- If leader is not online who takes the gang?
- /Kick playerX (even if player X is offline) would remove the need for an online leader all the time.
- Even If it's really needed, /gang setleader is there, or even /gang setviceleader.
- If gang turf is saved and that gang is currently not online, can a other gang take over that turf and when they take it over and the other gang comes back online wont that be a problem because 2 gangs own the same turf ?
The gang that stands in a turf will simply take the turf from the offline gang. That's the main point that leads clans/gangs to login frequently to protect their turfs.
Yeah, although the turfs will save you'll find they'll pretty much work the same as normal. The only real feature from saving turfs would be incase the only player in the gang disconnected and then reconnected in 5 minutes, much like the current turf system.
I do suppose turfs don't really need saving, it'd just be added disconnection protection really. However if turfs were harder to gain/steal then gangs may get more of a personal attachment to their turfs (due to them working for them), then the system would be worth keeping.
What about saving turfs till another gang takes them? I think there's no reason for losing turfs (for permanent gangs) after disconnecting as long as no other gangs take them. If turfs are saved, permanent gangs would be able to login anytime to protect what they still have, which would keep wars rolling all the time. I think this would be more exciting than filling empty turfs, then waiting for another gang to attack.