I'm pretty sure that there will be a third party program with aimbot feature. Voted off. I enjoy getting killed with lead aiming.
There are already third party aimbot programs. They also take ping into consideration. How will it be different? You could even argue that you'll have less aimbots for a while because they consider ping which won't be a factor. Cheaters be cheating either way.
But by now I'd say: Turn lead-aim on, as LW always tried to be classy and old-school.
As someone who helped build the majority of the script, we never tried to be old school. Rather, we tried to be true to the single player experience with sensible extensions.
If you want to think about what littlewhitey's tried to be. It tried and is an international server. Because of this, players have varying pings which makes no sense for new players. An intuitive and consistent experience should be sought.
If new players come from or go to a server with lag compensation on, where do you think they'll stay? They'll think that not being able to hit players consistently on littlewhitey's server will be a
fault of the server.
However, with the release of 0.3z littlewhitey's script needs to be prepared for this. No action on 0.3z will surely lower the number of players. There are two alternative possibilities I see:
Without Lag Compensation. New players (maybe some old) will leave because of the reasons above.
With Lag Compensation. The lifespans of players will become shorter as people will be able to make hits more consistently. I personally think that people should spawn closer together (clustering spawns). For those whose play styles will be negatively effected by clustered spawns (stunters, free-roamers, rustler pilots), there should be an accessible option in the spawn menu to prevent you from having a clustered spawn.