Author Topic: [N]Experience  (Read 5536 times)

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Offline [V]Tw1sT3r

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[N]Experience
« on: November 21, 2009, 06:04:12 PM »
Dunno if i can explain it, but i´ll try: The idea is to add another stats to players, experience.

Each player start from 0, and he can win sperience by different ways:

- Killing / killing sprees

- Time playing

- Pickups somewhere

- Finding special objects around Las Venturas and collecting them (like easter eggs event)

- Completing rampages


The only reasons to loose experience will be:

- Time without play

- A kick or a ban



So, whats experience for? that im gonna explain right now maybe change a lot littlewhiteys:

Collecting experience, you get level. (from 0 to 100)

Then, winning level the player gets privilegies, like more money to save in bank,  to can buy respawn weapons, etc

By example:

Level 0: The player starts with Silenced,  cant buy weapons or save money and starts with 200$
Level 1: You can save 100,000$ in bank
Level 2: Now you respawn with 300$
...
Level 5: Now you can buy these weapons: (pump shotgun)
Level 6: Now you respawn with 400$
....
Level 10: Now you respawn with Desert Eagle
Level 12: You can save 500,000$ in bank
....
Level 15: Now you can buy these weapons: (smg, ak47, colt45)
....
Level 20: Now you can buy respawn weapons
....
Level 50: You can enter in Regulars Players Club
....
Level 60: Now you can buy these weapons: (tec9, uzi)
....
Level 70: Now you can buy these weapons: (sawnoff)
....

And more



It looks like impossible to script, but i think LWs Scripter can  8)


Its just an idea, so please say your oppinion. With this i think LW will get more players, and will be funnier.

Offline tezza

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Re: Experience
« Reply #1 on: November 21, 2009, 06:18:01 PM »
If new players cant get the same advantages as long time players they wont want to play. This wont attract new ppl in wotsoever.


We're no strangers to love You know the rules and so do I A full commitment's what I'm thinking of You wouldn't get this from any other guy

I just wanna tell you how I'm feeling Gotta make you understand

Never gonna give you up, never gonna let you down Never gonna run around and desert you Never gonna make you cry, never gonna say goodbye Never gonna tell a lie and hurt you

We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it

And if you ask me how I'm feeling Don't tell me you're too blind to see

Never gonna give you up, never gonna let you down Never gonna run around and desert you Never gonna make you cry, never gonna say goodbye Never gonna tell a lie and hurt you

Never gonna give you up, never gonna let you down Never gonna run around and desert you Never gonna make you cry, never gonna say goodbye Never gonna tell a lie and hurt you

(Ooh give you up) (Ooh give you up) (Ooh) never gonna give, never gonna give (give you up) (Ooh) never gonna give, never gonna give (give you up)

We've known each other for so long Your heart's been aching but you're too shy to say it Inside we both know what's been going on We know the game and we're gonna play it

I just wanna tell you how I'm feeling Gotta make you understand

Offline splatterpuss

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Re: Experience
« Reply #2 on: November 21, 2009, 06:26:24 PM »
i like the idea of experience tho, people could me compared with killers even if all they do is race or complete rampages
WATCH ME AND LOVE ME!!!!!              'Duelling me is harder than fisting a velociraptor'

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Offline TypeR

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Re: Experience
« Reply #3 on: November 21, 2009, 06:28:07 PM »
Bad idea
-1 from me

Offline [V]Tw1sT3r

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Re: Experience
« Reply #4 on: November 21, 2009, 06:28:12 PM »
thats why LW has not from 30 to 50 players. new players cant do anything, because anothers with sawnoff , uzis and 8 millions in bank kill them :\

Offline [V]Tw1sT3r

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Re: Experience
« Reply #5 on: November 21, 2009, 06:30:03 PM »
The trick is think about the server life, not about your bank money  :)

Offline !!Puffin

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Re: Experience
« Reply #6 on: November 21, 2009, 06:54:25 PM »
nice idea
+133337

Offline S3rs

Re: Experience
« Reply #7 on: November 21, 2009, 07:03:11 PM »
Pretty cool, but this is still a DM server, this would move us towards roleplay a bit.
I like your idea though, but I would do it without the extra features. Maybe you could link a title to the hours you've been playing?

Offline Daniel.

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Re: Experience
« Reply #8 on: November 21, 2009, 07:32:17 PM »
-1 i just dont like it   :-[

YOU JUST LOST THE GAME!!!

Offline mayhem

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Re: Experience
« Reply #9 on: November 21, 2009, 07:36:04 PM »
I don't like the idea.
« Last Edit: November 22, 2009, 09:43:23 AM by Forgive »

Offline AJP

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Re: Experience
« Reply #10 on: November 21, 2009, 09:49:24 PM »
I love this, but not exactly how it is, just a few tweaks.


Offline robbynab

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Re: Experience
« Reply #11 on: November 21, 2009, 09:54:25 PM »
I love this, but not exactly how it is, just a few tweaks.

:)

Offline Simon

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Re: Experience
« Reply #12 on: November 22, 2009, 12:41:31 AM »
Cool idea, don't like preventing newbies from buying certain weapons though.
« Last Edit: November 22, 2009, 12:43:22 AM by Simon »

Offline Me[T]aL_

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Re: Experience
« Reply #13 on: November 22, 2009, 01:03:54 AM »
-1
newcomers wont be atracted and why not use experiance for soemthing else then waste liek 5 hours tring to get sawn offs

Offline [Dr]Paul

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Re: Experience
« Reply #14 on: November 22, 2009, 06:55:21 PM »
Level never worked, in some point is kinda cool. but, u have to wait to reach certain level to buy an specific weapons. i dont like it. i play a game when u face another player with more level then u, u can face him or shooting him, becuase, one shoot from him is deadly and u are dead.

id like something like this but, with the only benefit of the level will be special commands, and free money, or special weapons, or thinks like free weapons, or infinite ammo.

i dunno, i dont like the idea imself, but some think are cool.
« Last Edit: November 22, 2009, 06:57:14 PM by [Dr]Paul »