Author Topic: MAP EDITOR & MAP TESTING  (Read 44363 times)

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Offline Cygnus

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Re: MAP EDITOR & MAP TESTING
« Reply #15 on: February 26, 2008, 07:49:34 PM »
??? ??? ???
what happened to the map center?
and where i can download other maps?
if someone say...

Yes, sadly, the map center has been taken down. I think that the MTA devs haven't really decided yet if they bring it back and what to do with all its maps. See http://forum.mtasa.com/viewtopic.php?t=21982 .

and is it possible to have an access of the maps who are on littlewhitey?

Not all maps, but it's possible to friendly request a few maps and I will probably send them to you.

ps: raz0, i forget to delete the hunter on fuckingham-palace. i know you ask me to delete it  :'(. if you want you can delete it ( or i post a new version). the hunter is behind the half-pipe. thanks

I think it would be easier for us if you would just upload a newer version :P

Offline Cygnus

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Re: MAP EDITOR & MAP TESTING
« Reply #16 on: February 28, 2008, 07:19:31 PM »

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #17 on: February 28, 2008, 07:38:39 PM »
nice
thanks cygnus!

Offline Plop

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Re: MAP EDITOR & MAP TESTING
« Reply #18 on: February 29, 2008, 12:32:15 PM »
Hooray  ;D

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #19 on: February 29, 2008, 01:18:07 PM »
i search after an object in the editor: it looks like a mine but if you knock it, you jump in space ( like a cheater who knock you). there is this object at the end of loop of the poop. so if someone have this id,...

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #20 on: February 29, 2008, 01:23:42 PM »
i've1 links:

 - it's the map viewer. you can select every object of gta sa & the viewer give you the id.

http://www.sanandreas-fr.net/downloads/index.php?action=file&id=300

 ;)

Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #21 on: February 29, 2008, 01:49:40 PM »
can you be more specific about this new tool... it's still unclear to me what you can do with it?
Is it that you can pick an object, get the id of it and than use it in the map editor???

Or something else?
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Offline Plop

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Re: MAP EDITOR & MAP TESTING
« Reply #22 on: February 29, 2008, 03:50:30 PM »
It Steve-m's mapviewer
http://www.steve-m.com/downloads/tools/mapviewer/

Use right-click on an object you want the id for (displayed in the titlebar)

for just about all stuff i use MED
http://www.gtagarage.com/mods/show.php?id=1053

btw.
I would use a backup copy of SA using MED, just in-case you change something
by accident and then run MTA (hax!)
« Last Edit: February 29, 2008, 03:59:55 PM by Plop »

Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #23 on: February 29, 2008, 10:19:57 PM »
lol, you people with your fancy programs :P... I'm from the old-skool handmade nostalig map editing :P... will work on my "best dm" map now :P
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Offline Snipe

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Re: MAP EDITOR & MAP TESTING
« Reply #24 on: March 01, 2008, 08:42:56 AM »
Is it still okay if i change the spawn lay-out of my "best dm" map and than upload it again under a Version 2???
Since i think it's a unique dm which isn't on yet on LW's!
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Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #25 on: March 01, 2008, 01:35:12 PM »
i've another link: it's the missing objects of gta. you can place this folder in your MTA San Andreas\mods\map_editor\objects. there are funny objects like the cop!!!


Offline Cygnus

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Re: MAP EDITOR & MAP TESTING
« Reply #26 on: March 01, 2008, 03:46:16 PM »
Is it still okay if i change the spawn lay-out of my "best dm" map and than upload it again under a Version 2???
Since i think it's a unique dm which isn't on yet on LW's!

Sure, but I can't promise whether it will be approved or not, this will be decided during the next map testing session.

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #27 on: March 01, 2008, 04:27:35 PM »
ah the testing map contest!!!

sure, it's the hardiest thing in mta  :P

the point is to convince half of our admins. cheer up!! & good game!  :D

Offline elbrujo

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Re: MAP EDITOR & MAP TESTING
« Reply #28 on: March 07, 2008, 06:24:34 PM »
the point is to convince half of our admins. cheer up!! & good game!  :D
héhé

-- fuckingham-palace2 --
- rc car can be good for start but sucks for a whole race (Cygnus) >:(
-- fuckingham-palace3 --
- dont rly like karts, try another vehicle and less barrels (Cygnus) >:(


if i understand, no kart & rc races! i know raz0 love kart races but not knux & cygnus!  :D

-- fuckingham-palace4 --
- enough of fuckingham alrady tho (Plop)
-- fuckingham-DM1 --
add more dangerous spots , and change the name (Knuckles)


is it forbidden to have the same name? ???
ps: at this moment plop, only one fuckingham-palace!)

ps2: just a little thing: raz0 ask us (one day!) to build new maps.so i tried to build differents races. if rc & kart (& trucks) races are deleted automatically, which little vehicle can we use? it's boring to have some infernus, sandking or nrg500 races. littlewhitey is fun because of the various races.

ps3: most of the maps are too tight for 32 gamers, so when i see that:
-- fuckingham-palace --
- It's just like those boring Grand Prix maps, yet more confusing due to no real border ([O.o]Alpha)

i don't know what i have to think about it  ;)


i just want to follow your advice but which one?
« Last Edit: March 07, 2008, 06:26:33 PM by elbrujo »

Offline Plop

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Re: MAP EDITOR & MAP TESTING
« Reply #29 on: March 09, 2008, 01:06:31 AM »
lots of maps tested (in order) with the same-ish name loose points, its like spamming.

Check with cygnus first cos it might be laggy but the flower pot (rc cam) is another cool
small vechile but only if you have a good ideas cos the handling SUKS. oh you need to
add the ID to mta's vechile file for this.

I can understand your vision for all i think of your maps its just some things dont work
with a lot of players - or at all. thats no bad thing if you continue to improve map making skill :)

raz0 was talking about a map making guide, like tips n stuff something i wouldnt mind contributing
a few hints to