Poll

Do you like this idea?

Yes, it's awesome
8 (34.8%)
Yes, but it needs some changes
5 (21.7%)
No, it sucks
10 (43.5%)

Total Members Voted: 23

Author Topic: [Rejected]"teacher - pupil" newbie training system  (Read 7947 times)

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Offline [JOKER]Miczi

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Re: "teacher - pupil" newbie training system
« Reply #15 on: February 14, 2010, 05:07:09 PM »
So we give the newbie 100k of our cash, then kill the newbie, get our cash back, then sod off and benefit every time he gets a kill.

It's not difficult to prevent from this. Teacher should be punished for killing his pupil - loosing cash from bank or just loosing the pupil. Or both. But I think that there should be loosing cash from bank and opportunity for pupil to end the teamwork immediately.

Fuse, u say it's too complicated. Maybe, but it's still helpful. If there are better ways to reach my target, post it here. Newbie chat channel? Maybe it's a good idea, but I just don't see it working. Where would it appear? Remember, that nobody wants virtual worlds in a DM. But I like the idea about /fighttips or something like this.

And Bandic, I don't see how could we abuse this. I mean, there are many ways, but it's really easy to prevent from them. And if you really think that we should leave newbies alone, as it is now, and there is no need to help them get started, then there is no need for such a system. But I think it's a bit too hard for new players now.


Offline AJP

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Re: "teacher - pupil" newbie training system
« Reply #16 on: February 14, 2010, 06:09:08 PM »
Not worth scripters' time. If someone wants to help a newbie, he/she can do it without cmd's.

Offline [JOKER]Miczi

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Re: "teacher - pupil" newbie training system
« Reply #17 on: February 14, 2010, 09:06:04 PM »
Course he/she can. But he/she usually does not :P The target of this system is not to give regulars opportunity to help, cause they have it all the time. The target is to make it easier for new players to get to know with the server features and make them stay with us for a long time, by forcing more ppl to help them. I don't care why regulars would want to help new players, it's just better for the server if they will. That's my opinion.

Maybe you are right. Maybe it's too complicated, not worth scripters time. Maybe we could just make a vote or something once a month for the best helper, and the winners would gain some prizes. But how to make something like this when most of the newbies don't visit the forum? I don't know, that was just my idea to increase ammount of regular players by showing newbies reasons to stay.


Offline Bloodst3r

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Re: "teacher - pupil" newbie training system
« Reply #18 on: February 16, 2010, 07:00:26 AM »
How about this, maybe there should be a command like /newbie - /needcash or whatever, then it marks the newbie who wrote this with a different color, then if the regulars wants to pay them some money, they're free to do it.

Offline Simon

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Re: "teacher - pupil" newbie training system
« Reply #19 on: February 16, 2010, 09:53:55 AM »
Nice idea but it's quite a lot of work for something that may not get used often. I have been thinking about a script-based tutorial for 3.0, one that takes you through the gamemodes hotspots and gives prompts about what they are.

We could make a /newbies command or something for the current gamemode which will list people who have played for less than X hours allowing you to offer your teaching services out of the "kindness of your heart".
« Last Edit: February 16, 2010, 09:55:48 AM by Simon »

Offline mayhem

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Re: "teacher - pupil" newbie training system
« Reply #20 on: February 16, 2010, 10:39:50 AM »
Nice idea but it's quite a lot of work for something that may not get used often. I have been thinking about a script-based tutorial for 3.0, one that takes you through the gamemodes hotspots and gives prompts about what they are.

We could make a /newbies command or something for the current gamemode which will list people who have played for less than X hours allowing you to offer your teaching services out of the "kindness of your heart".

Would be a good idea with that command.

Offline Swanson

Re: "teacher - pupil" newbie training system
« Reply #21 on: February 16, 2010, 11:19:04 AM »
It's not necessary to make a special system for this. Helping newbies is something you should do because you care about the server, not because you want to get rewarded for it. The best reward is that these people will come back when you help them, who cares about money anyway. I agree that newbies care about money, but it's something that's really easy to obtain, and why not help them for free? I do it always this way, and these people still play in this server.

Offline Thug

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Re: "teacher - pupil" newbie training system
« Reply #22 on: February 17, 2010, 10:49:54 AM »
Dont know when sa-mp was first released but san andreas was out for the pc in 2005, ie. 5 years ago.

Beta released in 2006, I started playing on LW at the end of 2006 and I can't remember Enkei..

But its a pretty good idea +1..
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Offline Dominator

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Re: "teacher - pupil" newbie training system
« Reply #23 on: February 17, 2010, 06:08:52 PM »
Dont know when sa-mp was first released but san andreas was out for the pc in 2005, ie. 5 years ago.
First samp beta was in 2006 and it (GTA SA) was out for pc in summer 2005, not winter.

well dominator is still the fucked up forum whore he always was, i am glad that i never see u somewhere ingame.

Offline [JOKER]Miczi

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Re: "teacher - pupil" newbie training system
« Reply #24 on: February 17, 2010, 11:21:27 PM »
Lol I understand enki's mistake. When I was in MW ive told someone I had been in it for about two years, when the clan havent existed even for 1,5 year then. But i think that is good - that means Im not a nerd, I don't care so much about a game :P


Offline MidNight

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Re: "teacher - pupil" newbie training system
« Reply #25 on: March 04, 2010, 01:59:28 PM »
i think that woud be nice for new players
so they wont just like join the server getting owned and rage/q 
i think the player amout woud be increased :)
and that woud be very nice for us bcause we had more
to PWN !!!  ;D
« Last Edit: March 08, 2010, 08:23:13 PM by MidNight »

Offline enkei

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Re: "teacher - pupil" newbie training system
« Reply #26 on: March 07, 2010, 04:14:18 AM »
I've been playing littlewhiteys for 5 years.. Who's my "master"?

Becuse i still suck. =P
O really, youve been playing for 5 years? Wow, i didnt know that you played GTA SA even before it got released on the PC, not even talking about SA-MP.

I started playing SA-MP very shortly after its release. I've been playing it for 4-5 years my friend. Back when the admins were adamcs, dugi, and LnX. Now i never see them anymore. Back when there were no banks, races, gangs, or anything. All there was, was the pirate ship. And i hated starting with only a deagle, so i mostly played on the partyserver. But my point is, learn your material before you try to badmouth somebody. Because that was a poor attempt.

Why is everybody so anxious to be better than someone else? Sheesh.

/rant

Offline DangerMouse

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Re: "teacher - pupil" newbie training system
« Reply #27 on: March 07, 2010, 05:48:08 AM »
good idea but it just seems way to complicated to implement, so i vote no. sorry :-[ :o

       
                                                 
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Offline Gryphus_One

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Re: "teacher - pupil" newbie training system
« Reply #28 on: March 08, 2010, 07:57:43 PM »
How about this, maybe there should be a command like /newbie - /needcash or whatever, then it marks the newbie who wrote this with a different color, then if the regulars wants to pay them some money, they're free to do it.

If a newbie is marked with a different color, many "pros" will know they have an easy target to kill.

Offline Fuse

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Re: "teacher - pupil" newbie training system
« Reply #29 on: March 09, 2010, 02:32:50 PM »
OR, a pro does newbiecommand and the lamer gets OWNED 8)