Poll

Should players be able to create permanent gangs?

Yes
29 (96.7%)
No
1 (3.3%)
Neutral
0 (0%)

Total Members Voted: 28

Author Topic: [N] Ability to create permanent gangs  (Read 5846 times)

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Offline [V]jOjO.

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[N] Ability to create permanent gangs
« on: September 19, 2010, 10:13:46 PM »
For those who don't know: A permanent gang is a gang that saves stats, turfs, and membership even if all it's members quit and rejoin the server. You can quit a permanent gang whenever you want.

A summary of the changes that you want
- Adding the permanent gangs option, while keeping temporary gangs possible at the same time.

Example:
/gang create gangname p = Create a permanent gang.
/gang create gangname = Create a temporary (regular) gang.

Permanent gangs problems solved:
- Permanent gangs should be closed when their leaders quit (/gang quit).
- Each permanent gang should have 1 permanent leader, and leadership status shouldn't be passed to other players when the leader leaves the server.  Why? To make sure that no random leader will close the gang (/gang quit) when it shouldn't be his decision. However, /gang setleader id should be there.
- The leader should be able (if possible) to /kick playername from the gang if the player is offline, to kick abusers who might /q before they get kicked from a gang. (Could be done using a concept like /forbidname at Ladmin, so the player gets kicked from the gang when he joins the server).

The advantages of this change happening
- Each gang/clan will use it's preferred gang system.
- Increased gang/clan activity. Players who have a permanent gang will login frequently to protect their turfs and get more turfs.
- Getting players who prefer permanent gangs to LW, and keeping the fun of temporary gangs for those who prefer it.
The disadvantages of this change happening
Can't see disadvantages, players will have 2 options, each player will select his preferred option.
Any script snippets which provide the feature that you want
None, but I think it's a simple concept.
« Last Edit: September 19, 2010, 11:37:13 PM by [V]jOjO »

Offline NiGHTM4RE

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Offline iMJets

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Re: [Suggestion] Ability to create permanent gangs
« Reply #2 on: September 20, 2010, 01:51:07 AM »
suggested many times but yah i like it like always.

Offline BiG_Sm0k3

Re: [Suggestion] Ability to create permanent gangs
« Reply #3 on: September 20, 2010, 05:09:58 AM »
Dont see this happening, even tho its a very nice idea

LW_LVR(umble)

Offline iMJets

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Re: [Suggestion] Ability to create permanent gangs
« Reply #4 on: September 20, 2010, 05:28:25 AM »
Dont see this happening, even tho its a very nice idea

LW_LVR(umble)
stupid they werent the first to have saveable gangs.. it will happen im sure

Offline Simon

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Re: [Suggestion] Ability to create permanent gangs
« Reply #5 on: September 20, 2010, 05:34:55 AM »
I've always wanted to see this in the gamemode, however there's some issues. I want to see the turfs saved alongside gangs, but I believe the main issue was something to do with the two different gang systems (temporary vs. permanent). When I remember the issue more in-depth I may post about it here, unless I find a solution at the same time.

Offline Voodoo

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Re: [Suggestion] Ability to create permanent gangs
« Reply #6 on: September 20, 2010, 05:41:44 AM »
seems like nice idea  :)

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Offline [V]jOjO.

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Re: [Suggestion] Ability to create permanent gangs
« Reply #7 on: September 20, 2010, 09:27:49 AM »
Thanks for all the replies, I hope it becomes real. x)

suggested many times but yah i like it like always.
The idea here is to make both options available (temporary and permanent), and I provided some solutions for implementing the idea.

I've always wanted to see this in the gamemode, however there's some issues. I want to see the turfs saved alongside gangs, but I believe the main issue was something to do with the two different gang systems (temporary vs. permanent). When I remember the issue more in-depth I may post about it here, unless I find a solution at the same time.

Is it a technical issue (script related), or a conflict in the concept itself?
« Last Edit: September 20, 2010, 09:44:00 AM by [V]jOjO »

Offline Simon

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Re: [Suggestion] Ability to create permanent gangs
« Reply #8 on: September 20, 2010, 09:56:55 AM »
More technical I guess, it's to do with the leader system present in current gangs. The permanent gangs would not need to have member positions moved about automatically like the current gang system does when a player disconnects.

The member positions would need to be set somehow without too much database access. A website would be ideal for gang management. We could possibly just have only the gang leaders (creators) gang position be relevant, the only way it would change would be with the setleader command or perhaps introduce a setlevel command.

Then with setlevel each gang could have different properties that could be customized:

  • Kick Level (Default Level: LeaderOnly) - Level at which players can kick other gang members.
  • Invite Level (Default Level: 1) - Level at which players can invite other gang members.
  • War Level (Default Level: 1) - Level at which players can provoke gang wars with other gangs.
  • Chat Level (Default Level: 0) - Level at which players can chat with the gang. Maybe not needed but would add flexibility.

The default level players get upon joining a gang would be 0, this would also be the lowest possible level you can get.

The registering of gangs would not be in the /gang create command, it'd be in a seperate command named /gang register. This will allow people to register already created gangs.

However,

What happens to non-registered players in a registering gang? Are they removed from the gang? Is the gang not registered until that player registers or is kicked?

What happens to fun gangs? Once people are in a registered gang, they will not be able to join random gangs like lots of people do. Is this a good or bad thing?


« Last Edit: September 20, 2010, 10:37:44 AM by Hazard »

Offline AJP

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Re: [Suggestion] Ability to create permanent gangs
« Reply #9 on: September 20, 2010, 10:44:14 AM »

Offline [V]jOjO.

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Re: [Suggestion] Ability to create permanent gangs
« Reply #10 on: September 20, 2010, 10:51:02 AM »
More technical I guess, it's to do with the leader system present in current gangs. The permanent gangs would not need to have member positions moved about automatically like the current gang system does when a player disconnects.

However they would need the member positions to be set somehow without too much database access. A website would be ideal for gang management. We could possibly just have only the gang leaders (creators) gang position be relevant, the only way it would change would be with the setleader command or perhaps introduce a setlevel command.

Then with setlevel each gang could have different properties that could be customized:

  • Kick Level (Default Level: LeaderOnly) - Level at which players can kick other gang members.
  • Invite Level (Default Level: 1) - Level at which players can invite other gang members.
  • War Level (Default Level: 1) - Level at which players can provoke gang wars with other gangs.
  • Chat Level (Default Level: 0) - Level at which players can chat with the gang. Maybe not needed but would add flexibility.

The default level players get upon joining a gang would be 0, this would also be the lowest possible level you can get.

The registering of gangs would not be in the /gang create command, it'd be in a seperate command named /gang register. This will allow people to register already created gangs.
I think it's not a must to create a website for managing permanent gangs, and the reason is:
What happens to fun gangs? Once people are in a registered gang, they will not be able to join random gangs like lots of people do. Is this a good or bad thing?
If permanent gangs are as simple as temporary gangs (in terms of in-game management), temporary gangs won't lose it's fans (not as much as it would if permanent gangs have advanced management).

What happens to non-registered players in a registering gang? Are they removed from the gang? Is the gang not registered until that player registers or is kicked?

What about registering the gang itself as one unit, whoever /gang join gets automatically registered in the gang? Whoever wants to quit will be able to use /gang quit afterall.
If you're talking about non-registered players in server, I think it's theirs responsibility to register otherwise their gang membership won't be saved, or a script rule can be added to disallow unregistered players to join a permanent gang in the first place.
« Last Edit: September 20, 2010, 12:18:06 PM by [V]jOjO »

Offline [JOKER]Miczi

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Re: [Suggestion] Ability to create permanent gangs
« Reply #11 on: September 20, 2010, 12:18:59 PM »
there would be too many trash gangs i think. It would be nice to have official gangs, which would rly work. A leader would have to apply on the forum to make a gang. Gangs would have perm members but would be also available to invite temp members and gain profits for those temp members (so that newbies would also be able to be in gang). I think this way regulars would have some more things to do, but it wouldnt harm newbies.


Offline [V]jOjO.

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Re: [Suggestion] Ability to create permanent gangs
« Reply #12 on: September 20, 2010, 12:31:16 PM »
- If leader is not online who takes the gang?
- /Kick playerX (even if player X is offline) would remove the need for an online leader all the time.
- Even If it's really needed, /gang setleader is there, or even /gang setviceleader. 

- If gang turf is saved and that gang is currently not online, can a other gang take over that turf and when they take it over and the other gang comes back online wont that be a problem because 2 gangs own the same turf ?
The gang that stands in a turf will simply take the turf from the offline gang. That's the main point that leads clans/gangs to login frequently to protect their turfs.

- Once this system would be added i would suggest removing the old gang system. Because i can already see that everyone would just create the permanent one and not the temporary gang anymore.
As long as the permanent gangs system is simple, both options should be there. Players have different preferences.
« Last Edit: September 20, 2010, 12:38:25 PM by [V]jOjO »

Offline [Cheetos]

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Re: [Suggestion] Ability to create permanent gangs
« Reply #13 on: September 20, 2010, 06:11:27 PM »
i like this idea

Offline Simon

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Re: [Suggestion] Ability to create permanent gangs
« Reply #14 on: September 21, 2010, 05:49:56 AM »
- If leader is not online who takes the gang?
- /Kick playerX (even if player X is offline) would remove the need for an online leader all the time.
- Even If it's really needed, /gang setleader is there, or even /gang setviceleader. 

- If gang turf is saved and that gang is currently not online, can a other gang take over that turf and when they take it over and the other gang comes back online wont that be a problem because 2 gangs own the same turf ?
The gang that stands in a turf will simply take the turf from the offline gang. That's the main point that leads clans/gangs to login frequently to protect their turfs.

Yeah, although the turfs will save you'll find they'll pretty much work the same as normal. The only real feature from saving turfs would be incase the only player in the gang disconnected and then reconnected in 5 minutes, much like the current turf system.

I do suppose turfs don't really need saving, it'd just be added disconnection protection really. However if turfs were harder to gain/steal then gangs may get more of a personal attachment to their turfs (due to them working for them), then the system would be worth keeping.