littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: Faye on January 16, 2014, 07:41:55 PM

Title: 0.3z
Post by: Faye on January 16, 2014, 07:41:55 PM
http://forum.sa-mp.com/showthread.php?t=487997 (http://forum.sa-mp.com/showthread.php?t=487997)
Title: Re: 0.3z RC1
Post by: BikeDriver on January 16, 2014, 08:18:38 PM
Quote
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.


WHAT?!?!

LOOOL

K where did i put that gamepad

Lmao.. what are those guys thinking. Forcing every server to change the one thing that made deathmatch interesting. This was the only "shooter" I ever played where you could kill dozens of noob players without taking damage. You actually had to know the game if you wanted to succeed.

But the biggest question remains: WTF about gamepads? are they crazy? And what about other aim-botters? It was nearly impossible to aimbot until now.
Title: Re: 0.3z RC1
Post by: BikeDriver on January 16, 2014, 09:23:54 PM
Gamepad + M4 = gf.
Title: Re: 0.3z RC1
Post by: Quickplay on January 16, 2014, 09:45:55 PM
I wonder why after all these years in which everyone always complained about lag and still keeps doing it, now suddenly no one wants this..
Ye autoaimers will kill us easily maybe, but since aimbotters are everywhere who cares, at least i will finally be able to kill epic laggers who wouldn't get hit even with a minigun, and also many of em won't result good players anymore, since their "skill" is all in their hitbox

Honestly i'm happy of this, i could change my mind but for now it's a good new for me
Title: Re: 0.3z RC1
Post by: Habdel on January 16, 2014, 10:13:38 PM
Noobs playorz might be coming back to deathmatch with that update. Would have been better if they could sync when vehicles are raming.
Title: Re: 0.3z RC1
Post by: [NAB]DarkZomb on January 16, 2014, 10:59:42 PM
Nice, no more "OMG LAGGER wtf, buy zome internetz and new pc ahahaha hahahah ahahah"  8)

/me puts out the dust of his joypad hahahahahah  8)
Title: Re: 0.3z RC1
Post by: BikeDriver on January 16, 2014, 11:54:22 PM
Well........... let's see how this turns out.

But for now this sounds like worst case. Its kinda incredible how they change any DM server fundamentally with just one little update.

Doesnt anybody else think that autoaim will totally ruin pretty much every DM server out there?!
Title: Re: 0.3z RC1
Post by: iDamn on January 17, 2014, 01:42:42 AM
Good update but i dont like it. I finally able to lag shoot but now i have to play like single player.

Will littlewhiteys update to 0.3z? Regulars could rage now. :p
Title: Re: 0.3z RC1
Post by: n1K on January 17, 2014, 05:46:42 AM
I know it pisses us all who learnt DM but on the other hand it might help LWs to get more players. Half of the time people leave because they shoot at skin and it doesn't do any damage. Then they leave thinking the other person is hacking.
Title: Re: 0.3z RC1
Post by: EnzoMortelli on January 17, 2014, 06:35:51 AM
Hello MTA.

Love all the possibilities of body part ids in OnPlayerDamage callbacks though.
Title: Re: 0.3z RC1
Post by: iDamn on January 17, 2014, 06:51:36 AM
Hopefully not, but as we already know, there's some of our players playing with Joypad/controller.
Title: Re: 0.3z RC1
Post by: Faye on January 17, 2014, 09:54:47 AM
Also, Skins-Hit function would let people with +500 pings play, because why not? Which might get the LW's more players. I've seen alot of people being kicked due to their high pings, but this wouldn't be necessary anymore, would it?

I wonder why after all these years in which everyone always complained about lag and still keeps doing it, now suddenly no one wants this..
Ye autoaimers will kill us easily maybe, but since aimbotters are everywhere who cares, at least i will finally be able to kill epic laggers who wouldn't get hit even with a minigun, and also many of em won't result good players anymore, since their "skill" is all in their hitbox

Honestly i'm happy of this, i could change my mind but for now it's a good new for me
Complaining about lag is fun. And is what makes Samp SAMP!
Title: Re: 0.3z RC1
Post by: Quickplay on January 17, 2014, 10:47:49 AM
0.3z (http://www.youtube.com/watch?v=XUSupKIG1YY#ws)

The question is: are we going to allow people to play with gamepads?

Also some bugs have been found, now if you shot a paused player he will die when he comes back to the game

- I think we shouldn't allow them to use it, it would result like aimbotting now

- The fact that you die while paused could be interesting, players couldn't use it anymore to avoid death!  :D
The question is if it would happen even inside ammunations/banks (but you could always stay there without pressing esc)
Title: Re: 0.3z RC1
Post by: Alphazor on January 17, 2014, 12:01:47 PM
I'll just leave this here:

Code: [Select]
SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls
Title: Re: 0.3z RC1
Post by: BikeDriver on January 17, 2014, 12:14:51 PM
I'll just leave this here:

Code: [Select]
SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls


Okay that makes sense. Now padders will cry :D

Thanks for posting.
Title: Re: 0.3z RC1
Post by: Faye on January 17, 2014, 12:22:54 PM
I'll just leave this here:

Code: [Select]
SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls


Okay that makes sense. Now padders will cry :D

Thanks for posting.
Still, possible to download some sort of Auto-Aiming programs..?
Title: Re: 0.3z RC1
Post by: BikeDriver on January 17, 2014, 12:33:25 PM
I'll just leave this here:

Code: [Select]
SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls

Yes it will surely be A LOT easier to get aim bots working.
Okay that makes sense. Now padders will cry :D

Thanks for posting.
Still, possible to download some sort of Auto-Aiming programs..?
Title: Re: 0.3z RC1
Post by: Quickplay on January 17, 2014, 12:53:41 PM
most likely there will always be around some programs to bypass the controls, like it was for the aimbot..
otherwise it would be too good to be true
Title: Re: 0.3z RC1
Post by: EnzoMortelli on January 17, 2014, 02:22:20 PM
About the lags, propably won't be necessary to kick 500+ pingers anymore, but lag spikers and jumpers should still be taken care of.
Title: Re: 0.3z RC1
Post by: BikeDriver on January 17, 2014, 02:34:04 PM
I am also curious about sniper rifles.

Could become kinda annoying now.

And what happens if you or the server is lagging and you shoot a guy who is standing still on your screen but actually moving on his screen? Will this result in you being killed? :S

If yes, the game would become a lot easier for lag spikers. You will be harder to hit (because you still warp around) but people probably do not warp around as much on the spikers screen.


Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?

In my opinion this game is not good with this feature. I saw all the disadvantages about this in GTA V. It sucks big time.
Title: Re: 0.3z RC1
Post by: Faye on January 17, 2014, 03:27:59 PM
I'm not sure but when you warp, you see everyone warping as well.
Title: Re: 0.3z RC1
Post by: EnzoMortelli on January 17, 2014, 06:15:46 PM
Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?

works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.
Title: Re: 0.3z RC1
Post by: BikeDriver on January 17, 2014, 07:41:58 PM
Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?

works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.

That sucks ultra hardcore, no?

This game will feel totally different now. I am curious about this update.


Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
Title: Re: 0.3z RC1
Post by: Quickplay on January 17, 2014, 08:00:28 PM
Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?

works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.

That sucks ultra hardcore, no?

This game will feel totally different now. I am curious about this update.


Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
no idea how it will be, but n that case then, be the first to shoot at his skin!  ;)
Title: Re: 0.3z RC1
Post by: EnzoMortelli on January 17, 2014, 09:19:32 PM
Or what if you run around a corner with a ping of like 400? On your screen the edge prevents the bullets from hitting you, but on the shooters screen he hit you before you ran around the corner. So you will be killed?

works like this in Cod4. You can actually get behind a corner and in that moment where you are behind cover you get hit and die, and you'll see in the killcam that your enemy had you completely in view, because he hit your lag.

That sucks ultra hardcore, no?

This game will feel totally different now. I am curious about this update.


Orrrrrrr... we all know that you are not instantly kicked with a high ping. Now a dude with a ping of 8.000 joins and you just randomly die because on his screen he hit you somewhere somehow?
I think cod4 has a standard maxping of 400 on public servers, and esl aswell as promod servers only allow max 200 ping if i'm right. (Yet seen on average)
Title: Re: 0.3z RC1
Post by: Faye on January 18, 2014, 12:02:49 PM
Tested 0.3z vs a 300 pinger and was good.

Fights in SAMP 0.3z (http://www.youtube.com/watch?v=OwptmkRY5qo#)  :-X :-X :-X
Title: Re: 0.3z RC1
Post by: BikeDriver on January 18, 2014, 01:15:54 PM
Yes the system does look better, indeed.

Still afraid of what might happen if the information of hitting somebody is actually sent from the shooter to the victim, dealing him damage.

This brings a lot of more possiblities to cheaters kids and modders :(

Another thing: This also brings the possibility to script headshots, right? If yes: You wouldn't bother to bring that to LW, right?
Title: Re: 0.3z RC1
Post by: Faye on January 18, 2014, 09:03:12 PM
Yeah, it's always been possible to script the Sniper Headshot feature, however, it would be even more fun with Skin-Hits I suppose!!
Title: Re: 0.3z
Post by: n1K on January 19, 2014, 04:18:42 AM
So now the vehicles take damage even if no one is sitting inside? Cool.
Title: Re: 0.3z
Post by: BikeDriver on January 19, 2014, 01:23:23 PM
So now the vehicles take damage even if no one is sitting inside? Cool.

???????????????????
Title: Re: 0.3z
Post by: n1K on January 19, 2014, 03:11:11 PM
So now the vehicles take damage even if no one is sitting inside? Cool.

???????????????????
Found a few videos like this:
Car damage (http://www.youtube.com/watch?v=gc2Gihb7GpQ#)
Title: Re: 0.3z
Post by: Quickplay on January 19, 2014, 04:57:51 PM
nice  :D
Also this feature is gonna change a lot the gameplay:
for example now you'll be able to damage the vehicles around before someone who needs to run can take them
Title: Re: 0.3z
Post by: EnzoMortelli on January 19, 2014, 05:16:17 PM
o.o Shit, i'm done for. >:(
Title: Re: 0.3z
Post by: Runey on January 19, 2014, 05:57:32 PM
This is cool for newbies,but not cool for me at all.It's like aimbot....  >:(
In my opinion,this is big shit.   :'(
Title: Re: 0.3z
Post by: Faye on January 19, 2014, 06:08:48 PM
I don't think DM is dying but the opposite, it's more fair to fight with SkinHits especially against +200 Pings. However, Skin Hits fighting isn't really easy. o.O'
Title: Re: 0.3z
Post by: Runey on January 19, 2014, 07:10:51 PM
Well,it isn't.That's why i already dont like it.  :'(
Title: Re: 0.3z
Post by: Runey on January 19, 2014, 08:05:25 PM
maybe you're right......
Title: Re: 0.3z
Post by: BikeDriver on January 19, 2014, 08:11:50 PM
I hope you never bring this car damage thingy to LW.

Just imagine all the trolls popping the tyres of any vehicle they can find without getting in.
Title: Re: 0.3z
Post by: PawnFox on January 19, 2014, 09:29:54 PM
I already tested it and its awesome!
I hope this version will be on our server as soon as will be officially released.  ;D
Title: Re: 0.3z
Post by: BikeDriver on January 19, 2014, 09:59:48 PM
Does the vehicle damage thing come with this new version automtically?
Title: Re: 0.3z
Post by: n1K on January 20, 2014, 08:31:29 AM
Does the vehicle damage thing come with this new version automtically?
That would be annoying.

Also does anyone know if vehicles are synced properly too? I mean things like shooting rustlers with m4 directly instead of trying to lag hit them, ramming cars in races..etc!
Title: Re: 0.3z
Post by: BikeDriver on January 20, 2014, 11:08:01 AM
Does the vehicle damage thing come with this new version automtically?
That would be annoying.

Also does anyone know if vehicles are synced properly too? I mean things like shooting rustlers with m4 directly instead of trying to lag hit them, ramming cars in races..etc!

Interesting question. Would like to know too.

But i guess the same rules will apply to rustlers, right?
Title: Re: 0.3z
Post by: dugi on January 20, 2014, 02:41:45 PM
The vehicle damage thing has to be scripted to work.
Title: Re: 0.3z
Post by: EnzoMortelli on January 20, 2014, 09:05:17 PM
As much as i love seeing people fail right behind my car due to ramming my lag, i would really appreciate a more realistic race feeling. Although i wouldn't want to see myself crashing out of nowhere because some lagger meters behind crashed his sync into my car -.-
Title: Re: 0.3z
Post by: BikeDriver on January 20, 2014, 09:26:00 PM
It would be the death sentence for any race out there if the ramming is "synced" or lets say... desynced in a different way lol. Just what will you do if you are no longer able to dodge rammers? loool. Iz sorry men, you just randomly flew into the ocean :P :-[

But I am quite sure that shooting and ramming are two totally different things.. and work entirely different. Therefore I doubt, racers have anything to fear.

But this really is another really interesting point. With the old race system it was impossible to ram people from behind, which reduced the risk of losing significantly once you were in the front.

In GTA V it was the other way around. You were in a giant advantage if you were in the back of somebody. And well... I hated it.. so much that I sold my PS3 and GTA V even though I was very good at it. And that really means something..
Title: Re: 0.3z
Post by: Faye on January 20, 2014, 09:55:23 PM
Just imagine all the trolls popping the tyres of any vehicle they can find without getting in.
good idea thanks ???
Title: Re: 0.3z
Post by: BikeDriver on January 20, 2014, 09:56:53 PM
Welcome!

I haz good ideas, yes? ;D
Title: Re: 0.3z
Post by: Runey on January 20, 2014, 11:01:10 PM
lol,for the first time bike has a nice idea! Anyways,changed my mind about this update.Maybe it isnt that bad. ;)  8)
Still,we'll see.
Title: Re: 0.3z
Post by: BikeDriver on January 21, 2014, 08:18:34 AM
Spityboi, the problem is that you can change both, up- and download rate. You only altered the download rate.

But for instance, if you upload a youtube video while playing sa:mp, the position of the other players might be downloaded properly onto your client but your own position will be not be uploaded to the server properly.

I am not afraid of laggers, I am afraid of people who use some sort of lag switch in order to change their upload rate. You should be able to alter the position of other players. The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.

I agree on the headshots thought. It will only increase the required luck factor in duels.
Title: Re: 0.3z
Post by: EnzoMortelli on January 21, 2014, 07:11:17 PM
The server freezes for a few seconds or you are bugged and you see other players not moving. You shoot 10 of them and they just drop dead on their machine? All my alarm bells go mad just by thinking about the given possiblities for cheater retards.
This shouldn't work. If the server is frozen, shot infos wouldn't get through either. They would be processed when the server continues, then with current position data.
If you however would use some kind of illegal trainer that would allow to specificly cut the position data from being received, the server would wait for your client's acknowledgement on receiving the position data and time your connection out.

Usually gameserver for synced fps games make sure the last position data was received properly before a shot is processed, sometimes even with timestamps.

I can't say how sa-mp does it, but if they are so serious about this feature that they include it as standard, they should've thought well about it.
Title: Re: 0.3z
Post by: BikeDriver on January 21, 2014, 08:57:14 PM
they should've thought well about it.

Yes they should.

But the past has proven, that they don't always think well before they implement stuff. They are just a bunch of hobby developers after all, no?

Let's take the passenger drive-by for example. Remember how the deagle works (if not entirely disabled)? Just a random example. Or how long now since the swimming speed, jumping distance and jumping height is in relation to somebodys framerate? If they really wanted to deliver a perfect gaming experience, they should have fixed these issues long ago.

SA:MP isn't perfect and never was and thus you can't say its a fact, that future stuff will be perfect.

Or from another point of view: How likely is it, that they took deathmatch servers into full consideration when developing this feature? I assume by now about 80% of all players are roleplayers and I could imagine that this new targeting system with body part recognition will bring many new possiblities for these pussy servers. And of course it will make fighting better for people who are not into fighting.

Sorry but.. I am BikeDriver after all. You know how I work. I will only accept this feature after I have seen and approved it myself. Also remove that signature you fickschnitzel :)
Title: Re: 0.3z
Post by: EnzoMortelli on January 22, 2014, 12:29:26 AM
You have to keep in mind that not every bug in sa-mp can be accounted to the sa-mp developers.

After all, sa-mp is just a mod, and the source code of gta san andreas is not freely available. There are many issues which are more then untrivial to adress without proper access to the game engine.

swimming speed, jumping distance and jumping height is in relation to somebodys framerate
I may add that bike physics, car handlings and acceleration are aswell. This is a gta sa physics engine problem, nothing that sa-mp could fix without entirely using another game as base.

I am of the opinion that the sync feature was explicitly implemented to increase the popularity of death match modes. The developers propably had the idea that younger generations of players used to next gen fps games would be drawn to sa-mp easier if it would handle in a similar way as every other game they play.
Title: Re: 0.3z
Post by: BikeDriver on January 22, 2014, 12:48:24 AM
Are you sure the frame issues are all the same in singleplayer? I think I never even tested that. I always thought these bugs came with SA:MP.

But whatever. IMO they should have started to modify existing gta sa files long ago. Remember that balance mod thingy slice created? Something like that.
Title: Re: 0.3z
Post by: enkei on January 22, 2014, 06:06:21 PM
HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?
Title: Re: 0.3z
Post by: BikeDriver on January 22, 2014, 06:19:46 PM
RC3 is out

Code: [Select]
- Fixed: Joypad target switching still enabled autoaiming.

dafuck do they mean by that?
Title: Re: 0.3z
Post by: enkei on January 22, 2014, 06:22:17 PM
I assume it means they discovered joysticks could still auto-aim, and they "fixed" it, hence "fixed"!
Title: Re: 0.3z
Post by: Fuse on January 22, 2014, 07:18:06 PM
Yes what enkei said. It was possible to autoaim with gamepad if you pressed E or Q to switch target
Title: Re: 0.3z
Post by: enkei on January 22, 2014, 07:24:20 PM
I hope they get to R5.

I drive a Nissan 350z in real life. SAMP 0.3z -- Where's the 5? That's the last character I need to be extremely happy!
Title: Re: 0.3z
Post by: dugi on January 22, 2014, 07:43:30 PM
HOLY CRAP! 0.3z! SA-MP is alive and well! I honestly believed SA-MP would die with version x and the release of GTAV. But, how come it isn't available for download at sa-mp.com? Is it not officially released yet?

gta v is pretty much dead, sa:mp keeps getting bigger: http://samp.popznet.com/ (http://samp.popznet.com/)
Title: Re: 0.3z
Post by: enkei on January 22, 2014, 07:52:18 PM
Wow Dugi, I had no idea. This data really puts it into perspective. Can't wait to see how many new players are brought to LW's after the implementation of 0.3z. Maybe we'll all get to re-live the glory days! ♥
Title: Re: 0.3z
Post by: dugi on January 22, 2014, 11:43:02 PM
We're now on 0.3z RC3 come test :) http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC3-install.exe (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC3-install.exe)
Title: Re: 0.3z
Post by: enkei on January 23, 2014, 12:16:45 AM
Heheh, I would if I weren't banned! :X

But hey, I gotta take 'em just like the rest of us.
Title: Re: 0.3z
Post by: [V]Cash[iA] on January 23, 2014, 12:19:51 PM
0.3z is fucking awsome! :D
Title: Re: 0.3z
Post by: [SWK]Dacads on January 23, 2014, 12:32:09 PM
hello Faye
Title: Re: 0.3z
Post by: BikeDriver on January 23, 2014, 02:46:34 PM
lol who bothered to delete my post?

If you failed to notice: It was irony.
Title: Re: 0.3z
Post by: Hanney on January 23, 2014, 03:29:57 PM
Haven't got sa-mp installed at the moment but might pop over to see how it is, one of the few things that bothered me about sa-mp compared to vc-mp was the weapon sync (aswell as a few other things). I'm interested to see how such a sudden and drastic change has had on the community.

- For the regulars is this new change good or bad?
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
Title: Re: 0.3z
Post by: BikeDriver on January 23, 2014, 06:11:07 PM
- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.

- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.

- Has the lw server itself became more active due to this change? Any older players from sa-mp that haven't logged into the server in ages appearing out of no where again? Or perhaps regular players at the moment leaving the server instead due to the change?
1/479

- Are objects completely synced? For example wooden fences, and unsynced vehicles with no one in them?
It is not in the changelog, so definitely no.
Title: Re: 0.3z
Post by: Faye on January 23, 2014, 09:41:44 PM
hey dacads =)
Title: Re: 0.3z
Post by: Reny on January 24, 2014, 01:04:09 AM
- For the regulars is this new change good or bad?
Depends on how much of a fanboy of the old system you are. But overall, from an IT point of view, it is definitely an improvement. But SA-MP felt so very different as a shooter because games with this bullet impact and lag shot system are ultra rare, making it something very special.
This. I had more fun finding a right spot where to hit someone. :/
Title: Re: 0.3z
Post by: EnzoMortelli on January 24, 2014, 02:53:47 AM
huehue i love how you can pwnzr pausers now.

i'm not sure if i'm a fan of the antilag. I have to get used to it. It still handles totally different from any other shooter game.
Title: Re: 0.3z
Post by: Simon on January 24, 2014, 06:00:47 AM
- Although, it was mentioned above it may be easier to detect cheaters but will a change like this cause aimbots on sa-mp  to become more prominent? I can imagine an influx of hackers now using aimbots and detecting that may be difficult unless there's some kind of obvious behaviours from the players animations (twitching, snapping 180, shots etc)
It will be far easier to get aimbots working. I also think it will be harder to detect aimbotters now since everybodys aiming is no longer influenced by pings (making targeting easier, aimbotting less unlikely to be discovered). Another important point is, that SA:MP already had an official aimbot with the gamepad autoaim. People only need to find a way to re-enable it.

The threat of aim-bots is not that much greater. Any decent aimbot should've been able to adjust for ping in the past.

I played yesterday and it was great! Not 100% there but definite improvements.
Title: Re: 0.3z
Post by: BikeDriver on January 24, 2014, 12:47:33 PM
huehue i love how you can pwnzr pausers now.

It's kinda bizzare that it works.

Doesn't that mean it might be possible to kill people when the server freezes for some time? :S

But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
Title: Re: 0.3z
Post by: Quickplay on January 24, 2014, 12:59:41 PM
huehue i love how you can pwnzr pausers now.

It's kinda bizzare that it works.

Doesn't that mean it might be possible to kill people when the server freezes for some time? :S

But yes.. killing pausers sounds good :D
You could even disregard the "pause" rule now, right?
Nah, i guess when you're paused is different, cause you're anyway linked to the server somehow

Let's first be sure it works 100 %
Title: Re: 0.3z
Post by: Runey on January 24, 2014, 03:12:51 PM
anyways pausing is against the rules(while fighting someone) :P
Title: Re: 0.3z
Post by: Quickplay on January 24, 2014, 05:12:05 PM
anyways pausing is against the rules(while fighting someone) :P
it seems you didn't get the bikedriver's post, that's just what he was talking about
Title: Re: 0.3z
Post by: EnzoMortelli on January 24, 2014, 06:02:09 PM
Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.
Title: Re: 0.3z
Post by: [R]Qwerbeet_rulstler on January 24, 2014, 09:10:27 PM
Nah, pausing is still nub and sucks.
Even if pausers can be killed, there are other aspects aswell for pausing, e.g. dodging airstrikes etc..
So no, nopause-rule stays.
That's my team member!  8)
Title: Re: 0.3z
Post by: NiGHTM4RE on January 24, 2014, 11:16:25 PM
I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD

It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.
Title: Re: 0.3z
Post by: BikeDriver on January 24, 2014, 11:31:29 PM
I gotta admit this new version is very fun and adds more of a challenging experience for me. But I'm positive lead aiming still applies.
So let's suppose there's a one on one fight going on and they're both running around in zigzags. There has to be a point
in time when the lead aim hitbox and the skin line up on your point of view and if you manage to hit them both at the right
time does that mean..... DOUBLE DAMAGE!!? xD

It makes sense because on their screen they actually see the shots physically being shot to their skin and plus the other shots
when you hit their skin on your screen.

Meh.. they would be 100% retard if they didnt deactivate the lag hitbox.
Title: Re: 0.3z
Post by: EnzoMortelli on January 25, 2014, 10:04:39 AM
I heard players saying the bullets 'follow' them to make the hit.

Actually syncing bullet information rather then scope angles makes more sense and i think that's how most mp shooter games work.
Title: Re: 0.3z
Post by: Runey on January 25, 2014, 08:13:54 PM
Well,actually.In every shooter game,when you try to shoot someone,he lags a bit lower than here.So this update is much more realistic. ;)
Title: Re: 0.3z
Post by: Fuse on January 25, 2014, 09:24:08 PM
Leadaim Fix for SA:MP 0.3x (http://www.youtube.com/watch?v=b0LfuBgvA6U#ws)
Title: Re: 0.3z
Post by: BikeDriver on January 27, 2014, 12:26:02 PM
- OnPlayerGiveDamage is now called for NPCs

Does that mean it might be possible to fight NPCs in a later version?
Title: Re: 0.3z
Post by: EnzoMortelli on January 27, 2014, 10:31:05 PM
RC4 Released

- Nametag LoS tests will also apply to server objects

Finally!
Title: Re: 0.3z
Post by: BikeDriver on January 27, 2014, 10:51:55 PM
Could you translate that for non-pawnz0rs?? :S
Title: Re: 0.3z
Post by: dugi on January 28, 2014, 10:44:49 AM
http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC4-install.exe (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC4-install.exe)

We're on RC4
Title: Re: 0.3z
Post by: EnzoMortelli on January 28, 2014, 02:07:13 PM
Could you translate that for non-pawnz0rs?? :S
LoS stands for line of sight. Pawn has an option to enable line of sight checks for the name tags, such that name tags of people hiding behind buildings, trees, walls etc are not visible for people on the other side. Since 0.3z RC4 this applies for mapped objects aswell.
Title: Re: 0.3z
Post by: BikeDriver on January 28, 2014, 03:37:54 PM
Hmmm okay.

So this doesn't really affect LWsince we dont have many custom objects, right?

Or will you make it so that people can hide their nametags behind.. busses for example?
Title: Re: 0.3z
Post by: EnzoMortelli on January 28, 2014, 03:43:55 PM
Hmh isn't this already possible?
Title: Re: 0.3z
Post by: BikeDriver on January 28, 2014, 03:44:52 PM
What about busses and other vehicles? You couldn't hide behind them before, right?
Title: Re: 0.3z
Post by: EnzoMortelli on January 28, 2014, 03:46:06 PM
No idea.
Title: Re: 0.3z
Post by: BikeDriver on February 12, 2014, 06:44:32 AM
Well.. at least they invalidated another "hack". Hated these childs who teleported each and every car to them in order to lag/crash the server.