Author Topic: MAP EDITOR & MAP TESTING  (Read 44354 times)

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Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #30 on: March 10, 2008, 07:46:44 PM »
raz0 was talking about a map making guide, like tips n stuff something i wouldnt mind contributing
a few hints too
That's a great idea. As LW's first map-fixer-person (:P) i also perhaps can add some comments. Seen about 10 maps now which i fixed, a lot of times people just forget that these maps they're making have to be played by 32 players simultaneously max, resulting in way too tight startlines, too small cp's, bad area's to play with 32 ppl, etc., etc.... in short: not very thought out most of the time :P

A guide to map designing would therefore be great stuff! :D
« Last Edit: March 11, 2008, 08:24:24 AM by Snipe »
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Offline Plop

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Re: MAP EDITOR & MAP TESTING
« Reply #31 on: March 11, 2008, 08:46:19 PM »
the tips guide on RAFS covers a few of those things Snipe :)
http://drivertva.de/map_tips

i was thinking of adding vechile change soloutions. say you
get stuck in road problem / stuck in other vechiles the fix is
to change up in sizes instead of going from a faggio to roadtrain
in one go I'd think about the ammount of others likely to be around
like at start = lots of changes or if its gonna be later on in the race
(not a cluster point!) with room to get the change in only 2 goes
include the terrain (and the next vechiles height) when deciding
aswell and you have a working solution :)


theres loads of little tips like this i'm sure we could benifit from
« Last Edit: March 11, 2008, 08:48:48 PM by Plop »

Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #32 on: March 11, 2008, 09:08:39 PM »
that's what i thought plop... yet some ppl (won't call names, alpha :P) think it's not helping, since most of the ppl don't know that this forum is here :D... but indeed, we can make an add-on for the drivertva.de map making guide! :)
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Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #33 on: March 27, 2008, 06:21:26 PM »
lots of maps tested (in order) with the same-ish name loose points, its like spamming.

hmm, snipe have to be careful with his crazy-race1-2-3-4-by-snipe.
knuckles too with his another offroad......, , the lryoyo races, the 2bad4u races, the BloodRing_By_Mr.Late races, going_down, IyonUKs_Evil_Time_Trial,and icemap races ......... :-\

this rule is just for the french guys? :P

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #34 on: March 27, 2008, 06:23:18 PM »
oh can you insert a link to the forum on the server? many people don't know it

Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #35 on: March 27, 2008, 09:13:39 PM »
that's right brujo, i think that's a great initiative... still, saying it is easier than aplying it... I asked Cygnus some time ago to adjust such a thing, same for the stats... but it has to do with the scripting... Also, too much messages about certain LW sites can be seen as inappropriate or spamming... But offcourse, one message covering both stats and the forum would be great if it were shown for like around every 15 minutes or so
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Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #36 on: March 28, 2008, 01:26:46 PM »
Also, too much messages about certain LW sites can be seen as inappropriate or spamming... But offcourse, one message covering both stats and the forum would be great if it were shown for like around every 15 minutes or so

i don't think you have to make a new line in the scripting. you can use the command !mtastats and replace the mtastats's link by the forum's link. in fact the !mtastats still exist but it don't appear every 15 minutes so i don't think it create  a problem like spam. the !stats isn't very used too by the players.

oh you can use the !commands to make the forum's link
« Last Edit: March 28, 2008, 02:41:06 PM by elbrujo »

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #37 on: April 13, 2008, 07:18:29 PM »
i post a second version of THE-jumper with a different start. i prefer the second but make your own choice.
happy game ( i hope) ;)
« Last Edit: April 16, 2008, 12:15:24 AM by elbrujo »

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #38 on: April 16, 2008, 12:12:49 AM »
i post a second version of THE-jumper with a different start. i prefer the second but make your own choice.
happy game ( i hope) ;)

i'll make the same the-jumper2.

the files are THE-jumperv2 & THE-jumper2V2
« Last Edit: April 16, 2008, 12:15:08 AM by elbrujo »

Offline Enzo03

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Re: MAP EDITOR & MAP TESTING
« Reply #39 on: June 10, 2008, 02:51:00 AM »
I do not know if this is the right place to ask about this... but... here goes...

Every time I try to save a map, I get an error in the Runtime Library, the game crashes, the map is not saved, and I end up pulling a few hairs out.

What do I do? I have nice race ideas ("well of course you think you have nice race ideas, enzo, THEY ARE YOURS YOU SELFISH LITTLE...") but they are all scrapped by this error... obviously.

I CAN HIDE AK-47S AND ROCKETS AND GUNS IN MY PANTS AND GET INTO POLICE STATIONS INGAME LETS DO IT IRL!

Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #40 on: June 10, 2008, 09:54:21 PM »
hi Enzo03, you're asking if this is the right place to post, I bet your problems involves MTA:SA? I don't know this problem, maybe you can find on the official website of MTA:SA (http://www.mtasa.com). Check with the "Known issues"-part or perhaps on their forums... Hope you will find the answer to your problem :)
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Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #41 on: June 11, 2008, 12:44:36 AM »

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #42 on: June 16, 2008, 07:27:17 PM »
i post a new map....3times  :-\
i make some fixes for the third, so you can delete the 2 others.
-> it-s-on))V2 is the last version i posted

the 2 others are it-s-on)) & it_s_on___ _>garbage
thank you

Offline Cygnus

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Re: MAP EDITOR & MAP TESTING
« Reply #43 on: June 17, 2008, 10:53:36 AM »
The old versions have been deleted.

Offline Maximusje

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Re: MAP EDITOR & MAP TESTING
« Reply #44 on: June 24, 2008, 07:45:25 AM »
Hints
- make the map timelimit shorter than 10 minutes when the race takes less time. This makes it more challenging.
- make wide checkpoints, but don't spam them because they might block your view.
- colour the vehicle change checkpoints. This prevents sudden changes, thus prevents nasty crashes.
- this is my opinion: never make vehicles with any sort of guns in a race. There will always be people that kill others
- don't spam vehicle changes. Take DROPOUT2 as an example of how you must not do it.
- try to add a flow in your map -- if you ever miss a cp in your own map, it might be that the cp is placed badly.
- add repairs to every race. The good spots are right after or even on the start, because of cluster forming, in the middle one or two times. Don't spam them. I prefer maps were repairs lay on a different, slower route. This way you must try not to crash often.
- nitro does not always make a map better. Make nitrous harder to pick up, but be sure that you still have advantage by picking up a nitro.
- make a wide start, although it's very hard to prevent clusters on a server with 32 max players.
- don't make your map too long. When you are testing your own map, try to mark the good parts and when the good parts stop, it's best to make a finish. This doesn't mean you can't make maps of 20 minutes duration. Theres actually a really good map this long, but I've forgotten it's name.

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