Tripple Post FTW!
UPDATEHere are the event infos and lowkeyshunz for the single events
I've used the same number code again: First Number stands for the Day, second for the event.
1 + 2 RW and WW Day- pretty self explanatory, find the event map in the album below
3.1 NAM gang fightcertain number of gangs fighting for a certain time for only one turf - the NAM-turf.
gang holding the turf on end of event time wins, if turf under gang war: the first gang to hold it after event time is over wins.
all gangs start inside NAM
3.2 Desert Turf Madnesstho we all know what DTM is about, i'll explain it again for the oblivious: as much gangs as possible (minimum 3 members per gang, no mixed clan gangs (except max 1 from each clan), single clanmembers in clanless gangs allowed) fight for the three desert turfs. The gang holding the most turfs after a certain time wins. turfs currently on war then don't count. All turfs at war: 'sudden win' like in 3.1
3.3 Battle LV3 gangs fighting for all turfs in LV, differnet start locations, but random respawns! (no team spawn)
gang holding most turfs after a certain time has won, turfs currently @ war don't count, if two gangs have the same number of turfs on first place: sudden win like before
3.4 Gang on the roofmax 6 gangs fighting for all the turfs in LV, but they're only allowed to use aircraft vehicles! NO groundfights on ground! (only on rooftops)
groundfighting = kick from event. gang holding most turfs wins, special cases like before. possible spawns in event maps album, if possible respawns there.
3.5 Defend!one gang picks a turf to defend, certain number of other gangs tries to take the turf from them. The game is over if another gang takes over the turf.
every gang should be defending once, gang who managed to hold their turf longest wins. (measure time!) Free choose of turf for the defending gang! No attacking of attacker-gangs while the defending gang first takes the choosen turf.
4.1 Sherman Dam M4 Team MadnessTeamDeathMatch @ Sherman Dam, M4 only,
4.2 Let-me-sell-my-petrolTwo teams starting at the two Petrolstations @ Angel Pine and Whetstone.
Team that can destroy the other team's fuelstation first has won.
NO using the Angel Pine Ammunation or the Whetstone Xoomer 24-7-Bank!!! = kick
decide on your own wether to let the teams respawn at their stations, near the stations or not at all.
4.3 SF AC carrier AK47 vs M4TDM, one team with AK47 only, one with M4 only. revolving teams and spawns possible.
4.4 Fort Carson 'Catch The Bullet'2 teams, both starting inside the Fort Carson Ammunation. The teams will fight thru Fort Carson to the Cluckin' Bell at the other side, where the Bullet is located. The team who can first deliver the Bullet to the Regular Tom's parking lot has won, and receives
car health * (1000/((1000-carhealth)/10)) $ per player. As the car will respawn when destroyed, the event will end if one team managed to deliver it. (If wanted: second round for revenge) Set a respawn point for both teams in FCAMMU!
4.5 Team Work Quests2 or more Teams, who all get one quest from the host/admin (like getting a special vehicle and deliver it / Jumping somewhere up onto something / killing some random player / whatever else, no limits to fantasy) and the first team to solve it wins. Only one quest at a time for all teams, but quests can consist of multiple things to do. If one quest is done give the next.
5.1 City ChallengeSimply host one race in every city and one AASA. Which race in one city and how many laps and price is on your decision.
5.2 The RunOne Team chooses one car (no bikes, no planes, no helis) and let an admin teleport them away somewhere far away on the other side of the map.
The other team no has to destroy their car and kill them all!
2 rounds: hunted team who lasts longest wins.
5.3 Loco Low Co. Lowrider CupThree races: one circuit, one point to point and one drift. racers may only compete in Lowrider-cars tunable in Loco Lows.
NO shooting whilst tuning, getting to the races, at racestart, whilst race and after the races, NO SHOOTING AT ALL!
5.4 Paradise Mountain Drift ContestPlayers will drift one after another down the routes given in the event map.
greatest value of (carHealth / time in seconds) wins.
The winners of all the drifts will do finals on Mount Chiliad.
The winner of the Contest will be the Littlewhitey's DriftKing!
5.5 Broken Cupsimply host any point to point and brake all the cars at the racestart before race starts.
Have fun racing!
6 Madness DayThese are madness events, featuring Last-man-standing DM's with one special weapon only.
6.1: Combat Shotgun
6.2: AK47
6.3: Grenade
6.4: Desert Eagle
6.5: Chainsaw
Locations in event maps album
7.1 EnzoMortelli's Convoy MarathonUpdate on this in seperate Topic.
7.2 Silent AssassinPlayers keep playing on like every day. One random of the players will be /pmed by the host to kill one other random player. If the victim can say the killers full, correct nickname + clantags in mainchat before getting killed, the assassin lost. If a player guesses wrong three times (meaning accusing a player of being assassin by typing his full, corrcet name, who isn't the killer
or guessing a killer without even being the victim) he's out of the event.
A succesful assassination gives 2 points, a succesful Guess 1 and a failed assasination -1, while a false typed nickname gives 0 as long as it isn't a case of guessing wrong.
7.3 Property ContestSimple: Player holding the most properties after a certain time wins.
7.4 Casino ChallengePlayer holding the most cash after a given time wins.
NO entering the property checkpoints! NO using any money making opportunity of LWs other then the Casinos!
ALL three Casinos allowed! Killing allowed!
7.5 Wingkill EventPlayer with some weak weapons standing on high point versus Player in dodo, who tries to knock him off with the wings.
Simple.
8.1 San Andreas Walking EventHost walks first, no overtaking the host. NO running, NO sprinting,
NO killing/shooting/boxing/hitting/stabbing, NOTHING, just walk.
Any ruiner should be kicked on sight, tps back for the victims of ruiners attacks.
My suggestion: From LV to Chiliad Top
will take some time
9.1 Fight Club Boxing Tournament1st RULE: You do not talk about the FIGHT CLUB.
2nd RULE: You DO NOT talk about the FIGHT CLUB.
3rd RULE: If someone is dead, the fight is over and he's out the FIGHT CLUB.
4th RULE: Only two guys to one fight.
5th RULE: One fight at a time.
6th RULE: No weapons of any kind.
7th RULE: Fights will go on as long as they have to, if your's is over and you still live, get at the end of the queue again.
8th RULE: The both standing first in the row will fight against each other.
9.2 Katana Duel ClubTwo fighters will fight in the middle of the crowd which will stay in a circle around the fighters. Anyone walking in the fight zone will be kicked from event. Also who looses a fight will be out. Only one fight at a time, no fighting in the crowd!
9.3 Dildo Fights FFALast Man standing in SF Police Dept Shower Room, dildo only
9.4 Blueberry Liquor Store BeatUpLMS with Brass Knuckles.
10.1 Blueberry Projects FFALMS @ the blueberry projects. Hosts decision wether the refill and the houses should be accesable, it'll maybe bring even more fun.
Same weapon set for all. NO exiting the project's ground and entering the street!
10.2 Stripper BeatdownLMS @ South Stripclub (inside) Baseballbat only!
10.3 Richman ContestLMS @ any House in Richman. Every player gets a single random weapon!
version 2: fully random weapons
10.4 Jefferson Motel MadnessLMS at the Jefferson Motel Place. Players may buy weapons by their selves. NO RESPAWNS. If you are dead, come back on yourself. The price will be split up under all players that are still INSIDE the building after a given time. (I'd suggest /freezeall at the end)
10.5 Disco UpdateLMS in the Alhambra Club, Set spawnpoint directly infront of the building, fights are INSIDE only.
ALL players start with the same weapon: Baseball bat.
Version 1: (
requires lot of admins and admin work, but will give most fun) Each player in his own group, will get his weapon updated at death.
Version 2: Update all weapons after certain number of deaths.
Version 3: Update all weapons after certain time.
Weapon Update Chain: Baseball bat, Katana, 9mm, silenced 9mm, deagle, rifle, shotgun, tec9, uzi, sawnoff, smg, combat shotgun, ak47, m4, (grenade, rocketlauncher, minigun).
11 Day of deathThis day is all about suiciding, <3 Miczi for this idea
These 4 events are only suggestions, and locations could be everywhere.
No limits to fantasy, find your own special way and place to suicide
High Jump: jump from high point and die
Flying Asses: get hit down from high point by a vehicle or plane/wing
Rustle 'n' Spin: Stand together on plane's wings, plane flies high and turns head-down (This implies NO nevada-plane)
Chop-Chop-Dead: jump from high point onto a flying helicopter's blades.
12.1 Catz 'n' Dawgz dogfightsSimple: 1-3 admins in Hydra's VS countless players in rustlers
Note: may be not a bad idea to have some admin in the rustler team watching for ruiners.
12.2 David VS GoliathCountless players on-foot VS 1 admin in Hunter
Location indicated in the map album: camping inside the buildings is allowed, but no hiding deep inside for longer time!
12.3 Chop Chop DerbyLMS using Helis of all kinds (except Hunter and Seasparrow)
NO usage of weapons, it's a crash-derby.
NO leaving the battlezone.
12.4 Dodo Driveby derbyLDF
(Last Dodo Flying) with passenger having SMG
i'd suggest making a seperate group for all the passengers, and /freezeall, then /unfreezeall when all dodos are airbourne
ramming in air allowed, but wont take you far.
NO ramming or shooting on ground or whilst takeoff!
12.5 Rustler Fleet BattleNO shooting a rustler of the own fleet.
else like TDM.
Both fleets takeoff at same time.
13 Attack And Defend DayWhile AAD got pretty popular, i'd rather say do it like you are used to, but let me suggest another version:
Team D(efence) gets 2-3 minutes to prepare, the A(ttack) will start at their spawnpoint.
D has to defend the base for a given time, A has to kill all D's in the area, so D needs a respawn after 20-30 seconds, NOT immediatly!
also i'd suggest low or limited ammu for the weapons.
If this would be possible anyhow, i'm sure it'd be great fun. Locations in the album below.
Suggested Weapon sets:
13.1: A : deagle, smg, spaz | D : 9mm, m4, sniper
13.2: A : deagle, uzi, sawn, ak47 | D : deagle, tec9, shotgun, ak47
13.3: A : silenced, smg, spaz, m4, sniper, knife | D : 9mm, uzi, ak47, rifle, katana
13.4: A : 9mm, rifle, ak47 | D : shotgun, sniper, uzi
13.5: player's decision
14.1 V-Rock Protect the presidenttwo teams, with one president in one team. The other team has to kill the president, while his team has to protect him.
Simple rules: Attackers: Kill the president!, Defence: Kill all Attackers! Both: Never leave V-Rock Hotel!
NOTE: due to recent changes you will find the event map for this under 7.1 in the locations album.
14.2 HardCore eventFighting with only 2 weapons on low health
One handgun, one automatic or rifle
if possible: maybe one grenade OR one smoke grenade OR one shot RPG
max 40 hp, rather 20-30
14.3 Marked ManSame as 'Kill The President', one player gets teleported far away and marked, and the others must kill him.
14.4 Find The Invisible Dolphin!Also Miczi's idea <3
An admin will hide using hidden blip, then give hints where he could be found. The players have to hunt him down. First player to shoot him wins.
14.5 B-I-K-E-Gameoriginally Jet's idea, one player shows a stunt, and the others have to do it as well. If a player fails a stunt, he receives a letter of the word BIKE.
If he has all four letters he's out.
If a player fails while showing his own stunt, he receives a letter too, and no-one has to do the stunt and it's next player's turn.
Thatz all the infos.
For a album with all the Locations click
here!NOTE: due to personal issues i had to move the Convoy Marathon to the 25.9. and V-Rock PTP to the 2.10. but you will still find the Map for V-Rock under 7.1 in the album.
Have Fun Ppls!