Author Topic: The new weapon respawn thingy  (Read 8421 times)

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Offline Runey

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Re: The new weapon respawn thingy
« Reply #15 on: May 07, 2014, 11:59:51 AM »
Yay it's pretty rare that we fully agree.

The changes I consider necessary to 3.0.0 are:
- loss of all cash upon death, be it accident or murder
- no more c-bug and desert eagle as the only default fire weapon
- free respawn of weapons that were purchased as "Respawn weapons"

The other changes that come with 3.0.0 are pretty awesome. Re-balanced cash is a good way to go.

With this, the server script will also be a lot cleaner, as instant cash-loss and normal respawn weapons are way easier to script.

Any compains about these conclusions? If you agree I might bother to create a ticket and see if anybody cares.
+1 :)

Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.
Sure it is,newbies can kill pros nao.Deagle became too powerful weapon because there isnt lead aiming anymore and bcz c bug is allowed.If we didnt allow c bug,there wouldn't be any problems to gain little bit more players,plus property system...I'm sure all of these will do a great job ;) :D
Also,i really hated that bug when i was buying weapons in 2.Spawn Weapons ,,setion,, i was getting the normal amount
of ammo,but when i die after that i get nothing but half the ammo :(
Luckly,that is over nao.  8)

Offline Quickplay

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Re: The new weapon respawn thingy
« Reply #16 on: May 07, 2014, 12:10:00 PM »
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.
Bringing my experience for example, i was way better in c-bugging on 03x than now on 03z...hitting the enemies skins with the c bug is harder than i could imagine before the new version was released, maybe cause i'm too used to lag-shoot i don't know, but i'm surprised by how much i suck now with the skin hit lol

All that to say that i don't see a real reason to remove the c-bug; plus it would be very annoying/useless to shoot with a deagle that slowly, given that we are playing in a RW server where everyone shoots you with sawnoffs..u would die in less than 4 seconds.
With c-bug instead i have fun trying to kill my enemy with a deagle, but without c-bug i would never use the desert again

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #17 on: May 07, 2014, 01:17:57 PM »
I wouldn't forbid c-bug again. People are used to it and will not be happy if it was suddenly disallowed (especially blewert). Imho i share Quickplay's opinion about the skinshoot being harder than the old lagshots, given that lagcomp is not even fully functional yet and around 30% of shots seem to simply not register.
Also, if your only weapon is deagle, it might be a good idea to utilize c-bug to at least stand a chance against RW fighters or drivebyers.

Regarding moneys:
The clientsided money system can't be turned off thus it is still in existence and works. A reasonable workaround for the clientcash features might be giving every player 5000$ client sided cash (which they cannot see due to the server cash being drawn over it) and use that on the client features. Therefor we just have to take the decreases in client cash when buying stuff and hand them through to the server cash variable, and reset the client cash to 5k again.
Any external increases of the client cash would then simply be ignored. This way any feature except casinos should work properly again, if it works how i thought at least.


Offline Tw1sT3r

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Re: The new weapon respawn thingy
« Reply #18 on: May 07, 2014, 02:53:20 PM »
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about. Since lag compensation every weapon has become more powerful. Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.

Offline Runey

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Re: The new weapon respawn thingy
« Reply #19 on: May 07, 2014, 06:50:56 PM »
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about.
Even if he isn't active,he still knows how lw works,just because the server hasn't changed very much.

Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.
You're right about that.Without c bug WW vs RW player,i couldn't even imagine that.But bikedriver has the point about the power deagle's got now.Still,staff and other players will decide.

Offline BikeDriver

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Re: The new weapon respawn thingy
« Reply #20 on: May 07, 2014, 08:04:52 PM »
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about. Since lag compensation every weapon has become more powerful. Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.

How would I know all the stuff that is currently going on if I am completely inactive? You are a retard.

With your other stuff your are completly confirming what I have said. The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.

If c-bug was disallowed, the old balance of deagle vs. sawnoff fights would be brought back. But even without c-bug, the deagle player has a bigger chance to win than in retro times, as lag compensation doesn't influence the deaglers hitbox, because he can't move while shooting anyway. Only the rw players hitbox becomes easier than before. In this situation the sawnoff DID NOT become stronger.

If you want to discuss this furtherly, keep in mind that I am playing here longer than you are. I am noone who you can fool or talk down easily.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #21 on: May 07, 2014, 08:25:37 PM »
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
No that is actually quite the point why it is. Like i said before, if you can only use deagle, it would really be great if you can stand a chance against rich RW fighters with it. That is why c-bug should stay allowed, to actually balance the chances between newbies (who are actually experienced as we assume they can use c-bug) and regular RWers. If a newbie doesn't know how to use c-bug, he still has no increased chance of defeating sawns and uzi even with lagcomp on. Remember the sawnoff is a one-shot killer, whereas deagle needs 3 shots to kill. (Actually two well placed shots, but those will most likely won't happen in a frantic fight)

Offline Runey

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Re: The new weapon respawn thingy
« Reply #22 on: May 07, 2014, 08:53:22 PM »
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
No that is actually quite the point why it is. Like i said before, if you can only use deagle, it would really be great if you can stand a chance against rich RW fighters with it. That is why c-bug should stay allowed, to actually balance the chances between newbies (who are actually experienced as we assume they can use c-bug) and regular RWers. If a newbie doesn't know how to use c-bug, he still has no increased chance of defeating sawns and uzi even with lagcomp on. Remember the sawnoff is a one-shot killer, whereas deagle needs 3 shots to kill. (Actually two well placed shots, but those will most likely won't happen in a frantic fight)
It was cool when there was lead aiming and c bugging off(even if i didnt play back then).But,the server must go on.I still think that deagle(other weapons not that much) has got much more power nao.I had few fights with c bugging pros,and they almost got me(i used sawnoff).I saw the differents,deagle is too pro nao   :-X
So,in my opinion we should have c bug allowed ;) We'll see where it takes. :D

Offline BikeDriver

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Re: The new weapon respawn thingy
« Reply #23 on: May 07, 2014, 09:18:14 PM »
I disagree. The deagle used to be a weapon for noobs to fight against noobs (or pros to fight against sawnoff noobs). Without c-bug, noobs stay a good chance to win vs. regulars who haven't bought weapons yet. With c-bug noobs will be raped more than without.
BikeDriv:))))

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Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #24 on: May 07, 2014, 11:15:46 PM »
With c-bug noobs will be raped more than without.
Thank you for clarifying that. I can see your concern now.

Still i'm holding on to my opinion that the support-lazy-players-campaign of the last years has destroyed our gamemode. I would rather see c-bug allowed and newbies be forced to work hard for their success.

Offline Tw1sT3r

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Re: The new weapon respawn thingy
« Reply #25 on: May 07, 2014, 11:36:57 PM »
omg my eyes are bleeding... i'm trying to get your points, but i keep failing. Maybe you've been here more time than I, but how much time? A few months? I'd like to remember you I've been playing LW's since summer 2008 more or less, and it's been 6 years since that...

Anyways, we are talking about DM, and i've been playing more DM than you, I'm 100% sure.

The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.

That's complete rubbish. Do you really think that?


Without c-bug, noobs stay a good chance to win vs. regulars who haven't bought weapons yet. With c-bug noobs will be raped more than without.

Noobs will never have a chance against regulars. Not with c-bug, not without c-bug, lag comp or not. Every regular plays mainly RW, and they use WW when they think they don't need the advantage of RW. Disallowing c-bug will not give more chances to noobs. Do you think that I (for example) would go on a 1v1 no c-bug deagle fight against anyone when I have my swans? If I would, i'd be only because I prefer WW to RW.

As I said, disallowing c-bug = disallowing WW (except sniper, obviously).

btw, you are complaining about deagle, but you don't seem to pay attention to the sniper. You have no idea how powerful has sniper become (and here c-bug makes no difference). Shall we disallow sniper to give a chance to noobs?

The problem is not how much times noobs die before the leave the server to not come back. The problem is the old script and lack of features.
« Last Edit: May 07, 2014, 11:39:01 PM by Tw1sT3r »

Offline BikeDriver

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Re: The new weapon respawn thingy
« Reply #26 on: May 08, 2014, 06:00:48 AM »
Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
That's complete rubbish. Do you really think that?

And with that our discussion is over. I am not going to bother to read more of your nonsense.
BikeDriv:))))

Haha blwelrwelrt, I registered here earlier :P

Offline EnzoMortelli

Re: The new weapon respawn thingy
« Reply #27 on: May 08, 2014, 07:34:21 AM »
Uhu i don't think 'having some chances' and 'being powerful enough to defeat' is the exact same thing.

Anyways people please be nice to each other. You've made your points clear, and i don't think it's necessary to judge them here in this thread.
Let me encourage you to speak about other features aswell. If you feel the need to go on about c-bug, please do it here.

We've cleared already, that the property system of v3 is awesome, and that paying for spawn weapons on spawn is not cool, especially if you don't even get your full purchased ammount. We also have concluded that money has to be lost again on death.

What about the weapon slot thing? You may have noticed that there are four categories in ammunation now, and that there are weird overwrite messages. It doesn't really work to it's full extend yet, but the plan behind that is that players will have exactly four weapon slots, and can only ever carry four weapons, a melee weapon, a handgun, either any shotgun or smg, and a rifle, be it auto or bolt action.

I personally think this is very interesting, yet it does also have potential to make a lot of regulars angry. What do you guys think?

About the spawn weapons, v3 has already deagle & ak47 btw, and i don't think that is a great difference to only deagle, as ak47 is likely to not hit bloody anything with lagcomp on, so it's practically only deagle already.

Offline BikeDriver

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Re: The new weapon respawn thingy
« Reply #28 on: May 08, 2014, 08:16:25 AM »
Uhu i don't think 'having some chances' and 'being powerful enough to defeat' is the exact same thing.

It isn't the exact same thing, but calling my posts "complete rubbish" even though the meaning is very similar to his own posts is absolutely idiotic.

players will have exactly four weapon slots, and can only ever carry four weapons, a melee weapon, a handgun, either any shotgun or smg, and a rifle, be it auto or bolt action.

If that means that you can't carry an UZI and a sawnoff at the same time, it sounds utterly retarded. Fighting with sawnoff only is very annoying.

About the spawn weapons, v3 has already deagle & ak47 btw, and i don't think that is a great difference to only deagle, as ak47 is likely to not hit bloody anything with lagcomp on, so it's practically only deagle already.

Yes, I noticed. I think it would be better if you could choose a (weak) start weapon. Something like, chose between Deagle only, SMG only, AK only, normal shotgun only etc.
I always liked that concept on other DM servers. Either the weapon could depend on the skin, or a popup window asks you once, which weapon you want. But I am fine with it as it is right now.
« Last Edit: May 08, 2014, 08:20:39 AM by BikeDriver »
BikeDriv:))))

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Offline iDamn

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Re: The new weapon respawn thingy
« Reply #29 on: May 08, 2014, 09:07:24 AM »
I personally think this is very interesting, yet it does also have potential to make a lot of regulars angry. What do you guys think?

Huge risk, our regular DMers must have Uzi + Sawnoff for switching. It kinda feel weird using sawn-off only. And what will new DMers that actually experienced in RW came to our server and see that they could only have one choice between sawn-off and Uzi?

But sure, it will definitely be interesting as they'll definitely get some weapons like normal or combat shotgun instead of sawn-off. Uzi still stands I guess. M4 and a sniper/country rifle!