I say both lagcomp and OnPlayerGiveDamage fix
^ he has demonstrated this functionality to me, and it works quite well.
I also agree with Runi, it's about the
future, not how things were necessarily. The last thing we want is for this nice playercount to go back to 0. But it's all about trial and error to figure out what suites us best... maybe this lagcomp does work at the moment despite the horrible sawn bugs and such.
I vote for the 3rd option, like I said above Fuse has proven this to work quite well