Author Topic: Two false myths about parallel worlds  (Read 3103 times)

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Offline Gryphus_One

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Two false myths about parallel worlds
« on: October 21, 2010, 07:32:50 PM »
There's a wrong argument used by some people, not only against parallel worlds but also against any alternative activities that don't have to do with dm in LV, even if they are done in the main world. That wrong argument says that if we have people playing in other places and doing other things, there will be fewer dmers fighting in the main places. Well, in first place if those players are doing those other things, it's because they prefer to do them, so don't OBLIGE them to do what they don't want (if someone really likes dm, he will keep doing it anyway), and in second place if we offer more things obviously we will attract more players.
For example, there are people like enkei or like some members of the R-gang that almost never dm, are here only to drive/fly around, so if we removed races and Rustlers, they wouldn't dm anyway, they just wouldn't join the server anymore and it would be more empty.
Also, if we take that argument so strictly, duel arena and events should be removed too, because they take players from the main dm gamemode (duel arena even uses parallel worlds), but don't events increase the total number of players in the server when they are hosted?
So offering other things wouldn't reduce the number of dmers, but would increase the number of total players, and the proof is that there are other servers that offer alternative activities, some of them in parallel worlds, and have more players than LW.

The other argument used against parallel worlds is that they imply the presence of teleports, which according to their detractors, would be abused by players. Well, that really depends on the teleports: obviously if you can teleport from anywhere by just typing a command (like in some servers), then of course that you can easily abuse them, but if they are only possible from safe zones where you cannot be killed anyway (like banks, Ammus and the duel lobby), and after using them you come back to the main world at the exact same point where you left, then there's absolutely no possibility of abusing them.
And the perfect example of this is out current duel arena: it has parallel worlds and teleports, but there's no abuse in that.

So in conclusion, making some things in parallel worlds wouldn't reduce the number of dmers in the main world but would increase the total number of players in the server, and teleports can be implemented in a way that allows no abuse of them.

Offline Friskyyyy

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Re: Two false myths about parallel worlds
« Reply #1 on: October 21, 2010, 08:51:23 PM »
 Gryphus you are politican? Or you will be? you said really smartly.
But, you said remove rustlers, and r gang will never come back? But wake up man, this is dm, not only rustlers. You and others never enjoyed fun stuff at the ground, and question why? Speechs only about rustlers in race, and nothing more. There are more interesting things really. Stop defending your rustler topic ffs. Alot of topics created and alot of people said : We don't want it on the race! 
P.S teleports is locked theard in Lw's. Don't you remember?
And: Half of what you wrote, are suggestions :]

Offline robbynab

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Re: Two false myths about parallel worlds
« Reply #2 on: October 21, 2010, 10:20:54 PM »
So in conclusion, making some things in parallel worlds wouldn't reduce the number of dmers in the main world but would increase the total number of players in the server, and teleports can be implemented in a way that allows no abuse of them.

False. You prove it with
"and the proof is that there are other servers that offer alternative activities, some of them in parallel worlds, and have more players than LW."
Which are those? Don't you think they profited from the new client? Either it at all or the Hosted tab only? Don't wanna bring that argument again so I'll stop here.
Other proof of you:
"but don't events increase the total number of players in the server when they are hosted?"
Yes indeed they do. But that's because they're announced at our forums, so many regulars join at the same time.

Offline Gryphus_One

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Re: Two false myths about parallel worlds
« Reply #3 on: October 24, 2010, 09:35:20 PM »
Gryphus you are politican? Or you will be? you said really smartly.
But, you said remove rustlers, and r gang will never come back? But wake up man, this is dm, not only rustlers. You and others never enjoyed fun stuff at the ground, and question why? Speechs only about rustlers in race, and nothing more. There are more interesting things really. Stop defending your rustler topic ffs. Alot of topics created and alot of people said : We don't want it on the race! 
P.S teleports is locked theard in Lw's. Don't you remember?
And: Half of what you wrote, are suggestions :]


Frisky, I mentioned the Rustlers just AS AN EXAMPLE, not to focus the debate on them.




So in conclusion, making some things in parallel worlds wouldn't reduce the number of dmers in the main world but would increase the total number of players in the server, and teleports can be implemented in a way that allows no abuse of them.

False. You prove it with
"and the proof is that there are other servers that offer alternative activities, some of them in parallel worlds, and have more players than LW."
Which are those? Don't you think they profited from the new client? Either it at all or the Hosted tab only? Don't wanna bring that argument again so I'll stop here.

Do you mean the Official tab, the port change and all those things? well I can make a separate thread to talk about that, but regardless of all that stuff, obvious facts are obvious, and that offering alternative activities would increase the number of players is something so evident and logical that there's no way to deny it. Even one of the admins, Velocity, gave me the reason in another thread some time ago:

I miss all the minigames we used to have on lw's. The Destruction Derby, Sniper DM, Stunt Arena, Treasure Hunt (the one where you had to deliver a car from point a to point b) and last but not least Zam's Racing Challenges.

And by now, I have to agree with Gryphus_One: if these minigames will have to be set to virtual worlds.. so be it. As Gryphus said, these minigames might bring some new players to the server so the amount of players/victims available in the main dm world shouldnt be affected too drastically.
And lets be honest about virtual worlds.. this one world deathmatch environment got really stale over the time didn't it (well, I'm here for 2-3 years now and it definitely did.. deathmatching only bores me to death.. especially since this ain't no competitive/fun deathmatching we have on lw's, but that's another annoying topic.. if there was some kind of minigame that puts players to a specific place where they respawn and everyone can fight each other, like this roof dm that was recorded by Nightmare not too long ago, then I would join that instead of deathmatching in Las Venturas as usual, at least you would get some fair/competitive fights there).

Notice that he says that the current deathmatch bores him, and he isn't active in the server. Coincidence? maybe not.

So with this in mind, imagine (it's only AN EXAMPLE, I'm not saying that they should necessarily do this) that they implement a parallel world for roleplay, or for Hydras, or for stunts, or for whatever... don't you really think that the number of players would be increased? if you say no, you are lying.
LW regulars would still keep playing in the main world most of their time so it wouldn't have fewer players, and the newbies who are always killed in the main world, instead of directly ragging /q like now, would instead try those other worlds before, and if they liked them, they would be more likely to come back to the server.

Other proof of you:
"but don't events increase the total number of players in the server when they are hosted?"
Yes indeed they do. But that's because they're announced at our forums, so many regulars join at the same time.

So? what matters is that creating events increases the number of players.
.
« Last Edit: October 25, 2010, 11:18:10 AM by [kicked]Gryphus_One »

Offline Gryphus_One

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Re: Two false myths about parallel worlds
« Reply #4 on: October 24, 2010, 11:31:10 PM »
what matters is that creating events increases the number of players.

Yea and not creating autohosted events like u suggested cuz those wont attract players cuz nothing gets announced (yea it would but only ingame which doesnt say much either only to the people ingame)

Well, in case of automatic events they can announce them in the forums too...

Offline Gryphus_One

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Re: Two false myths about parallel worlds
« Reply #5 on: October 24, 2010, 11:54:55 PM »
Well, in case of automatic events they can announce them in the forums too...

Theres no point in doing that. On forums the dates of events are most the times negotiated. Which cant be done with auto hosted events. So yea big no to me. Besides auto hosted events will make LW lose character.

Well in that case they can script the automatic event system to host those events only on the dates and hours previously negotiated, so when it's that time, the event can be automatically hosted with no need of admins doing it.
But that's another topic, what I'm talking about in this thread is parallel worlds and teleports not being as abusable as some people say.

Offline Gryphus_One

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Re: Two false myths about parallel worlds
« Reply #6 on: October 25, 2010, 12:51:10 AM »
Lol that would mean 1 scripter has to script the auto hosted event every time theres an event comming. Which is not acceptable and do-able since they lack scripters already.

Maybe it wouldn't be that difficult: once the automatic event system is scripted (if they finally do it, because I don't even know if there's any suggestion already made for it), they just would have to script an input for the date and hour of the event.

Same goes for linking your threads to other threads.

This is very useful if there's a related topic, or just if a discussion is going off-topic and there's another thread about that matter, so you can reply there and just leave the link.

Offline Slice

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Re: Two false myths about parallel worlds
« Reply #7 on: October 25, 2010, 09:37:45 AM »
This would ruin the original lw's concept, imo.

Offline Gryphus_One

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Re: Two false myths about parallel worlds
« Reply #8 on: October 25, 2010, 10:57:19 AM »
This would ruin the original lw's concept, imo.

Why?

Offline Disco

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Re: Two false myths about parallel worlds
« Reply #9 on: October 25, 2010, 09:07:47 PM »
The myth about gryphus brain....


well i can tell you there is no  :-\