Reply #10 on: July 26, 2010, 11:14:38 PM »
such a script is not possible
umm im quite sure it is

and i know its not possible.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline Simon

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Re: Script to allow full reload
« Reply #11 on: July 27, 2010, 12:05:13 AM »
The main problem is latency, if SA:MP had client side scripts then it may be possible to put some sort of system in. From what I know the ammunition from weapons is only updated every now and then, not per shot or else SA:MP would use a lot of bandwidth.. SA:MP is reliant on key-presses, which is why you can see people do 6-shots sometimes.
« Last Edit: July 27, 2010, 12:07:08 AM by Hazard »

Offline iMJets

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Re: Script to allow full reload
« Reply #12 on: July 27, 2010, 12:30:56 AM »
aww interesting so im guessing it rlly wont work right  :(

Offline Roach

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Re: Script to allow full reload
« Reply #13 on: July 27, 2010, 01:04:12 AM »
I guess ideas like this woudnt be brought up if the admin organisation would have been better.

Offline iMJets

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Re: Script to allow full reload
« Reply #14 on: July 27, 2010, 02:01:57 AM »
I guess ideas like this woudnt be brought up if the admin organisation would have been better.
admins do there best i got told this they hardly get bans for 2 shot because they have to go on proof i wish this script was possible  :(