Author Topic: Littlewhiteys v2.9.3 features  (Read 52533 times)

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Offline EnzoMortelli

Re: Littlewhiteys v2.9.3 features
« Reply #75 on: January 13, 2016, 11:44:45 PM »
I can keep the lagshot if you guys are still interested. It seems like i'm the last active management left.

Just tell me if you want i will extend the trial period or if you find it wrong to be changing it so much then we will desist.

Well.. this will start another discussion / poll.

My suggestion is to keep it on for at least a month or so, then ask us again.
What she said ^

Enzo   >:(
no.

Offline [BB]Diablo

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Re: Littlewhiteys v2.9.3 features
« Reply #76 on: January 14, 2016, 12:13:02 AM »
The player count didn't change a slightly bit, it was just as awful as it was before the change. It responds to external factors to the shooting system and, as someone pointed out before me, it was too soon to make conclusions.


News: The server is back on skinhit.


I was right..told you,we will end up switching back...  8)

Not sure if you mean that in general or to me, since you quoted me, i was gone during this whole time (before and after the change) and i simply decided to announce it.

As i'm being questioned from many places simultaneously, publicly and privately, let's bring some light to the matter: This responds, i believe, to the authors behind this experiment being no longer involved and therefore shutting down the projects they no longer can oversee.

Just wanted to clarify this, in case i'm not wrong, because one year ago the same thing happened. Someone changed the server to lagshot, i announced it because i believe this place deserves communication, and everyone thought it was me who did it.

-

I even removed my vote a few days before because i knew i was going to be unable to play. I couldn't be less involved in this than any of you, so, to the people and their respective mockery, please redirect it to those responsible. Thank you very much.

Nah,I was just quoting the news...But anyway,you were still defensive but I am not looking for an arguement..

Offline LukaZ

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Re: Littlewhiteys v2.9.3 features
« Reply #77 on: January 14, 2016, 12:38:50 AM »
Thanks Spit !  ;) ;D

EpicHunter

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Re: Littlewhiteys v2.9.3 features
« Reply #78 on: January 14, 2016, 05:56:10 AM »

Well.. this will start another discussion / poll.

My suggestion is to keep it on for at least a month or so, then ask us again.

Are you even active in server?

I still wondering why you guys still crying about lagshot/skinhit; I don't see anything better in lagshot just many regulars went to another skinhit servers. And can you kindly explain me how many days/weeks this shit will stay?
We had 7 days lagshot trial and I can say players count didn't even reach 40 during this period.

Thanks Spit !  ;) ;D

Can you stay on-topic please?
« Last Edit: January 14, 2016, 06:04:58 AM by Jayce »

Offline [V]Playa

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Re: Littlewhiteys v2.9.3 features
« Reply #79 on: January 14, 2016, 06:09:33 AM »
Thanks Spit !  ;) ;D

Can you stay on-topic please?
he is on topic, next time you open your mouth, try to say something interesting.

Spit, i hope the trail period becomes 1 month atleast, it will be a new expirement, and we'll see what will happen.

Offline [JOKER]Zaibatsu

Re: Littlewhiteys v2.9.3 features
« Reply #80 on: January 14, 2016, 06:26:04 AM »
I can keep the lagshot if you guys are still interested. It seems like i'm the last active management left.

lol

Just tell me if you want i will extend the trial period or if you find it wrong to be changing it so much then we will desist.

one management member says 1 week was enough and things didnt go well.... other management member comes and says he can change it back asap

damn thats confusing, shouldnt management work together?

EpicHunter

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Re: Littlewhiteys v2.9.3 features
« Reply #81 on: January 14, 2016, 06:29:16 AM »
he is on topic, next time you open your mouth, try to say something interesting.

Spit, i hope the trail period becomes 1 month atleast, it will be a new expirement, and we'll see what will happen.

Orly?

Let's post with common sense now.

All FPS (First Person Shooter) games are using skinhit, why?
- Because skinhit have a logic.
Why did SA:MP developers add lagcomp(skinhit) to the game?
- Because lagshot had a terrible sync. Skinhit makes more sense.

Why the hell 99% of SA:MP servers using lagcomp on? I won't answer this, someone answer me with common sense please.


lol
one management member says 1 week was enough and things didnt go well.... other management member comes and says he can change it back asap
damn thats confusing, shouldnt management work together?

True that; We had the trial already and it was shitty nothing went like you expected so why did you bring it back?
« Last Edit: January 14, 2016, 06:32:54 AM by Jayce »

Offline [V]Playa

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Re: Littlewhiteys v2.9.3 features
« Reply #82 on: January 14, 2016, 06:32:39 AM »
lol
one management member says 1 week was enough and things didnt go well.... other management member comes and says he can change it back asap
damn thats confusing, shouldnt management work together?

True that; We had the trial already and it was shitty nothing went like you expected so why did you bring it back?
if you want to talk with a common sense, then why did you vote yes for it ;D

it will be better, I dont have to say this again, see the other servers with the lagshot, they have 50 online, and thats normal! if they knew that LW is back to lagshot, they will come here, I bet you.

EpicHunter

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Re: Littlewhiteys v2.9.3 features
« Reply #83 on: January 14, 2016, 06:34:42 AM »
if you want to talk with a common sense, then why did you vote yes for it ;D
it will be better, I dont have to say this again, see the other servers with the lagshot, they have 50 online, and thats normal! if they knew that LW is back to lagshot, they will come here, I bet you.
I thought players count will raise to 80 or 90 thats why I voted yes, but sadly players count didn't even reach 40. Common sense?

Seems like you edited the post; I agree other lagshot have like 50 players online and they already knew LW is lagshot, 7 days was enough for it. Why would someone leave the server he playing on for long time to join LW?
« Last Edit: January 14, 2016, 06:39:04 AM by Jayce »

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #84 on: January 14, 2016, 10:46:57 AM »
Are you even active in server?

Clearly not as active as a retard who spends 26,95% of his lifetime on the server.

You seriously need to chill the fuck down. Even if you can't believe it: Even if the test runs for another month, it will not kill you.
BikeDriv:))))

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Offline EnzoMortelli

Re: Littlewhiteys v2.9.3 features
« Reply #85 on: January 14, 2016, 11:48:00 AM »
There are a lot of factors to take in account when talking about the playercount.
For once, the christmas holidays ended last week, and a lot of people have to follow irl responsibilities during the week. Furthermore, at this time of the year a lot of schools and universities start their exam periods. (As does mine and those of a whole group of staff members).
Apart from that, there has been a huge update of server features right when we switched to legacy mode that also influenced playercount greatly.

The lagcomp/legacy switch may be a major factor in playercount, or maybe not. As far as i see it, this discussion is lacking actual facts to back up some of the arguments, so let's add a few data that may be helpful to the cause:


The first thing to be mentioned here is that the lagshot trial period has not been held for seven, but only six days. The second thing to be seen is that the christmas holidays had a major influence on the playercount, and seeing where they ended the playercount dropped.
Notably the day with the lowest peak ammount of players was thursday before the update - when the server was still on lagcomp.
Beginning with the 8th January, the update on v2.9.3 was released, resulting in a steady peak of a small bit beneath 40 players over the course of the weekend. With the end of the weekend, playercount drops again.

Unfortunately, there is no statistical way to extract informations about how exactly legacy mode influenced playercount, for the following reasons:
There is no reference data for the common playercount on lagcomp. The only data we have available for the time being on lagcomp are the christmas holidays, which are not representative for the usual weekday data, and a single week between these holidays and the update where there's simply not enough data to draw any conclusions from. To illustrate this matter, try computing a weekly average with data of one week, a.k.a try to compute the average of a single number.

The ammount of data collected with legacy mode is not representative. Of course we start off with the same problem as the one week mentioned above: We only have run the test for six days yet - which means two things: We can't even get statistical informations about how this change has done within one week - because the week isn't even finished. And secondly we can't possibly infer any informations about how it will trend in general from such little ammount of data. Also, there were other factors, such as the general server update and the oncomming exam periods that possibly interfere the influence the switch to legacy had, which leads me to the last point:

The statistical significance[1] of legacy mode influencing playercount is not given. Through all the influencing factors in the given data, the switch to legacy mode alone cannot be properly extracted. And even if it could be, by polls, surveys, etc, the error rate with only this few of data is so high that the possibility of legacy mode being the cause of any observed playercount drop is so low that it can't be seriously interpreted as such.


Conclusion: Running the test for a longer period will help in increasing the relevance of the data for a well-based review of the effects of switching to legacy mode, and will also help extracting and separating the influence of legacy mode on the playercount from other temporary factors.
Please review your numbers and make sure your claims are backed by actual empirical facts - don't just generalize incompletely from insufficient ammounts of data.

edit: Sorry Spitfire, i started this before your post and thought it'd be a shame throwing it away.

Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #86 on: January 14, 2016, 12:16:11 PM »
Don't worry Enzo, your posts are properly argumented and it's always a pleasure to read them

+1

Spitfire, can you add "LAGSHOT" to the server name, so that people who are looking for it will find it?
BikeDriv:))))

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Offline MeltdowN

Re: Littlewhiteys v2.9.3 features
« Reply #87 on: January 14, 2016, 12:25:30 PM »
Panepe I advise you to practice your english as well. We all make mistakes, it is completely useless to point out someone's mistake especially when your english isn't perfect :).


Offline BikeDriver

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Re: Littlewhiteys v2.9.3 features
« Reply #88 on: January 14, 2016, 02:22:25 PM »
Atleast I don't have 11,000 hours of my lifetime in the server.

 :o

With that sort of math skills you are not really in a position to lecture us about statistics and polls.

I spent 10 weeks online. That's 1.700 hours in 7 years or 2,6% of my total time.
You spent almosat 9 weeks online. That's about 1.500 hours in 233 days or 27% of your total time................... congratz.

At this point you should really just give up. They won't revert it for you. Deal with it.
« Last Edit: January 14, 2016, 02:24:21 PM by BikeDriver »
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Offline EnzoMortelli

Re: Littlewhiteys v2.9.3 features
« Reply #89 on: January 14, 2016, 03:30:29 PM »
Chill BikeDriv, he was referring to Devilboy's marvellous 11,287 hours and 36 minutes, not your shabby 2,6%.