Author Topic: SA-MP 0.3e RC 6 - UPDATED  (Read 7801 times)

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Offline PawnFox

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SA-MP 0.3e RC 6 - UPDATED
« on: March 05, 2012, 06:17:03 PM »
SA-MP 0.3e RC

SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.

- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.

Client/server update SA-MP 0.3e RC6

- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.
- Fixes a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players.

Client/server update SA-MP 0.3e RC5

- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:

Code: [Select]
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc

Client/server update SA-MP 0.3e RC4

- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:

Code: [Select]
native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid); // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);

Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function.
- You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after.

Client/server update SA-MP 0.3e RC3

- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.

Screenshots of new handcuffs object:



Client/server update SA-MP 0.3e RC2

- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:
Code: [Select]
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);


Client/server update SA-MP 0.3e RC1

- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.

Although SA-MP 0.3e is mainly a security update, there are a few new features:

- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.

- The server can get the exact revision of the client using GetPlayerVersion().
Code: [Select]
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.
Code: [Select]
#define CAMERA_CUT  2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);

- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.

SA-MP 0.3e Files:

Note: The linux server will be available in later RC versions.

SA-MP 0.3e Files:

Latest:

Client Installer: SA-MP 0.3e RC6 Client
Windows Server: SA-MP 0.3e RC6 Windows Server
Linux Server: SA-MP 0.3e RC6 Linux Server

Older:

Client Installer: SA-MP 0.3e RC5 Client
Windows Server: SA-MP 0.3e RC5 Windows Server
Linux Server: SA-MP 0.3e RC5 Linux Server

Client Installer: SA-MP 0.3e RC4 Client
Windows Server: SA-MP 0.3e RC4 Windows Server
Linux Server: SA-MP 0.3e RC4 Linux Server

Client Installer: SA-MP 0.3e RC3 Client
Windows Server (20 players): SA-MP 0.3e RC3 Windows Server

Client Installer: SA-MP 0.3e RC2 Client
Windows Server (20 players): SA-MP 0.3e RC2 Windows Server

Client Installer: SA-MP 0.3e RC1 Client
Windows Server (20 players): SA-MP 0.3e RC1 Windows Server[/QUOTE]

« Last Edit: April 08, 2012, 11:03:39 AM by [V]PawnFox »

Offline [R]Qwerbeet_rulstler

Re: SA-MP 0.3e RC
« Reply #1 on: March 05, 2012, 07:57:48 PM »
interesting... is it on lw already?
if not, when will u add it?

Offline PawnFox

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Re: SA-MP 0.3e RC
« Reply #2 on: March 05, 2012, 08:13:19 PM »
interesting... is it on lw already?
if not, when will u add it?

As you can see its just for RC .. for scripting ...

Offline BikeDriver

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Re: SA-MP 0.3e RC
« Reply #3 on: March 05, 2012, 08:52:31 PM »
unimportant stuff :X

ok maybe not but at least extremely uninteresting..
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline [JOKER]Miczi

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Re: SA-MP 0.3e RC
« Reply #4 on: March 05, 2012, 09:59:34 PM »
That flowing camera seems interesting :P Well, dunno why, but it sounds cool :P


Offline n1K

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Re: SA-MP 0.3e RC
« Reply #5 on: March 06, 2012, 07:04:46 AM »
like anyone will add stuff into lw when it comes out.  ::)

Offline iMJets

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Re: SA-MP 0.3e RC
« Reply #6 on: March 06, 2012, 11:45:05 AM »
Nice, Will look into it later.

Offline PawnFox

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Re: SA-MP 0.3e RC 2 - UPDATED
« Reply #7 on: March 09, 2012, 01:06:21 PM »
Version 0.3e RC2 has been released, check the first post

Offline PawnFox

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Re: SA-MP 0.3e RC 2 - UPDATED
« Reply #8 on: March 17, 2012, 05:20:01 AM »
Version 0.3e RC 3 has been released, check the first post

Offline Matz

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Re: SA-MP 0.3e RC 2 - UPDATED
« Reply #9 on: March 17, 2012, 09:27:53 AM »
Well, nice to see SA:MP improving but I think this one is useless

Code: [Select]
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player

Offline cripller

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Re: SA-MP 0.3e RC 3 - UPDATED
« Reply #10 on: March 21, 2012, 04:10:16 AM »
Its Seems Like I Only Had Downloaded this version! :D Bt Everyone Is Saying Its Useless ! :D hehehe

Offline Faraday

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Re: SA-MP 0.3e RC 3 - UPDATED
« Reply #11 on: March 21, 2012, 05:43:12 AM »
I don't get Kye. He's calling his update a "Security Update", yet  there's always more new stuff added than there's something being done about security or gameplay. I'd like to see better sync and gameplay improvements, rather than 40 new walls.
These last few updates have always smelled like "ROLE PLAY FANBOY", but now I'm convinced. This is one of the main reasons SA:MP is losing it's interest. There's no development team where ppl are competing. It's just Kye.

Offline PawnFox

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Re: SA-MP 0.3e RC 3 - UPDATED
« Reply #12 on: March 21, 2012, 10:46:04 AM »
I don't get Kye. He's calling his update a "Security Update", yet  there's always more new stuff added than there's something being done about security or gameplay. I'd like to see better sync and gameplay improvements, rather than 40 new walls.
These last few updates have always smelled like "ROLE PLAY FANBOY", but now I'm convinced. This is one of the main reasons SA:MP is losing it's interest. There's no development team where ppl are competing. It's just Kye.
Agree with you.

From now he added only RP Stuff  ...
I wonder when he will add some DM / TDM stuff :(

Offline Slide

Re: SA-MP 0.3e RC 3 - UPDATED
« Reply #13 on: March 21, 2012, 10:49:40 AM »
rc 4 is out..

that noclip script sounds cool  ;D

Offline PawnFox

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Re: SA-MP 0.3e RC 4 - UPDATED
« Reply #14 on: March 21, 2012, 06:19:50 PM »
rc 4 is out..

that noclip script sounds cool  ;D

Yeah, i noticed it. :D

Updated first post. :D