littlewhitey's Servers Forum (SA-MP/VC-MP/MTA/Zomboid)

SA-MP Server - 54.38.156.202:7777 => General => Topic started by: BikeDriver on May 05, 2014, 10:26:27 PM

Title: The new weapon respawn thingy
Post by: BikeDriver on May 05, 2014, 10:26:27 PM
Just saying.. it is very frustrating for new players that they lose spawn weapons whenever they die. Cause they don't have any cash to afford the fresh weapons.

Imo you should turn the spawn weapons into what they are supposed to be: Free respawn weapons. I'd say they scare too many noobies away as they are right now. Death is punished too strictly. It is basically impossible to join the server for 15 minutes and have fun. You used to be able to /register and buy weapons with $55.000. More than enough for a few quick kills. Right now that no longer works.

I don't think it's a good idea to design a very empty server like one where everybody joins for at least 1 hour or so.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 05, 2014, 10:58:47 PM
At the moment the server has been reverted to v2.9.0 again, and the devs are working on the issues reported during open beta phase.
I'd suggest you to issue a change request ticket for the feature changes you want at dev.littlewhiteys.co.uk (http://dev.littlewhiteys.co.uk/), as the devs mainly stick to redmine for design and bug issues rather than the untidy chaos of the forum.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 05, 2014, 11:47:23 PM
The newest information is that we've got old features back,BikeDriver!
At the moment the server has been reverted to v2.9.0 again, and the devs are working on the issues reported during open beta phase.
I'd suggest you to issue a change request ticket for the feature changes you want at dev.littlewhiteys.co.uk (http://dev.littlewhiteys.co.uk/), as the devs mainly stick to redmine for design and bug issues rather than the untidy chaos of the forum.
Everything is fixed and fine now.Staff did really good job! :D ;)
Ofc,they still working on some other things ^^
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 06, 2014, 07:31:28 AM
Everything is fixed and fine now.
(;一_一) there are still the old bugs y'know
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 06, 2014, 08:02:43 PM
At the moment the server has been reverted to v2.9.0 again, and the devs are working on the issues reported during open beta phase.
I'd suggest you to issue a change request ticket for the feature changes you want at dev.littlewhiteys.co.uk (http://dev.littlewhiteys.co.uk/), as the devs mainly stick to redmine for design and bug issues rather than the untidy chaos of the forum.
I wouldn't consider it a design or bug issue. It is rather something that should be discussed. That's why I created a topic in the discussion section. But I excepted more feedback than your robotic-like declarations and some random palaver of our sweet server kiddo. ::)
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 06, 2014, 10:02:47 PM
yare yare daze...

I agree that it's frustrating that you're only given 150 bullets of the spawn weapons you bought. As you will ever only have 150 bullets on respawn, it's basically a risk to buy more as that money would go wasted if driveby'ers camp the ammu outside.
People would rather be likely to enter ammunation once they join and then just die to refill their weapons without even setting a foot near ammunation. Basically if it wasn't for the armour the new system would be a kind of 'anywhere-ammunation', given the fact that you don't loose all of your money on death anymore. In contrast this way you don't have to put your anyways limited savings at stake just to buy new weapons. But i think this is actually the opposite of what we initially wanted.

I'd like the concept of buying and spawning with spawn weapons in any desired ammount for the corresponding price, as it was before, and in addition to make spawn weapons more expensive to reach the same effect of economy mobilization without the frustrating and aswell highly intransparent money deduction on spawn. Yes, this means that newbies and weekend players won't be able to afford spawn weapons right from the start. Which in return gives them a target to fight and earn money for, like it once used to be, and like a actual basic moneygrub should work.

Spawn weapons were never supposed to be free on LW's DM system. Remember the classic approach and why it had worked in the beginning for so many years. You started with almost no weapons, and fought to be able to buy better weapons from the stolen money. Based on that, spawn weapons should be the next step on the ladder, the long term achievement you're playing for in the long run. This was how it worked in 2009, when i joined, as there were deagle+bat only on spawn. Achievements in existence back then were:
-get better weapons
-therefor get more money
-fill bank account
-join a clan
-be the best
We've practically eliminated the first three by introducing the free uzi+sawns spawn weps. You don't need better weapons as those actually suffice to do decent damage, therefor getting more money is kinda useless as there is not much useful stuff to spend it on except weapons, and with no use of money you don't need to fill your bank. Of course, this was welcomed by the 15-minute-players. But 15-minute-players are not really clan material. They are not taking the game seriously enough and aswell are not active enough to be of any use in a clan. We indirectly eliminated our clans by that, and without clans also the fourth target falls. Well, and without those four - what to be the best in?


LW was sa-mp's first server, and LVDM~Moneygrub sa-mp's very first gamemode and a classic concept for many servers. As sa-mp's first server i think we have an obligation to stay original, yet i also understand that the modern audience calls for updates. We've just been understanding it wrong all the time imho.
Going with time doesn't mean doing all the silly stuff others do to attract more players. It means to stay true to oneself while improving old and rusty features. We just have to look at the basic concept and find out why it worked, and then go retro, and afterwards just add new features instead of touching a running system.
 
If we're looking to support this 15-minute-funplay-mentality, we've already lost, as all we will ever create is a server where people just play 'for the laughs' or for relaxation between other games, or just for quick fun when they don't have time for a serious game.
What we must strive for in the name of traffic and activity is a server where people will want to play serious games at, where they have a reason to stay for longer than just 15 minutes. This might be less fun for weekend players, but what we really want and need are 12/7 regulars.

We're not sumo or partyserver or fucking lvp, we're littlewhitey's goddamnit.

enough feedback for you kiddo?
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 06:18:08 AM
Yes fatty, that's enough feedback for me :)

So let's turn 3.0.1 into a retro version of 1.0 but with improved features? Sounds good to me.
It would be awesome if we, alongside with deagle being the only default weapon, also forbid c-bug again. It is overpowered anyway, due to the lag compensation.

I like the new idea behind the property system but it seems to be wasted effort if owners don't lose all they money if they are chased down and killed. What's the big thrill behind picking up the cash if you only lose a small amount if you die? This sucks donkey balls.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 07, 2014, 07:15:51 AM
Nah i rather see 2.6.0 back, but anyway.
The new property system is fucking awesome, and it definitely adds to LW's spirit. The old developers always tried to stay near to the singleplayer features, and collecting money from your properties is as near as you can get to the singleplayer property system. This feature is maybe the one in 3.0.0 that yet works as intended. It prevents people sitting in ammunation make millions during afk, and also puts property owner's money at greater stake for both economy and competition.
Yet again, haha it actually doesn't because you don't loose it anymore if you die. That's like the total contrary of the classic moneygrub idea. In the basic version of LVDM~MG you'd get 5000 for a kill and the dead man looses everything he had. This created an interesting game comparable to survival games. Nowadays it's just like 'fuck it if im gonna die at least i shot the mayor'.

Bringing back the system like it is now, creating cash pickups with all the cash and to collect it, is the feature i would most rather see return in v3. Yet i've been told that it is not that easy to be scripted with the new server sided cash. (yare yare just create pickups what's the deal)
Many things didn't work anymore because of the server sided cash, yet i'm not saying it was a bad idea to add it.
Server sided cash is a lot safer than client sided cash, as it makes cash hacking as near to impossible as it can get. Yet of course the native server features do not work using server sided cash. There are more than one way to fix this though, and it should be fixed. If we're adding it, we should desperately fix all of the disabled features again before considering putting it online. That is what's ment by don't touch a running system.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 08:11:21 AM
Yay it's pretty rare that we fully agree.

The changes I consider necessary to 3.0.0 are:
- loss of all cash upon death, be it accident or murder
- no more c-bug and desert eagle as the only default fire weapon
- free respawn of weapons that were purchased as "Respawn weapons"

The other changes that come with 3.0.0 are pretty awesome. Re-balanced cash is a good way to go.

With this, the server script will also be a lot cleaner, as instant cash-loss and normal respawn weapons are way easier to script.

Any compains about these conclusions? If you agree I might bother to create a ticket and see if anybody cares.
Title: Re: The new weapon respawn thingy
Post by: iDamn on May 07, 2014, 08:50:52 AM
The new property system in v3.0 is nice. But maybe we should raise the earnings a bit.
Or maybe, we could just disable afk players from getting any money from the properties. ::) (v2.9.)

- loss of all cash upon death, be it accident or murder
- no more c-bug and desert eagle as the only default fire weapon
- free respawn of weapons that were purchased as "Respawn weapons"

+1337.

I would like to know about the difference between server sided money and client sided money. And what's the perk for both of these? (besides preventing hacked moni)
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 10:39:20 AM
Server sided money is a simple server sided variable, drawn on the player screen ontop of the normal, client sided money (so it appears to be the same).
Advantages:
- Can't be set using normal hacks, most likely there won't be a money hacker who gets away with it ever again.
- All client sided game bugs regarding cash are fixed
Disadvantages:
- All client-sided features (gambling, buying stuff in default menu of ammu nation, vending machines) won't work anymore, as the player has no client-sided cash. Devs must create a workaround (they did that for 3.0.0, new ammu nation menus, new vending machine mechanism etc.)


Client sided money is like the money in single player. If singleplayer cheats worked, you could enter HESOYAM to increase it.
Advantages:
- All client-sided features still work.
Disadvantages:
- Ultra easy to cheat monies
- Harder to detect money hackers due to client sided game bugs (frozen cash bar etc.)
Title: Re: The new weapon respawn thingy
Post by: Tw1sT3r on May 07, 2014, 10:44:11 AM
- no more c-bug and desert eagle as the only default fire weapon

Nope.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 10:46:47 AM
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.
Title: Re: The new weapon respawn thingy
Post by: iDamn on May 07, 2014, 11:10:16 AM
Basically, he's too good in c-bugging any weapons.

Is it possible for the dev team to combine both of the sided money's advantage to one? That would be great
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 11:48:17 AM
Basically, he's too good in c-bugging any weapons.

Thought so. A retard.


Is it possible for the dev team to combine both of the sided money's advantage to one? That would be great

Don't think so as the entire script is now altered to work with server-sided cash. The cost-benefit factor doesn't suffice.

Also I have now created a Ticket concerning the cash problem.
http://dev.littlewhiteys.co.uk/issues/563 (http://dev.littlewhiteys.co.uk/issues/563)

The spawn weapon problem (due ot lag compensation) should be discussed further, as I want to collect enough information before I create a ticket.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 07, 2014, 11:59:51 AM
Yay it's pretty rare that we fully agree.

The changes I consider necessary to 3.0.0 are:
- loss of all cash upon death, be it accident or murder
- no more c-bug and desert eagle as the only default fire weapon
- free respawn of weapons that were purchased as "Respawn weapons"

The other changes that come with 3.0.0 are pretty awesome. Re-balanced cash is a good way to go.

With this, the server script will also be a lot cleaner, as instant cash-loss and normal respawn weapons are way easier to script.

Any compains about these conclusions? If you agree I might bother to create a ticket and see if anybody cares.
+1 :)

Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.
Sure it is,newbies can kill pros nao.Deagle became too powerful weapon because there isnt lead aiming anymore and bcz c bug is allowed.If we didnt allow c bug,there wouldn't be any problems to gain little bit more players,plus property system...I'm sure all of these will do a great job ;) :D
Also,i really hated that bug when i was buying weapons in 2.Spawn Weapons ,,setion,, i was getting the normal amount
of ammo,but when i die after that i get nothing but half the ammo :(
Luckly,that is over nao.  8)
Title: Re: The new weapon respawn thingy
Post by: Quickplay on May 07, 2014, 12:10:00 PM
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.
Bringing my experience for example, i was way better in c-bugging on 03x than now on 03z...hitting the enemies skins with the c bug is harder than i could imagine before the new version was released, maybe cause i'm too used to lag-shoot i don't know, but i'm surprised by how much i suck now with the skin hit lol

All that to say that i don't see a real reason to remove the c-bug; plus it would be very annoying/useless to shoot with a deagle that slowly, given that we are playing in a RW server where everyone shoots you with sawnoffs..u would die in less than 4 seconds.
With c-bug instead i have fun trying to kill my enemy with a deagle, but without c-bug i would never use the desert again
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 07, 2014, 01:17:57 PM
I wouldn't forbid c-bug again. People are used to it and will not be happy if it was suddenly disallowed (especially blewert). Imho i share Quickplay's opinion about the skinshoot being harder than the old lagshots, given that lagcomp is not even fully functional yet and around 30% of shots seem to simply not register.
Also, if your only weapon is deagle, it might be a good idea to utilize c-bug to at least stand a chance against RW fighters or drivebyers.

Regarding moneys:
The clientsided money system can't be turned off thus it is still in existence and works. A reasonable workaround for the clientcash features might be giving every player 5000$ client sided cash (which they cannot see due to the server cash being drawn over it) and use that on the client features. Therefor we just have to take the decreases in client cash when buying stuff and hand them through to the server cash variable, and reset the client cash to 5k again.
Any external increases of the client cash would then simply be ignored. This way any feature except casinos should work properly again, if it works how i thought at least.

Title: Re: The new weapon respawn thingy
Post by: Tw1sT3r on May 07, 2014, 02:53:20 PM
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about. Since lag compensation every weapon has become more powerful. Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 07, 2014, 06:50:56 PM
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about.
Even if he isn't active,he still knows how lw works,just because the server hasn't changed very much.

Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.
You're right about that.Without c bug WW vs RW player,i couldn't even imagine that.But bikedriver has the point about the power deagle's got now.Still,staff and other players will decide.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 08:04:52 PM
Could you contribute more than a completly retarded "Nope."?

Explain yourself.
My argument is that c-bug is more powerful than ever before, due to lag compensation, thus the deagle becomes a too powerful start-up weapon.

It's fun you talk about to "contribute" when you are completely inactive on the server. It's obvious you have no idea what you are talking about. Since lag compensation every weapon has become more powerful. Just one thing is true. With no lag-comp, fighting WW vs RW was not an option, with our without c-bug. Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one, which is something positive, but disallowing c-bug will make WW be forgotten again.

How would I know all the stuff that is currently going on if I am completely inactive? You are a retard.

With your other stuff your are completly confirming what I have said. The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.

If c-bug was disallowed, the old balance of deagle vs. sawnoff fights would be brought back. But even without c-bug, the deagle player has a bigger chance to win than in retro times, as lag compensation doesn't influence the deaglers hitbox, because he can't move while shooting anyway. Only the rw players hitbox becomes easier than before. In this situation the sawnoff DID NOT become stronger.

If you want to discuss this furtherly, keep in mind that I am playing here longer than you are. I am noone who you can fool or talk down easily.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 07, 2014, 08:25:37 PM
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
No that is actually quite the point why it is. Like i said before, if you can only use deagle, it would really be great if you can stand a chance against rich RW fighters with it. That is why c-bug should stay allowed, to actually balance the chances between newbies (who are actually experienced as we assume they can use c-bug) and regular RWers. If a newbie doesn't know how to use c-bug, he still has no increased chance of defeating sawns and uzi even with lagcomp on. Remember the sawnoff is a one-shot killer, whereas deagle needs 3 shots to kill. (Actually two well placed shots, but those will most likely won't happen in a frantic fight)
Title: Re: The new weapon respawn thingy
Post by: Runey on May 07, 2014, 08:53:22 PM
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
No that is actually quite the point why it is. Like i said before, if you can only use deagle, it would really be great if you can stand a chance against rich RW fighters with it. That is why c-bug should stay allowed, to actually balance the chances between newbies (who are actually experienced as we assume they can use c-bug) and regular RWers. If a newbie doesn't know how to use c-bug, he still has no increased chance of defeating sawns and uzi even with lagcomp on. Remember the sawnoff is a one-shot killer, whereas deagle needs 3 shots to kill. (Actually two well placed shots, but those will most likely won't happen in a frantic fight)
It was cool when there was lead aiming and c bugging off(even if i didnt play back then).But,the server must go on.I still think that deagle(other weapons not that much) has got much more power nao.I had few fights with c bugging pros,and they almost got me(i used sawnoff).I saw the differents,deagle is too pro nao   :-X
So,in my opinion we should have c bug allowed ;) We'll see where it takes. :D
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 07, 2014, 09:18:14 PM
I disagree. The deagle used to be a weapon for noobs to fight against noobs (or pros to fight against sawnoff noobs). Without c-bug, noobs stay a good chance to win vs. regulars who haven't bought weapons yet. With c-bug noobs will be raped more than without.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 07, 2014, 11:15:46 PM
With c-bug noobs will be raped more than without.
Thank you for clarifying that. I can see your concern now.

Still i'm holding on to my opinion that the support-lazy-players-campaign of the last years has destroyed our gamemode. I would rather see c-bug allowed and newbies be forced to work hard for their success.
Title: Re: The new weapon respawn thingy
Post by: Tw1sT3r on May 07, 2014, 11:36:57 PM
omg my eyes are bleeding... i'm trying to get your points, but i keep failing. Maybe you've been here more time than I, but how much time? A few months? I'd like to remember you I've been playing LW's since summer 2008 more or less, and it's been 6 years since that...

Anyways, we are talking about DM, and i've been playing more DM than you, I'm 100% sure.

The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.

That's complete rubbish. Do you really think that?


Without c-bug, noobs stay a good chance to win vs. regulars who haven't bought weapons yet. With c-bug noobs will be raped more than without.

Noobs will never have a chance against regulars. Not with c-bug, not without c-bug, lag comp or not. Every regular plays mainly RW, and they use WW when they think they don't need the advantage of RW. Disallowing c-bug will not give more chances to noobs. Do you think that I (for example) would go on a 1v1 no c-bug deagle fight against anyone when I have my swans? If I would, i'd be only because I prefer WW to RW.

As I said, disallowing c-bug = disallowing WW (except sniper, obviously).

btw, you are complaining about deagle, but you don't seem to pay attention to the sniper. You have no idea how powerful has sniper become (and here c-bug makes no difference). Shall we disallow sniper to give a chance to noobs?

The problem is not how much times noobs die before the leave the server to not come back. The problem is the old script and lack of features.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 06:00:48 AM
Now with c-bug and lag comp, a good WW player has some chances against a not-that-good RW one
The deagle is now powerful enough to defeat sawnoff/uzi players. That's why it no longer is a good start weapon, as long as c-bug is allowed.
That's complete rubbish. Do you really think that?

And with that our discussion is over. I am not going to bother to read more of your nonsense.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 07:34:21 AM
Uhu i don't think 'having some chances' and 'being powerful enough to defeat' is the exact same thing.

Anyways people please be nice to each other. You've made your points clear, and i don't think it's necessary to judge them here in this thread.
Let me encourage you to speak about other features aswell. If you feel the need to go on about c-bug, please do it here. (http://forum.littlewhiteys.co.uk/index.php?topic=19593.new#new)

We've cleared already, that the property system of v3 is awesome, and that paying for spawn weapons on spawn is not cool, especially if you don't even get your full purchased ammount. We also have concluded that money has to be lost again on death.

What about the weapon slot thing? You may have noticed that there are four categories in ammunation now, and that there are weird overwrite messages. It doesn't really work to it's full extend yet, but the plan behind that is that players will have exactly four weapon slots, and can only ever carry four weapons, a melee weapon, a handgun, either any shotgun or smg, and a rifle, be it auto or bolt action.

I personally think this is very interesting, yet it does also have potential to make a lot of regulars angry. What do you guys think?

About the spawn weapons, v3 has already deagle & ak47 btw, and i don't think that is a great difference to only deagle, as ak47 is likely to not hit bloody anything with lagcomp on, so it's practically only deagle already.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 08:16:25 AM
Uhu i don't think 'having some chances' and 'being powerful enough to defeat' is the exact same thing.

It isn't the exact same thing, but calling my posts "complete rubbish" even though the meaning is very similar to his own posts is absolutely idiotic.

players will have exactly four weapon slots, and can only ever carry four weapons, a melee weapon, a handgun, either any shotgun or smg, and a rifle, be it auto or bolt action.

If that means that you can't carry an UZI and a sawnoff at the same time, it sounds utterly retarded. Fighting with sawnoff only is very annoying.

About the spawn weapons, v3 has already deagle & ak47 btw, and i don't think that is a great difference to only deagle, as ak47 is likely to not hit bloody anything with lagcomp on, so it's practically only deagle already.

Yes, I noticed. I think it would be better if you could choose a (weak) start weapon. Something like, chose between Deagle only, SMG only, AK only, normal shotgun only etc.
I always liked that concept on other DM servers. Either the weapon could depend on the skin, or a popup window asks you once, which weapon you want. But I am fine with it as it is right now.
Title: Re: The new weapon respawn thingy
Post by: iDamn on May 08, 2014, 09:07:24 AM
I personally think this is very interesting, yet it does also have potential to make a lot of regulars angry. What do you guys think?

Huge risk, our regular DMers must have Uzi + Sawnoff for switching. It kinda feel weird using sawn-off only. And what will new DMers that actually experienced in RW came to our server and see that they could only have one choice between sawn-off and Uzi?

But sure, it will definitely be interesting as they'll definitely get some weapons like normal or combat shotgun instead of sawn-off. Uzi still stands I guess. M4 and a sniper/country rifle!
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 09:13:51 AM
Yes it basically means the sawn-off+uzi combination is not available anymore, aswell as any other shotgun+smg or rifle+assault rifle combination.
(@Idamn: M4 + rifle my ass)
Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?

Normal Shotgun and SMG are not weak at all.
The SMG as resemblance to the H&K MP5 fires quicker than both assault rifles and deals more damage than any other submachinegun. It also is much more accurate than both uzi and tec9. With lagcomp on it may be even more powerful.
The Chromegun as a ripoff of the Remington 870 AE can deal serious damage and is a three shot killer. However when quickscoped it can reach a higher fire rate than a non-c-bugged deagle, and can deal spread damage even if not properly aimed.

And that DMers 'must have' uzi+sawnoff... It's about time to widen some horizons.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 09:33:59 AM
Normal Shotgun and SMG are not weak at all.
Neither is the deagle. But giving people the choice to pick their favorite weapon as the default weapon is an improvement.

Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?
If c-bug was forbidden, then I would say "Yes".
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 08, 2014, 10:25:31 AM
lol,to be honest fighting with only sawnoff or uzi would be sick.SMG,m4 and sniper rifle are great weapons,and also normal shotgun,only if you know how to use them.UZI has become much more useful now,since lead aiming is off.m4....nothing special to say about it except its kewl.Sniper has become so powerful weapon...Normal shotgun with c-bug allowed is really cool,but without it,tbh it sucks sometimes.

Bikedriv, you were saying newbies get raped too much, and well here is an approach to prevent that. Who said to balance the game the only chance is to upgrade the newbies?
If c-bug was forbidden, then I would say "Yes".
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
So sawnoff guy vs deagle guy isn't fair for you,thats your opinion,if im correct? It is fair,in my opinion,bcz the lead aiming is off,and it wouldn't be fair if there was still lead aiming on.
Title: Re: The new weapon respawn thingy
Post by: Tw1sT3r on May 08, 2014, 10:41:33 AM
1. AK47 is still a good weapon for finishing, so if it goes with deagle it's not useless.

2. Shotgun is a better weapon than AK47, in every point. You might not believe me, but both got almost same shooting range. AK47 is a very weak weapon, close to SMG. The shooting range of an AK47 is frustrating, due to the recoil (one-shot AK47 range is still close to the M4 one, but it's useless).

3. Sawnoff + Uzi is the essence of RW, we shouldn't forget that.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 11:12:01 AM
What i get from the last replies in general is that it's not very clear what will happen if we use this slot system, so i'm just saying let's go for it and give it a try. Choosing fav spawn weapons imo is a weekend player thing, and i'm very ok with deagle+ak47 for everyone.
I'd also like to see ak47 and shotgun enabled as passenger drive-by weapons again, which they weren't in v3.  Opinions?
Title: Re: The new weapon respawn thingy
Post by: iDamn on May 08, 2014, 12:17:56 PM
I would strongly recommend to keep Micro Uzi + Sawn Off Shotgun. That's my opinion.

I'd also like to see ak47 and shotgun enabled as passenger drive-by weapons again, which they weren't in v3.  Opinions?

How about Desert Eagle then? It's overpowered in drive-by.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 12:27:51 PM
Deagle in driveby is not a good idea.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 12:32:09 PM
Neither is the slot concept.

There is no clear distinction between the weapons. It will feel unfamiliar if you force people to not be able to use specific weapon combinations. Non-regulars will be confused. I just see no justification behind the slots. It doesn't provide any advantages.
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 12:58:20 PM
Actually, the slots distinguish very clear between melee, handguns, smg/shotguns and rifles.
And that does not feel unfamiliar at all except you don't play anything else than gta sa. Most of the otner games only allow for one primary weapon and a handgun. Non-regulars will find it special and interesting.
What devs propably had in mind or not but what at least i see in it is that it will support variety and tactics in battles. With limited ressources it is vital to find the combination that fits a battle situation best. Uzi+sawns as overpowered RW set made WW almost obsolete. Limiting the slots like this will prevent Leroy Jenkins gameplay, basically.
The justification for it are the newbies. They are getting raped by sawn+uzi. And in case of rape, normally the rapist is convicted, not the victim armed.
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 01:36:14 PM
I never suggested to arm the victim, but to give him more variety to choose, what weapon to suck with :P
But if you want to make RW weaker (limit weapon combination), then you also have to make WW weaker (c-bug prohibition), as noobs are getting raped with both, RW and WW.

Plus I don't think, people who join LW are completly new to SA:MP. They know how the weapon slots are limited by default and they are used to that. New players don't come from other games to SA:MP and join LW. It won't feel like something special or interesting, but players will feel restricted instead. LW of all servers always tried to stick as close to the singleplayer as possible, right?
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 08, 2014, 03:48:11 PM
So, basically you want that newbies get less raped but you don't want to stop raping newbies, amirite?

Of course four weapon slots are interesting. If that is not fucking interesting idk what is. All that tactical planning that comes with it, do i use sniper or ak47 or may i uzi the fuck out of everyone in the area or do i rather backshoot them with sawnoff,
I think this is fucking awesome oke.

Anyway i think we have made our points clear. This is leading no further as i'm sure neither of us will change their mind. Let's do a quick summary:
Any objections or further suggestions?
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 08, 2014, 06:17:55 PM
As I've said it would be great if cash would disappear more slowly when lying on the ground (several minutes), since cash is more worthy now.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 08, 2014, 07:33:57 PM
Well,im ok with the ideas enzo just wrote,but deagle as a drive-by weapon isn't good idea at all(my opinion).
Also
As I've said it would be great if cash would disappear more slowly when lying on the ground (several minutes), since cash is more worthy now.
that :)
Title: Re: The new weapon respawn thingy
Post by: Quickplay on May 08, 2014, 07:40:23 PM
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D
Title: Re: The new weapon respawn thingy
Post by: BikeDriver on May 09, 2014, 12:56:03 PM
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D

Actually I imaged fighting vs. a c-bugging Slice with only a sawnoff to defend my ass. By the time I reload for the second time I would probably be dead. The main advantage of the UZI always was, that you didn't have to reload your sawnoffs anymore.

Oh how I miss the good old times, where you HAD to reload your sawnoffs before switching to the UZI.. but since we won't be able to own an UZI and a sawnoff at the same time it doesn't matter anymore I guess.
Title: Re: The new weapon respawn thingy
Post by: Quickplay on May 09, 2014, 02:00:49 PM
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D

Actually I imaged fighting vs. a c-bugging Slice with only a sawnoff to defend my ass. By the time I reload for the second time I would probably be dead. The main advantage of the UZI always was, that you didn't have to reload your sawnoffs anymore.

Oh how I miss the good old times, where you HAD to reload your sawnoffs before switching to the UZI.. but since we won't be able to own an UZI and a sawnoff at the same time it doesn't matter anymore I guess.
In that situation you're probably right, yesterday i had a fight against twister and i won the first round, then he owned me with a deagle...
But, the point is that this would happen just against players pro at c bugging on 03z (not everytime anyway), which shouldn't be the majority of the players around anyway.
About the sawnoffs reload, i hate it so much after getting used to avoid it for years xD
Title: Re: The new weapon respawn thingy
Post by: EnzoMortelli on May 09, 2014, 03:09:05 PM
Yesterday Quickplay pwnzrd me and my deagle with his sawnpuffs, so i guess newbies are still being raped, it's pretty much like before. Just with less weapons. We should give it a try.
Title: Re: The new weapon respawn thingy
Post by: Runey on May 09, 2014, 06:35:06 PM
[...]
But I really don't want to fight a WW c-bugger with only the sawnoff. That sounds anything but fair/balanced.
Do you really think that, for example, i would win a fight c-bugging with the deagle against you shooting me with sawnoffs?  :o
Or maybe i misunderstood and you meant that the guy with sawnoffs would easily win?

If i got it right, then I invite you to have this fight you vs me, you'll see how you will rape me  ;D

Actually I imaged fighting vs. a c-bugging Slice with only a sawnoff to defend my ass. By the time I reload for the second time I would probably be dead. The main advantage of the UZI always was, that you didn't have to reload your sawnoffs anymore.

Oh how I miss the good old times, where you HAD to reload your sawnoffs before switching to the UZI.. but since we won't be able to own an UZI and a sawnoff at the same time it doesn't matter anymore I guess.
In that situation you're probably right, yesterday i had a fight against twister and i won the first round, then he owned me with a deagle...
But, the point is that this would happen just against players pro at c bugging on 03z (not everytime anyway), which shouldn't be the majority of the players around anyway.
About the sawnoffs reload, i hate it so much after getting used to avoid it for years xD
lel,i guess we'll have to give it a try :D
Yesterday Quickplay pwnzrd me and my deagle with his sawnpuffs, so i guess newbies are still being raped, it's pretty much like before. Just with less weapons. We should give it a try.
ezno nubzor! huehuehuehuehue ;D ;)