I agree with all the above, and I have my own suggestions to share.
The suggestions are made under the assumption that lw is a server
1. Set a pickup in hospitals/pharmacies where a player has to stand there for 3 seconds to heal. If the addition of the 3 seconds was for the purpose of preventing the abuse of using the !heal command, I think it is better to have a pickup within the healing area where the player has to stand, therefore effectively decreasing the possibility of abuse. Because with or without 3 seconds, the heal command can still be abused, it's only a matter of how you can survive within that 3 seconds. Also a player could type !heal before they reach the healing area, so that the player can get healed when they get in the healing area, making the waiting time of 3 seconds redundant. Another player may camp at the pickup, but this wouldn't be a problem, as it would just give a challenge for the player who wants to heal. Another alternative (without the pickup idea) would be to check the player's area coordinates before counting down the 3 seconds, therefore forcing the player to be in position at the healing area before they can use the !heal command.
2. Not script related...but do we still have a teamspeak server?
3. I'm not sure, but since its squirrel (I heards it's more stable than irc script of the past, thus can have more stuff coded?), a lot more props than the old days for the newbies. Since the oldies have been playing tons and making tons of money even before the script is out, we need some stuff for the newbz0rs to have.
4. Just for teh lulz - when players die, they drop cashes instead of automatically increasing the money of the killer. Could create a new culture of scrambling for cash on ground?
Actually I can;t think of anything
the server is TOO PERFECT.