Author Topic: SA:MP 0.3 100%!  (Read 27006 times)

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Offline [Shade]

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Re: SA:MP 0.3 COMING SOON!
« Reply #105 on: October 05, 2009, 08:04:07 AM »

Offline THEWICKERMAN

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Re: SA:MP 0.3 COMING SOON!
« Reply #106 on: October 05, 2009, 05:09:04 PM »
Check out the latest news - http://sa-mp.com/

"SA-MP 0.3 is just around the corner"

Seems like just yesterday we were in 0.1 this suit is black not

Really though, can't wait:

NPC bots that can drive trains, planes and more.
Up to 500 players and 200 cars.

Need i say more?!

Also, does 'Completely server controlled game play' mean there will be a server side money system, stopping all cash cheaters?
"hast thou yet all cups in the cabinet?"

Offline [Shade]

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Re: SA:MP 0.3 70%!
« Reply #107 on: October 06, 2009, 08:11:16 AM »
2000* cars,
Increase sync, etc 

Gonna be great  :D

Offline chedyus

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Re: SA:MP 0.3 70%!
« Reply #108 on: October 06, 2009, 09:26:38 AM »
i dont care :)) i have gta 4 :))))))))))))))
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Offline Dominator

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Re: SA:MP 0.3 70%!
« Reply #109 on: October 06, 2009, 11:39:53 AM »
i dont care :)) i have gta 4 :))))))))))))))
GTA IV sucks arse!

Anyhow, the sync in 0.3 is way better then in 02X. The hitboxes are almost on (if not on) somebody while running. Well, if you got a good ping tho. Not sure about 300+ pingers.
well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.

Offline tony_ab

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Re: SA:MP 0.3 70%!
« Reply #110 on: October 06, 2009, 01:18:12 PM »
already tried it, the lead aim will be required again... no hb fixed. unfortunately.
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Offline AJP

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Re: SA:MP 0.3 70%!
« Reply #111 on: October 06, 2009, 02:04:47 PM »
already tried it, the lead aim will be required again... no hb fixed. unfortunately.
That's so not true.

Offline tony_ab

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Re: SA:MP 0.3 70%!
« Reply #112 on: October 06, 2009, 02:40:34 PM »
Try it!
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Offline AJP

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Re: SA:MP 0.3 70%!
« Reply #113 on: October 06, 2009, 02:48:42 PM »

Offline [Shade]

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Re: SA:MP 0.3 70%!
« Reply #114 on: October 06, 2009, 06:10:54 PM »
already tried it, the lead aim will be required again... no hb fixed. unfortunately.

I'm glad its like that then.
If there were practically no hitboxes, it would probably make it easier, as you wouldnt need to aim exactly, just sorta spray/fire around their body area.

Offline tony_ab

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Re: SA:MP 0.3 70%!
« Reply #115 on: October 06, 2009, 07:18:01 PM »
[V]1rU$ 4ever :)



Offline AJP

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Re: SA:MP 0.3 70%!
« Reply #116 on: October 06, 2009, 07:29:09 PM »
I played on the server LW's had for beta testing with Alvar, Faraday, ShadowFire, and some more people that can confirm that the hitbox were practically on the person with a ping up to about 150. Although I played with walking weapons mostly, where you have to aim more to hit the target..

Offline Slice

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Re: SA:MP 0.3 70%!
« Reply #117 on: October 07, 2009, 12:00:26 AM »
I played on the server LW's had for beta testing with Alvar, Faraday, ShadowFire, and some more people that can confirm that the hitbox were practically on the person with a ping up to about 150. Although I played with walking weapons mostly, where you have to aim more to hit the target..
it's not

Offline AJP

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Re: SA:MP 0.3 70%!
« Reply #118 on: October 07, 2009, 06:28:37 AM »
it was ._.

Offline NiGHTM4RE

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Re: SA:MP 0.3 70%!
« Reply #119 on: October 07, 2009, 06:42:01 AM »
Did you guys run in one way and tested it like that? If you were running in zigzags, you may think its on the person but you just had a lucky shot when the hitbox managed to be on the image from all the zigzags.
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