Author Topic: [REJECTED] Closer spawns towards majority  (Read 4762 times)

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Offline VCMPMaverick

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[REJECTED] Closer spawns towards majority
« on: April 04, 2018, 03:50:52 AM »
Well, I was coming across this idea for the longest... Even before, years ago, I felt like this was a foreseeable and exceptional suggestion. I'm not too sure whether this was already suggested but I just wanted to see if it was possible for classes that spawn far away on one side of the island to spawn in a random location closer to where the majority of the servers' players are located. I want it to be where they don't have to constantly drive cross-country to kill a player.. We all know the average life span of a average player in the middle of combat from various classes..: not too long.. mainly ranging from about 15 seconds to 1 minute.

So say for example.. Class pink or player 4 originally spawns near the lighthouse, but players 1, 2, and 3 spawn and fight near downtown. Class pink or player 4 should spawn near places like the junkyard, g-spotlight office, the fire dept, and the hospital.. Not too far enough for a road trip and not too close enough to where they either spawnkill on spawn or spawn in the middle of a battle.

Commands: /sc <on> , /sc <off>    SC for spawn close.
« Last Edit: January 29, 2019, 11:10:09 PM by morphine »

Offline Sk

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Re: Closer spawns towards majority
« Reply #1 on: April 04, 2018, 04:33:00 AM »
bad idea, lw skin management is almost perfect, Skins with heavy weapons are far away from each other to create balance, and something like random spawn location  bad idea aswell. lw is unique for not having such things.

Offline SHARP

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Re: Closer spawns towards majority
« Reply #2 on: April 04, 2018, 05:22:40 AM »
bad idea, lw skin management is almost perfect, Skins with heavy weapons are far away from each other to create balance, and something like random spawn location  bad idea aswell. lw is unique for not having such things.
Right thats why i like lw mostly

Offline SanaullaH

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Re: Closer spawns towards majority
« Reply #3 on: April 04, 2018, 05:59:43 AM »
-1

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Offline RajPut

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Re: Closer spawns towards majority
« Reply #4 on: April 04, 2018, 06:05:54 AM »
-1

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Offline morphine

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Re: Closer spawns towards majority
« Reply #6 on: April 04, 2018, 07:24:24 AM »
tmavs? what the fuck?

Offline Sk

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Re: Closer spawns towards majority
« Reply #7 on: April 04, 2018, 07:39:05 AM »
tmavs? what the fuck?
yup, he was playing today.

Offline Casper.

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Re: Closer spawns towards majority
« Reply #8 on: April 04, 2018, 10:12:10 AM »
-1

Offline Fi77_H0LD3R

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Re: Closer spawns towards majority
« Reply #9 on: April 04, 2018, 07:00:44 PM »
-0.000001

Offline VCMPMaverick

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Re: Closer spawns towards majority
« Reply #10 on: April 04, 2018, 08:02:31 PM »
-1 now that I seen what the whole class spawn concept was about. Thanks for explaining the substance of that. This was just a first suggestion and I didn't really do any research both ingame/forums about the strategy lw delivers before officially posting it so I understand the actual POV. Suggestion solved.

tmavs? what the fuck?

Yep, I've returned. Hai morphy.

Offline PANZER24

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Re: Closer spawns towards majority
« Reply #11 on: April 05, 2018, 07:26:42 PM »
-1

Offline Damon

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Re: Closer spawns towards majority
« Reply #12 on: April 16, 2018, 04:25:46 PM »
bad idea, lw skin management is almost perfect, Skins with heavy weapons are far away from each other to create balance, and something like random spawn location  bad idea aswell. lw is unique for not having such things.

Offline morphine

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Re: Closer spawns towards majority
« Reply #13 on: January 29, 2019, 10:56:44 PM »
denied