For those who don't know: A permanent gang is a gang that saves stats, turfs, and membership even if all it's members quit and rejoin the server. You can quit a permanent gang whenever you want.
A summary of the changes that you want
- Adding the permanent gangs option, while keeping temporary gangs possible at the same time.
Example:
/gang create gangname p = Create a permanent gang.
/gang create gangname = Create a temporary (regular) gang.
Permanent gangs problems solved:
- Permanent gangs should be closed when their leaders quit (/gang quit).
- Each permanent gang should have 1 permanent leader, and leadership status shouldn't be passed to other players when the leader leaves the server. Why? To make sure that no random leader will close the gang (/gang quit) when it shouldn't be his decision. However, /gang setleader id should be there.
- The leader should be able (if possible) to /kick playername from the gang if the player is offline, to kick abusers who might /q before they get kicked from a gang. (Could be done using a concept like /forbidname at Ladmin, so the player gets kicked from the gang when he joins the server).
The advantages of this change happening
- Each gang/clan will use it's preferred gang system.
- Increased gang/clan activity. Players who have a permanent gang will login frequently to protect their turfs and get more turfs.
- Getting players who prefer permanent gangs to LW, and keeping the fun of temporary gangs for those who prefer it.
The disadvantages of this change happening
Can't see disadvantages, players will have 2 options, each player will select his preferred option.
Any script snippets which provide the feature that you want
None, but I think it's a simple concept.