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Nah, pausing is still nub and sucks. Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..So no, nopause-rule stays.
I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a pointin time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the righttime does that mean..... DOUBLE DAMAGE!!? xD It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shotswhen you hit their skin on your screen.
Quote from: ™alziЯ on November 24, 2009, 05:10:45 PMrizla u want tickle my balls with ur moustache:)?
- OnPlayerGiveDamage is now called for NPCs
RC4 Released- Nametag LoS tests will also apply to server objects
Could you translate that for non-pawnz0rs?? :S