wtf @ this topic ._.
It's simple:
Problem: Script offers unbalance between regulars and newbies.
Solution: Remove certain things that give them such advantages.
- Remove permanent banks or lower them drastically.
- Lower special shop prices if ^^^^^^^^^ is removed.
That's it, don't have to complicate it so much -_________-
That's not the only solution. I don't want to see permanent banks removed -- that's part of the build up process.
The single most valuable part of the gamemode is weapons, therefore I think changes in the weapon system are in order. I want to see either:
(a)
The rate of money increases decreased and spread about. I do not see this as helping the newbies though, this would increase the newbie challenge too much while regulars kept their money. This would also be the most difficult thing to do as there would be a lot of decisions about what earnings should be.
Difficulty: Hard.(b)
Spawn weapons removed. This would mean regulars wouldn't be able to instantly 'spawn to pwn' everytime they died, this levels the playing field a bit more on each spawn and will decrease $ when people buy weapons this would cause a more tactical, conservative server.
Difficulty: Easy.(c)
Spawn weapons charged for at each spawn, their prices would be decreased to normal weapon price. This would have the same points as (b) however there would still be convenience and regulars could still 'spawn to pwn', but this spawn to pwn would happen less regularly than now.
Difficulty: Medium.I think that for (b) and (c) the removal of the free spawn weapons should be considered. My favourite out of the lot would be (c). It'd effectively be the weapon packs suggested a while ago, I see multiple expansion paths with this option:
(a)
Ammunation booths in certain places. You would be able to purchase your weapon pack without going to ammunation, however you'd be limited to buying only your weapon pack and a surcharge would be applied for the convenience. You can go to Ammunation to pay for the weapon pack at normal price.
(b)
Players drop their weapons. When players die they will lose more than $, they will lose their weapons into nothingness. So why not drop the weapons for players to grab. It would allow a new player to reap more of a reward when they kill a regular player.
(c)
Weapon trading. This system couldn't be abused by respawning. You would now be able to give weapons off to players/friends who may have run out of ammo.
(d)
Weapon Mini-Missions. Depending on how difficult it becomes to gain weapons, the need for a weapons mini-mission system may arise. We could consider mini-mission systems ran by Ammunation to help people gain weapons, get weapon discounts.
An example could be an explosives transporting mission where you transport explosives from a to b, however the catch would be that because of the explosives you'd have a vehicle that's prone to exploding very easily.
I also want to see the following change:
Give Cash command limited to distance. This is so people cannot give their cash to friends just before they die. A 'wire' command may be added to the banks to aid with long distance transfers from bank account to bank account.
I think the correct mix of these suggestions will make the gamemode challenging yet balanced enough for the challenges to be worth it.