Poll

Good idea ?

Yes
21 (70%)
No
9 (30%)

Total Members Voted: 27

Author Topic: [RACE]New Race System  (Read 23105 times)

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Offline AJP

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Re: New Race System
« Reply #30 on: August 06, 2010, 04:03:30 AM »
tl;dr

Offline Gryphus_One

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Re: New Race System
« Reply #31 on: August 06, 2010, 09:55:08 AM »
I DID read it all, and I can say a few things but they would be off-topic here.

Offline [JOKER]Miczi

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Re: New Race System
« Reply #32 on: August 06, 2010, 12:15:21 PM »
i have no time to read it all now, but when I suggested custom checkpoint races it was said that they are already working on the race system.


Offline Gryphus_One

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Re: New Race System
« Reply #33 on: August 06, 2010, 02:47:33 PM »
And gryphus you dont even have registered yet on the server. So why would you bother replying that races should have their own stats if u dont even register.

I'm not talking about me (I don't race), I'm talking about the racers themselves, because they also have the right to have stats, specially players like enkei that never fight in dm and play only for the races.
Some racers are asking for Rustlers to be disallowed in races, but if I were part of the LW staff I would rather add those race stats first: they would please the racers without removing the fun of other players.

And I may say even more things about what people have been saying here, but then I would write a long post...
.
« Last Edit: August 06, 2010, 02:49:55 PM by [kicked]Gryphus_One »

Offline iMJets

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Re: New Race System
« Reply #34 on: August 06, 2010, 05:20:37 PM »
u guys are just spaming this topic with useless information not even related to anything i suggested.
How bought if you like it post if not dont post ?

Offline Gryphus_One

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Re: New Race System
« Reply #35 on: August 06, 2010, 05:23:15 PM »
u guys are just spaming this topic with useless information not even related to anything i suggested.
How bought if you like it post if not dont post ?

The race stats and the Rustlers are on-topic man. They both are mentioned in your suggestion.

Offline iMJets

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Re: New Race System
« Reply #36 on: August 06, 2010, 06:13:48 PM »
im mainly talking to benny lol i know suggestion for rustlers is there

Offline AJP

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Re: New Race System
« Reply #37 on: August 06, 2010, 09:36:14 PM »
Do it anyway lol, those who dont wanne read long posts are just pussies! Yea u heard me PUSSIES!
tl;dr

Offline Ez

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Re: New Race System
« Reply #38 on: August 07, 2010, 02:39:41 AM »
Some ideas for different race types:

Vehicle Specific -The person creating the race can specify a certain vehicle to be used in the race. Players will have to have that vehicle in order to race.

Vehicle Class Specific -The person creating the race can specify a certain class of vehicle to be used in the race. (Example; Bikes, Sports Cars, Trucks, Regular Cars, Special vehicles)

Pre defined start positions -Each race will have a pre defined starting grid and players joining the race will be randomly placed on the starting grid. Players not in the race wouldn't be able to enter the race area.

Joining races -Players could use a command (/race join) to join the currently active race and would automatically be placed into the proper vehicle for the race (if the race is vehicle specific). If the race is class specific the player will be shown a dialog allowing them to select which vehicle (from that class) they will use for the race. If the race isn't vehicle specific the player will be shown a dialog allowing them to select any vehicle they want (except forbidden ones).

Reset position -During a race it is common to spin out and go miles off the track. A /reset command or even a key press that will respawn the player at the last race checkpoint they passed so they can continue racing.

Easier way to make races -Have races stored in files so they can be easily edited or created.

Offline iMJets

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Re: New Race System
« Reply #39 on: August 07, 2010, 03:28:16 AM »
EZ your like awesome those are like amazing suggestions  ;D
This is what will help lw get player count back

Offline [Cheetos]

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Re: New Race System
« Reply #40 on: August 07, 2010, 09:19:35 AM »
ye good idea ez
but no tp cmds to join race

Offline AJP

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Re: New Race System
« Reply #41 on: August 07, 2010, 09:24:16 AM »
They're all awesome except this one:

Reset position -During a race it is common to spin out and go miles off the track. A /reset command or even a key press that will respawn the player at the last race checkpoint they passed so they can continue racing.

Offline iMJets

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Re: New Race System
« Reply #42 on: August 07, 2010, 09:26:35 AM »
Reset position -During a race it is common to spin out and go miles off the track. A /reset command or even a key press that will respawn the player at the last race checkpoint they passed so they can continue racing.
that would be rlly hard to script i would think and would have many bugs  ::)

Offline BikeDriver

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Re: New Race System
« Reply #43 on: August 07, 2010, 01:20:52 PM »
Reset position -During a race it is common to spin out and go miles off the track. A /reset command or even a key press that will respawn the player at the last race checkpoint they passed so they can continue racing.
that would be rlly hard to script

dude do you have any idea about samp coding or c or anything simular?

i dont rly like ez's suggestions.

vehicle spawns and teleports is one thing that should NEVER be on LW. NEVARRRRRRRRRRR
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline iMJets

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Re: New Race System
« Reply #44 on: August 08, 2010, 02:18:10 AM »
dude do you have any idea about samp coding or c or anything simular?
yep i can do basic scripting  ;)
and i think ez's ideas are nice  8) they would go along with a lot of things i suggested as well
« Last Edit: August 08, 2010, 02:22:00 AM by S3X®Jets®UBâ„¢ »