Author Topic: Basketball  (Read 4163 times)

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Offline SRC

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Basketball
« on: October 09, 2010, 10:40:28 AM »
Hey guys

Today a friend has given me a link to this:

 SA:MP BasketBall script

SAMP is likely to have a script in Basketball? I'll talk to this friend I ask if he has the script :D and if it can be implemented
« Last Edit: March 04, 2011, 10:33:04 PM by [JOKER]Miczi »

Offline [Cheetos]

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Re: Basketball
« Reply #1 on: October 09, 2010, 10:45:07 AM »
nice SRC but this script at LS and LW is made for LV
good idea anyway

Offline mayhem

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Re: Basketball
« Reply #2 on: October 09, 2010, 10:48:19 AM »
nice SRC but this script at LS and LW is made for LV
good idea anyway

Could change the field , near DA is a Baskteball field.

Offline SRC

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Re: Basketball
« Reply #3 on: October 09, 2010, 10:59:19 AM »
nice SRC but this script at LS and LW is made for LV
good idea anyway

yes I know that only the LS is the basketball court but can go somewhere LW located in a basketball court closed by a fence as a duel ... nub that's not abuse our game and kill us .... :D

Offline j.king

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Re: Basketball
« Reply #4 on: October 09, 2010, 11:43:20 AM »
WOW!

the sync isn't great but wow! :D

SRC, is the author planning to release this publicly?


Offline SRC

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Re: Basketball
« Reply #5 on: October 09, 2010, 11:49:03 AM »
yes , i have script :P  but don't know who i can post =)) im copac need forgive

Offline Gryphus_One

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Re: Basketball
« Reply #6 on: October 09, 2010, 12:37:37 PM »
Yeeeaaahhh +1337!!! I support almost anything that brings more variety to the server. :)
Although in that video the fisics suck!! ;D

Offline Simon

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Re: Basketball
« Reply #7 on: October 09, 2010, 12:52:25 PM »
While I applaud the idea there are some general problems with scripts like these:

  • Hacky Implementation
    The game is not native to SA:MP. You'd have button issues, camera issues and latency issues. These kind of scripts should be done on the client and not run 100% on the server.
  • Resource Hoggers
    In order to counter-act the hacky lookingness (probably never 100% for everyone) you'd have to increase the rates at which the server send/receives information. It could also lag the server depending on the complexity of the script: it's a client script on a server, the chances are it will cause undue lag.
  • Overly Simplified
    There are a limited set of functions in SA:MP and these are very complex systems to get right. It's evident in this video that SA:MP has limited the potential of this script.

These scripts are more suited to RP servers, where everything is needed to act out a role. They would be a gimmick in our server and only used every now and then. In my opinion it's not worth the implementation/bug testing time to implement a possible ghost feature.
« Last Edit: October 09, 2010, 09:52:51 PM by Hazard »

Offline SRC

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Re: Basketball
« Reply #8 on: October 09, 2010, 01:10:03 PM »
Ok hazard :D I also asked for that before you post ... I thought you might have some bugs and create lag thanks xD

Offline [JOKER]Miczi

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Re: Basketball
« Reply #9 on: October 09, 2010, 06:01:52 PM »
Looks nice but we already have problems with the package bug and I don't think that basketball is worth more coplications.


Offline iMJets

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Re: Basketball
« Reply #10 on: October 10, 2010, 01:04:33 AM »
ive seen a basketball script and have tested one i dont like it the sync isnt that great. Plus will just cause more lag