Author Topic: 0.3z  (Read 16869 times)

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Offline EnzoMortelli

Re: 0.3z
« Reply #75 on: January 24, 2014, 06:02:09 PM »
Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.

Offline [R]Qwerbeet_rulstler

Re: 0.3z
« Reply #76 on: January 24, 2014, 09:10:27 PM »
Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.
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Offline NiGHTM4RE

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Re: 0.3z
« Reply #77 on: January 24, 2014, 11:16:25 PM »
I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD

It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.
« Last Edit: January 24, 2014, 11:19:39 PM by NiGHTM4RE »
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Offline BikeDriver

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Re: 0.3z
« Reply #78 on: January 24, 2014, 11:31:29 PM »
I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD

It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.

Meh.. they would be 100% retard if they didnt deactivate the lag hitbox.
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Offline EnzoMortelli

Re: 0.3z
« Reply #79 on: January 25, 2014, 10:04:39 AM »
I heard players saying the bullets 'follow' them to make the hit.

Actually syncing bullet information rather then scope angles makes more sense and i think that's how most mp shooter games work.

Offline Runey

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Re: 0.3z
« Reply #80 on: January 25, 2014, 08:13:54 PM »
Well,actually.In every shooter game,when you try to shoot someone,he lags a bit lower than here.So this update is much more realistic. ;)

Offline Fuse

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Re: 0.3z
« Reply #81 on: January 25, 2014, 09:24:08 PM »

Offline BikeDriver

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Re: 0.3z
« Reply #82 on: January 27, 2014, 12:26:02 PM »
- OnPlayerGiveDamage is now called for NPCs

Does that mean it might be possible to fight NPCs in a later version?
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Offline EnzoMortelli

Re: 0.3z
« Reply #83 on: January 27, 2014, 10:31:05 PM »
RC4 Released

- Nametag LoS tests will also apply to server objects

Finally!

Offline BikeDriver

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Re: 0.3z
« Reply #84 on: January 27, 2014, 10:51:55 PM »
Could you translate that for non-pawnz0rs?? :S
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Offline dugi

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Re: 0.3z
« Reply #85 on: January 28, 2014, 10:44:49 AM »

Offline EnzoMortelli

Re: 0.3z
« Reply #86 on: January 28, 2014, 02:07:13 PM »
Could you translate that for non-pawnz0rs?? :S
LoS stands for line of sight. Pawn has an option to enable line of sight checks for the name tags, such that name tags of people hiding behind buildings, trees, walls etc are not visible for people on the other side. Since 0.3z RC4 this applies for mapped objects aswell.

Offline BikeDriver

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Re: 0.3z
« Reply #87 on: January 28, 2014, 03:37:54 PM »
Hmmm okay.

So this doesn't really affect LWsince we dont have many custom objects, right?

Or will you make it so that people can hide their nametags behind.. busses for example?
« Last Edit: January 28, 2014, 03:41:12 PM by BikeDriver »
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Offline EnzoMortelli

Re: 0.3z
« Reply #88 on: January 28, 2014, 03:43:55 PM »
Hmh isn't this already possible?

Offline BikeDriver

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Re: 0.3z
« Reply #89 on: January 28, 2014, 03:44:52 PM »
What about busses and other vehicles? You couldn't hide behind them before, right?
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