BUMP!
@ /fpslimit
first step: check wether your fps rate higher or lower your screen refresh rate (monitor frequency)
usually fps-rates higher then monitor refresh rate make no difference at all, so it should be applicable to limit them to the frequency value.
example: if you got a refresh rate of 70 Hz, set your /fpslimit to 70.
still lags?
scientists are pretty much concerned, that the human eye can't take differences beetween fps-rates that are higher than 40 FPS.
Tho i had the feeling it makes a difference for me, it would be applicable to limit the FPS to 30-40, that's still good playable.
for monster laggers: 25, but not less, less sucks. A new computer game these days must at least bring constant 25 fps before any producer will decide to publish it. And that has reasons.
Hope i could help, bai.