Think about it from this perspective.
When you give the option of turning stats off for people who care for stats, they'll play more and won't avoid death. At the same time, people who like showing off with stats will have their stats. Yes, the competition will increase, but this will apply to everyone else.
Uhm, so yeah I'm from LVP. People might not listen to me, but I'll try.
What causes people to play lame, and avoid death has several reasons.
1. Stats (as you mentioned).
2. No spawnarmour.
3. No pickups.
4. No teleport/taxi commands.
Why?
I'll tell you why.
When I first entered the server, I got some cash from a friend and went to ammunation to buy me some guns.
I died when I was walking in.
Again, why?
Well, theres this discussion about door camping, especially around ammunation, right?
Why does everyone fight at the ammunation?
Because if you want to fight elsewhere, you'll have to drive to ammunation to get armour again after each fight.
Solution 1.Add pickups,
not too many,
not too few and
not in places where it's easily abusive (refilling in fights).
So that would solve the "Ammunation is the battlefield! And I like shooting newcomers while they walk through the door!".
Could also solve the playercount problem, a bit.
Solution 2.Godmode when a player tries to enter an interior (could be abusive to escape from fights though, might require a rule).
But this doesn't solve the death evading problem, not entirely anyway.
What annoys me, with dying. Is when I'm lame killed (backshotted, helikilled while fighting, drive by'd and later he jumps off trying to finish me), and has to drive to ammunation again, dodging the door camp. Every, single, time.
Solution.Add spawnarmour.