Author Topic: Suggestions [Way to gain more players]  (Read 3580 times)

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Offline EnzoMortelli

Re: Suggestions [Way to gain more players]
« Reply #15 on: January 11, 2014, 12:11:38 PM »
Imagine you're standing at the front gates of K.A.C.C. Military Fuels, your car just exploded and someone hosted a Chiliad Circuit. You have six minutes. What do you do?

Offline [V]Cash[iA]

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Re: Suggestions [Way to gain more players]
« Reply #16 on: January 11, 2014, 12:31:51 PM »
Lay down. Try not to cry. Cry a lot.

I did not say that you have to do these things, i just suggested them. Admins, scripters and management should read 'em and if they agree with them or even more if, they like them, they can put them in work. If not, then not.
:) :D

Faye

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Re: Suggestions [Way to gain more players]
« Reply #17 on: January 11, 2014, 12:56:10 PM »
I don't think Management are willing to do anything. lol :-X

Offline PawnFox

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Re: Suggestions [Way to gain more players]
« Reply #18 on: January 11, 2014, 02:49:16 PM »
I have an idea about the race system, well it isn't really a bid deal but maybe could help a bit. :)
So the most important in my opinion is to change the red blip on the rader to a raceflag. And the reason is, that we try to make races in order to give a nice experience to new players, but most of the time they don't even find the race start, beause the red blip looks like an other player. Admins not always have the time to teleport them and neither regulars to navigate them to the race start.

The other thing is the time. I feel like, that 12 minutes is is way too long. I have seen players go to the race start and then leave because they got bored. I think when a race is hosted, most of the players go and search for a fast car or bike immediately, and when they are done with it go to the race start... and they still have 9-10 minutes till it starts - so after 4-5 minutes they will leave as it is boring. So maybe instead of 12 minutes, 6 would be enough.

One more thing came to my mind. To get money is a problem to new players. Exporting cars is kinda easy and while doing it they can learn about the map, vehicles and so on, so exporting cars is awsome. But they don't know about it, and even if they see on the chat that a car can be exported - they just won't find the place to take it to. So my suggestion here, is to change the red blip on the radar to a Car. It is more direct. And maybe a /export command which tells you what cars can be exported. If there is a command like that, then sowwy and let's pretend that i did not even mention it. ;)

So these are my megaawsomesuper suggestions. :)


Hi,

In my oppinion, your ideea about change that red blip to a map icon is brilliant!. Anyways, cutting the wainting time at race starting point isn't so good, i mean, if you are in LV and someone started a Chilliad Circuit, 6 minutes isn't enough to get there ( i'm talkin about a newbie who doesn't know the road ) so waiting time will be not changed.
Regarding to Export Car System, yes, will be at Redsands West a Map Icon ( Car ) and will be added '/export' command. :)


Offline Quickplay

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Re: Suggestions [Way to gain more players]
« Reply #19 on: January 11, 2014, 04:38:38 PM »
I have an idea about the race system, well it isn't really a bid deal but maybe could help a bit. :)
So the most important in my opinion is to change the red blip on the rader to a raceflag. And the reason is, that we try to make races in order to give a nice experience to new players, but most of the time they don't even find the race start, beause the red blip looks like an other player. Admins not always have the time to teleport them and neither regulars to navigate them to the race start.

The other thing is the time. I feel like, that 12 minutes is is way too long. I have seen players go to the race start and then leave because they got bored. I think when a race is hosted, most of the players go and search for a fast car or bike immediately, and when they are done with it go to the race start... and they still have 9-10 minutes till it starts - so after 4-5 minutes they will leave as it is boring. So maybe instead of 12 minutes, 6 would be enough.

One more thing came to my mind. To get money is a problem to new players. Exporting cars is kinda easy and while doing it they can learn about the map, vehicles and so on, so exporting cars is awsome. But they don't know about it, and even if they see on the chat that a car can be exported - they just won't find the place to take it to. So my suggestion here, is to change the red blip on the radar to a Car. It is more direct. And maybe a /export command which tells you what cars can be exported. If there is a command like that, then sowwy and let's pretend that i did not even mention it. ;)

So these are my megaawsomesuper suggestions. :)


Hi,

In my oppinion, your ideea about change that red blip to a map icon is brilliant!. Anyways, cutting the wainting time at race starting point isn't so good, i mean, if you are in LV and someone started a Chilliad Circuit, 6 minutes isn't enough to get there ( i'm talkin about a newbie who doesn't know the road ) so waiting time will be not changed.
Regarding to Export Car System, yes, will be at Redsands West a Map Icon ( Car ) and will be added '/export' command. :)
Go Pawn, go!  8)

Offline Runey

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Re: Suggestions [Way to gain more players]
« Reply #20 on: January 11, 2014, 04:56:34 PM »
Great idea cash! Way the go,pawny!! ;)  8)

Offline [V]Cash[iA]

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Re: Suggestions [Way to gain more players]
« Reply #21 on: January 11, 2014, 06:11:34 PM »
KK now meik mi admen fo dis wurld changing idea of mine! K?!?! :O:O

EDIT: SWEG.