littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)
SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Faye on January 16, 2014, 07:41:55 PM
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http://forum.sa-mp.com/showthread.php?t=487997 (http://forum.sa-mp.com/showthread.php?t=487997)
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Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.
WHAT?!?!
LOOOL
K where did i put that gamepad
Lmao.. what are those guys thinking. Forcing every server to change the one thing that made deathmatch interesting. This was the only "shooter" I ever played where you could kill dozens of noob players without taking damage. You actually had to know the game if you wanted to succeed.
But the biggest question remains: WTF about gamepads? are they crazy? And what about other aim-botters? It was nearly impossible to aimbot until now.
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Gamepad + M4 = gf.
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I wonder why after all these years in which everyone always complained about lag and still keeps doing it, now suddenly no one wants this..
Ye autoaimers will kill us easily maybe, but since aimbotters are everywhere who cares, at least i will finally be able to kill epic laggers who wouldn't get hit even with a minigun, and also many of em won't result good players anymore, since their "skill" is all in their hitbox
Honestly i'm happy of this, i could change my mind but for now it's a good new for me
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Noobs playorz might be coming back to deathmatch with that update. Would have been better if they could sync when vehicles are raming.
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Nice, no more "OMG LAGGER wtf, buy zome internetz and new pc ahahaha hahahah ahahah" 8)
/me puts out the dust of his joypad hahahahahah 8)
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Well........... let's see how this turns out.
But for now this sounds like worst case. Its kinda incredible how they change any DM server fundamentally with just one little update.
Doesnt anybody else think that autoaim will totally ruin pretty much every DM server out there?!
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Good update but i dont like it. I finally able to lag shoot but now i have to play like single player.
Will littlewhiteys update to 0.3z? Regulars could rage now. :p
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I know it pisses us all who learnt DM but on the other hand it might help LWs to get more players. Half of the time people leave because they shoot at skin and it doesn't do any damage. Then they leave thinking the other person is hacking.
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Hello MTA.
Love all the possibilities of body part ids in OnPlayerDamage callbacks though.
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Hopefully not, but as we already know, there's some of our players playing with Joypad/controller.
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Also, Skins-Hit function would let people with +500 pings play, because why not? Which might get the LW's more players. I've seen alot of people being kicked due to their high pings, but this wouldn't be necessary anymore, would it?
I wonder why after all these years in which everyone always complained about lag and still keeps doing it, now suddenly no one wants this..
Ye autoaimers will kill us easily maybe, but since aimbotters are everywhere who cares, at least i will finally be able to kill epic laggers who wouldn't get hit even with a minigun, and also many of em won't result good players anymore, since their "skill" is all in their hitbox
Honestly i'm happy of this, i could change my mind but for now it's a good new for me
Complaining about lag is fun. And is what makes Samp SAMP!
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0.3z (http://www.youtube.com/watch?v=XUSupKIG1YY#ws)
The question is: are we going to allow people to play with gamepads?
Also some bugs have been found, now if you shot a paused player he will die when he comes back to the game
- I think we shouldn't allow them to use it, it would result like aimbotting now
- The fact that you die while paused could be interesting, players couldn't use it anymore to avoid death! :D
The question is if it would happen even inside ammunations/banks (but you could always stay there without pressing esc)
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I'll just leave this here:
SA-MP 0.3z RC2 Client/Server update
- Removes autoaim ability from the joypad controls
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I'll just leave this here:
SA-MP 0.3z RC2 Client/Server update
- Removes autoaim ability from the joypad controls
Okay that makes sense. Now padders will cry :D
Thanks for posting.
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I'll just leave this here:
SA-MP 0.3z RC2 Client/Server update
- Removes autoaim ability from the joypad controls
Okay that makes sense. Now padders will cry :D
Thanks for posting.
Still, possible to download some sort of Auto-Aiming programs..?
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I'll just leave this here:
SA-MP 0.3z RC2 Client/Server update
- Removes autoaim ability from the joypad controls
Yes it will surely be A LOT easier to get aim bots working.
Okay that makes sense. Now padders will cry :D
Thanks for posting.
Still, possible to download some sort of Auto-Aiming programs..?
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most likely there will always be around some programs to bypass the controls, like it was for the aimbot..
otherwise it would be too good to be true
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About the lags, propably won't be necessary to kick 500+ pingers anymore, but lag spikers and jumpers should still be taken care of.
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I am also curious about sniper rifles.
Could become kinda annoying now.
And what happens if you or the server is lagging and you shoot a guy who is standing still on your screen but actually moving on his screen? Will this result in you being killed? :S
If yes, the game would become a lot easier for lag spikers. You will be harder to hit (because you still warp around) but people probably do not warp around as much on the spikers screen.
Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?
In my opinion this game is not good with this feature. I saw all the disadvantages about this in GTA V. It sucks big time.
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I'm not sure but when you warp, you see everyone warping as well.
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Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?
works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.
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Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?
works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.
That sucks ultra hardcore, no?
This game will feel totally different now. I am curious about this update.
Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
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Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?
works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.
That sucks ultra hardcore, no?
This game will feel totally different now. I am curious about this update.
Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
no idea how it will be, but n that case then, be the first to shoot at his skin! ;)
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Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?
works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.
That sucks ultra hardcore, no?
This game will feel totally different now. I am curious about this update.
Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
I think cod4 has a standard maxping of 400 on public servers, and esl aswell as promod servers only allow max 200 ping if i'm right. (Yet seen on average)
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Tested 0.3z vs a 300 pinger and was good.
Fights in SAMP 0.3z (http://www.youtube.com/watch?v=OwptmkRY5qo#) :-X :-X :-X
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Yes the system does look better, indeed.
Still afraid of what might happen if the information of hitting somebody is actually sent from the shooter to the victim, dealing him damage.
This brings a lot of more possiblities to cheaters kids and modders :(
Another thing: This also brings the possibility to script headshots, right? If yes: You wouldn't bother to bring that to LW, right?
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Yeah, it's always been possible to script the Sniper Headshot feature, however, it would be even more fun with Skin-Hits I suppose!!
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So now the vehicles take damage even if no one is sitting inside? Cool.
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So now the vehicles take damage even if no one is sitting inside? Cool.
???????????????????
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So now the vehicles take damage even if no one is sitting inside? Cool.
???????????????????
Found a few videos like this:
Car damage (http://www.youtube.com/watch?v=gc2Gihb7GpQ#)
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nice :D
Also this feature is gonna change a lot the gameplay:
for example now you'll be able to damage the vehicles around before someone who needs to run can take them
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o.o Shit, i'm done for. >:(
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This is cool for newbies,but not cool for me at all.It's like aimbot.... >:(
In my opinion,this is big shit. :'(
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I don't think DM is dying but the opposite, it's more fair to fight with SkinHits especially against +200 Pings. However, Skin Hits fighting isn't really easy. o.O'
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Well,it isn't.That's why i already dont like it. :'(
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maybe you're right......
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I hope you never bring this car damage thingy to LW.
Just imagine all the trolls popping the tyres of any vehicle they can find without getting in.
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I already tested it and its awesome!
I hope this version will be on our server as soon as will be officially released. ;D
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Does the vehicle damage thing come with this new version automtically?
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Does the vehicle damage thing come with this new version automtically?
That would be annoying.
Also does anyone know if vehicles are synced properly too? I mean things like shooting rustlers with m4 directly instead of trying to lag hit them, ramming cars in races..etc!
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Does the vehicle damage thing come with this new version automtically?
That would be annoying.
Also does anyone know if vehicles are synced properly too? I mean things like shooting rustlers with m4 directly instead of trying to lag hit them, ramming cars in races..etc!
Interesting question. Would like to know too.
But i guess the same rules will apply to rustlers, right?
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The vehicle damage thing has to be scripted to work.
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As much as i love seeing people fail right behind my car due to ramming my lag, i would really appreciate a more realistic race feeling. Although i wouldn't want to see myself crashing out of nowhere because some lagger meters behind crashed his sync into my car -.-
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It would be the death sentence for any race out there if the ramming is "synced" or lets say... desynced in a different way lol. Just what will you do if you are no longer able to dodge rammers? loool. Iz sorry men, you just randomly flew into the ocean :P :-[
But I am quite sure that shooting and ramming are two totally different things.. and work entirely different. Therefore I doubt, racers have anything to fear.
But this really is another really interesting point. With the old race system it was impossible to ram people from behind, which reduced the risk of losing significantly once you were in the front.
In GTA V it was the other way around. You were in a giant advantage if you were in the back of somebody. And well... I hated it.. so much that I sold my PS3 and GTA V even though I was very good at it. And that really means something..
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Just imagine all the trolls popping the tyres of any vehicle they can find without getting in.
good idea thanks ???
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Welcome!
I haz good ideas, yes? ;D
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lol,for the first time bike has a nice idea! Anyways,changed my mind about this update.Maybe it isnt that bad. ;) 8)
Still,we'll see.
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Spityboi, the problem is that you can change both, up- and download rate. You only altered the download rate.
But for instance, if you upload a youtube video while playing sa:mp, the position of the other players might be downloaded properly onto your client but your own position will be not be uploaded to the server properly.
I am not afraid of laggers, I am afraid of people who use some sort of lag switch in order to change their upload rate. You should be able to alter the position of other players. The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.
I agree on the headshots thought. It will only increase the required luck factor in duels.
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The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.
This shouldn't work. If the server is frozen, shot infos wouldn't get through either. They would be processed when the server continues, then with current position data.
If you however would use some kind of illegal trainer that would allow to specificly cut the position data from being received, the server would wait for your client's acknowledgement on receiving the position data and time your connection out.
Usually gameserver for synced fps games make sure the last position data was received properly before a shot is processed, sometimes even with timestamps.
I can't say how sa-mp does it, but if they are so serious about this feature that they include it as standard, they should've thought well about it.
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they should've thought well about it.
Yes they should.
But the past has proven, that they don't always think well before they implement stuff. They are just a bunch of hobby developers after all, no?
Let's take the passenger drive-by for example. Remember how the deagle works (if not entirely disabled)? Just a random example. Or how long now since the swimming speed, jumping distance and jumping height is in relation to somebodys framerate? If they really wanted to deliver a perfect gaming experience, they should have fixed these issues long ago.
SA:MP isn't perfect and never was and thus you can't say its a fact, that future stuff will be perfect.
Or from another point of view: How likely is it, that they took deathmatch servers into full consideration when developing this feature? I assume by now about 80% of all players are roleplayers and I could imagine that this new targeting system with body part recognition will bring many new possiblities for these pussy servers. And of course it will make fighting better for people who are not into fighting.
Sorry but.. I am BikeDriver after all. You know how I work. I will only accept this feature after I have seen and approved it myself. Also remove that signature you fickschnitzel :)
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You have to keep in mind that not every bug in sa-mp can be accounted to the sa-mp developers.
After all, sa-mp is just a mod, and the source code of gta san andreas is not freely available. There are many issues which are more then untrivial to adress without proper access to the game engine.
swimming speed, jumping distance and jumping height is in relation to somebodys framerate
I may add that bike physics, car handlings and acceleration are aswell. This is a gta sa physics engine problem, nothing that sa-mp could fix without entirely using another game as base.
I am of the opinion that the sync feature was explicitly implemented to increase the popularity of death match modes. The developers propably had the idea that younger generations of players used to next gen fps games would be drawn to sa-mp easier if it would handle in a similar way as every other game they play.
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Are you sure the frame issues are all the same in singleplayer? I think I never even tested that. I always thought these bugs came with SA:MP.
But whatever. IMO they should have started to modify existing gta sa files long ago. Remember that balance mod thingy slice created? Something like that.
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HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?
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RC3 is out
- Fixed: Joypad target switching still enabled autoaiming.
dafuck do they mean by that?
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I assume it means they discovered joysticks could still auto-aim, and they "fixed" it, hence "fixed"!
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Yes what enkei said. It was possible to autoaim with gamepad if you pressed E or Q to switch target
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I hope they get to R5.
I drive a Nissan 350z in real life. SAMP 0.3z -- Where's the 5? That's the last character I need to be extremely happy!
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HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?
gta v is pretty much dead, sa:mp keeps getting bigger: http://samp.popznet.com/ (http://samp.popznet.com/)
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Wow Dugi, I had no idea. This data really puts it into perspective. Can't wait to see how many new players are brought to LW's after the implementation of 0.3z. Maybe we'll all get to re-live the glory days! ♥
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We're now on 0.3z RC3 come test :) http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC3-install.exe (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC3-install.exe)
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Heheh, I would if I weren't banned! :X
But hey, I gotta take 'em just like the rest of us.
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0.3z is fucking awsome! :D
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hello Faye
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lol who bothered to delete my post?
If you failed to notice: It was irony.
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Haven't got sa-mp installed at the moment but might pop over to see how it is, one of the few things that bothered me about sa-mp compared to vc-mp was the weapon sync (aswell as a few other things). I'm interested to see how such a sudden and drastic change has had on the community.
- For the regulars is this new change good or bad?
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
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- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.
- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
1/479
- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
It is not in the changelog, so definitely no.
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hey dacads =)
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- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.
This. I had more fun finding a right spot where to hit someone. :/
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huehue i love how you can pwnzr pausers now.
i'm not sure if i'm a fan of the antilag. I have to get used to it. It still handles totally different from any other shooter game.
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- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.
The threat of aim-bots is not that much greater. Any decent aimbot should've been able to adjust for ping in the past.
I played yesterday and it was great! Not 100% there but definite improvements.
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huehue i love how you can pwnzr pausers now.
It's kinda bizzare that it works.
Doesn't that mean it might be possible to kill people when the server freezes for some time? :S
But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
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huehue i love how you can pwnzr pausers now.
It's kinda bizzare that it works.
Doesn't that mean it might be possible to kill people when the server freezes for some time? :S
But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
Nah, i guess when you're paused is different, cause you're anyway linked to the server somehow
Let's first be sure it works 100 %
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anyways pausing is against the rules(while fighting someone) :P
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anyways pausing is against the rules(while fighting someone) :P
it seems you didn't get the bikedriver's post, that's just what he was talking about
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Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.
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Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.
That's my team member! 8)
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I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD
It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.
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I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD
It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.
Meh.. they would be 100% retard if they didnt deactivate the lag hitbox.
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I heard players saying the bullets 'follow' them to make the hit.
Actually syncing bullet information rather then scope angles makes more sense and i think that's how most mp shooter games work.
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Well,actually.In every shooter game,when you try to shoot someone,he lags a bit lower than here.So this update is much more realistic. ;)
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Leadaim Fix for SA:MP 0.3x (http://www.youtube.com/watch?v=b0LfuBgvA6U#ws)
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- OnPlayerGiveDamage is now called for NPCs
Does that mean it might be possible to fight NPCs in a later version?
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RC4 Released
- Nametag LoS tests will also apply to server objects
Finally!
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Could you translate that for non-pawnz0rs?? :S
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http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC4-install.exe (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC4-install.exe)
We're on RC4
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Could you translate that for non-pawnz0rs?? :S
LoS stands for line of sight. Pawn has an option to enable line of sight checks for the name tags, such that name tags of people hiding behind buildings, trees, walls etc are not visible for people on the other side. Since 0.3z RC4 this applies for mapped objects aswell.
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Hmmm okay.
So this doesn't really affect LWsince we dont have many custom objects, right?
Or will you make it so that people can hide their nametags behind.. busses for example?
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Hmh isn't this already possible?
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What about busses and other vehicles? You couldn't hide behind them before, right?
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No idea.
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Well.. at least they invalidated another "hack". Hated these childs who teleported each and every car to them in order to lag/crash the server.